|
1 |
| -## API Report File for "@minecraft/math" |
2 |
| - |
3 |
| -> Do not edit this file. It is a report generated by [API Extractor](https://api-extractor.com/). |
4 |
| -
|
5 |
| -```ts |
6 |
| - |
7 |
| -import type { Vector2 } from '@minecraft/server'; |
8 |
| -import type { Vector3 } from '@minecraft/server'; |
9 |
| - |
10 |
| -// @public |
11 |
| -export function clampNumber(val: number, min: number, max: number): number; |
12 |
| - |
13 |
| -// @public |
14 |
| -export class Vector2Builder implements Vector2 { |
15 |
| - constructor(vec: Vector2, arg?: never); |
16 |
| - constructor(x: number, y: number); |
17 |
| - // (undocumented) |
18 |
| - toString(options?: { |
19 |
| - decimals?: number; |
20 |
| - delimiter?: string; |
21 |
| - }): string; |
22 |
| - // (undocumented) |
23 |
| - x: number; |
24 |
| - // (undocumented) |
25 |
| - y: number; |
26 |
| -} |
27 |
| - |
28 |
| -// @public |
29 |
| -export class Vector2Utils { |
30 |
| - static toString(v: Vector2, options?: { |
31 |
| - decimals?: number; |
32 |
| - delimiter?: string; |
33 |
| - }): string; |
34 |
| -} |
35 |
| - |
36 |
| -// @public |
37 |
| -export const VECTOR3_BACK: Vector3; |
38 |
| - |
39 |
| -// @public |
40 |
| -export const VECTOR3_DOWN: Vector3; |
41 |
| - |
42 |
| -// @public |
43 |
| -export const VECTOR3_EAST: Vector3; |
44 |
| - |
45 |
| -// @public |
46 |
| -export const VECTOR3_FORWARD: Vector3; |
47 |
| - |
48 |
| -// @public |
49 |
| -export const VECTOR3_LEFT: Vector3; |
50 |
| - |
51 |
| -// @public |
52 |
| -export const VECTOR3_NORTH: Vector3; |
53 |
| - |
54 |
| -// @public |
55 |
| -export const VECTOR3_ONE: Vector3; |
56 |
| - |
57 |
| -// @public |
58 |
| -export const VECTOR3_RIGHT: Vector3; |
59 |
| - |
60 |
| -// @public |
61 |
| -export const VECTOR3_SOUTH: Vector3; |
62 |
| - |
63 |
| -// @public |
64 |
| -export const VECTOR3_UP: Vector3; |
65 |
| - |
66 |
| -// @public |
67 |
| -export const VECTOR3_WEST: Vector3; |
68 |
| - |
69 |
| -// @public |
70 |
| -export const VECTOR3_ZERO: Vector3; |
71 |
| - |
72 |
| -// @public |
73 |
| -export class Vector3Builder implements Vector3 { |
74 |
| - constructor(vec: Vector3, arg?: never, arg2?: never); |
75 |
| - constructor(x: number, y: number, z: number); |
76 |
| - add(v: Vector3): this; |
77 |
| - assign(vec: Vector3): this; |
78 |
| - clamp(limits: { |
79 |
| - min?: Partial<Vector3>; |
80 |
| - max?: Partial<Vector3>; |
81 |
| - }): this; |
82 |
| - cross(vec: Vector3): this; |
83 |
| - distance(vec: Vector3): number; |
84 |
| - dot(vec: Vector3): number; |
85 |
| - equals(v: Vector3): boolean; |
86 |
| - floor(): this; |
87 |
| - lerp(vec: Vector3, t: number): this; |
88 |
| - magnitude(): number; |
89 |
| - multiply(vec: Vector3): this; |
90 |
| - normalize(): this; |
91 |
| - rotateX(a: number): this; |
92 |
| - rotateY(a: number): this; |
93 |
| - rotateZ(a: number): this; |
94 |
| - scale(val: number): this; |
95 |
| - slerp(vec: Vector3, t: number): this; |
96 |
| - subtract(v: Vector3): this; |
97 |
| - toString(options?: { |
98 |
| - decimals?: number; |
99 |
| - delimiter?: string; |
100 |
| - }): string; |
101 |
| - // (undocumented) |
102 |
| - x: number; |
103 |
| - // (undocumented) |
104 |
| - y: number; |
105 |
| - // (undocumented) |
106 |
| - z: number; |
107 |
| -} |
108 |
| - |
109 |
| -// @public |
110 |
| -export class Vector3Utils { |
111 |
| - static add(v1: Vector3, v2: Vector3): Vector3; |
112 |
| - static clamp(v: Vector3, limits?: { |
113 |
| - min?: Partial<Vector3>; |
114 |
| - max?: Partial<Vector3>; |
115 |
| - }): Vector3; |
116 |
| - static cross(a: Vector3, b: Vector3): Vector3; |
117 |
| - static distance(a: Vector3, b: Vector3): number; |
118 |
| - static dot(a: Vector3, b: Vector3): number; |
119 |
| - static equals(v1: Vector3, v2: Vector3): boolean; |
120 |
| - static floor(v: Vector3): Vector3; |
121 |
| - static lerp(a: Vector3, b: Vector3, t: number): Vector3; |
122 |
| - static magnitude(v: Vector3): number; |
123 |
| - static multiply(a: Vector3, b: Vector3): Vector3; |
124 |
| - static normalize(v: Vector3): Vector3; |
125 |
| - static rotateX(v: Vector3, a: number): Vector3; |
126 |
| - static rotateY(v: Vector3, a: number): Vector3; |
127 |
| - static rotateZ(v: Vector3, a: number): Vector3; |
128 |
| - static scale(v1: Vector3, scale: number): Vector3; |
129 |
| - static slerp(a: Vector3, b: Vector3, t: number): Vector3; |
130 |
| - static subtract(v1: Vector3, v2: Vector3): Vector3; |
131 |
| - static toString(v: Vector3, options?: { |
132 |
| - decimals?: number; |
133 |
| - delimiter?: string; |
134 |
| - }): string; |
135 |
| -} |
136 |
| - |
137 |
| -// (No @packageDocumentation comment for this package) |
138 |
| - |
139 |
| -``` |
| 1 | +## API Report File for "@minecraft/math" |
| 2 | + |
| 3 | +> Do not edit this file. It is a report generated by [API Extractor](https://api-extractor.com/). |
| 4 | +
|
| 5 | +```ts |
| 6 | + |
| 7 | +import type { Vector2 } from '@minecraft/server'; |
| 8 | +import type { Vector3 } from '@minecraft/server'; |
| 9 | + |
| 10 | +// @public |
| 11 | +export function clampNumber(val: number, min: number, max: number): number; |
| 12 | + |
| 13 | +// @public |
| 14 | +export class Vector2Builder implements Vector2 { |
| 15 | + constructor(vec: Vector2, arg?: never); |
| 16 | + constructor(x: number, y: number); |
| 17 | + // (undocumented) |
| 18 | + toString(options?: { |
| 19 | + decimals?: number; |
| 20 | + delimiter?: string; |
| 21 | + }): string; |
| 22 | + // (undocumented) |
| 23 | + x: number; |
| 24 | + // (undocumented) |
| 25 | + y: number; |
| 26 | +} |
| 27 | + |
| 28 | +// @public |
| 29 | +export class Vector2Utils { |
| 30 | + static toString(v: Vector2, options?: { |
| 31 | + decimals?: number; |
| 32 | + delimiter?: string; |
| 33 | + }): string; |
| 34 | +} |
| 35 | + |
| 36 | +// @public |
| 37 | +export const VECTOR3_BACK: Vector3; |
| 38 | + |
| 39 | +// @public |
| 40 | +export const VECTOR3_DOWN: Vector3; |
| 41 | + |
| 42 | +// @public |
| 43 | +export const VECTOR3_EAST: Vector3; |
| 44 | + |
| 45 | +// @public |
| 46 | +export const VECTOR3_FORWARD: Vector3; |
| 47 | + |
| 48 | +// @public |
| 49 | +export const VECTOR3_HALF: Vector3; |
| 50 | + |
| 51 | +// @public |
| 52 | +export const VECTOR3_LEFT: Vector3; |
| 53 | + |
| 54 | +// @public |
| 55 | +export const VECTOR3_NEGATIVE_ONE: Vector3; |
| 56 | + |
| 57 | +// @public |
| 58 | +export const VECTOR3_NORTH: Vector3; |
| 59 | + |
| 60 | +// @public |
| 61 | +export const VECTOR3_ONE: Vector3; |
| 62 | + |
| 63 | +// @public |
| 64 | +export const VECTOR3_RIGHT: Vector3; |
| 65 | + |
| 66 | +// @public |
| 67 | +export const VECTOR3_SOUTH: Vector3; |
| 68 | + |
| 69 | +// @public |
| 70 | +export const VECTOR3_UP: Vector3; |
| 71 | + |
| 72 | +// @public |
| 73 | +export const VECTOR3_WEST: Vector3; |
| 74 | + |
| 75 | +// @public |
| 76 | +export const VECTOR3_ZERO: Vector3; |
| 77 | + |
| 78 | +// @public |
| 79 | +export class Vector3Builder implements Vector3 { |
| 80 | + constructor(vec: Vector3, arg?: never, arg2?: never); |
| 81 | + constructor(x: number, y: number, z: number); |
| 82 | + add(v: Vector3): this; |
| 83 | + assign(vec: Vector3): this; |
| 84 | + clamp(limits: { |
| 85 | + min?: Partial<Vector3>; |
| 86 | + max?: Partial<Vector3>; |
| 87 | + }): this; |
| 88 | + cross(vec: Vector3): this; |
| 89 | + distance(vec: Vector3): number; |
| 90 | + dot(vec: Vector3): number; |
| 91 | + equals(v: Vector3): boolean; |
| 92 | + floor(): this; |
| 93 | + lerp(vec: Vector3, t: number): this; |
| 94 | + magnitude(): number; |
| 95 | + multiply(vec: Vector3): this; |
| 96 | + normalize(): this; |
| 97 | + rotateX(a: number): this; |
| 98 | + rotateY(a: number): this; |
| 99 | + rotateZ(a: number): this; |
| 100 | + scale(val: number): this; |
| 101 | + slerp(vec: Vector3, t: number): this; |
| 102 | + subtract(v: Vector3): this; |
| 103 | + toString(options?: { |
| 104 | + decimals?: number; |
| 105 | + delimiter?: string; |
| 106 | + }): string; |
| 107 | + // (undocumented) |
| 108 | + x: number; |
| 109 | + // (undocumented) |
| 110 | + y: number; |
| 111 | + // (undocumented) |
| 112 | + z: number; |
| 113 | +} |
| 114 | + |
| 115 | +// @public |
| 116 | +export class Vector3Utils { |
| 117 | + static add(v1: Vector3, v2: Vector3): Vector3; |
| 118 | + static clamp(v: Vector3, limits?: { |
| 119 | + min?: Partial<Vector3>; |
| 120 | + max?: Partial<Vector3>; |
| 121 | + }): Vector3; |
| 122 | + static cross(a: Vector3, b: Vector3): Vector3; |
| 123 | + static distance(a: Vector3, b: Vector3): number; |
| 124 | + static dot(a: Vector3, b: Vector3): number; |
| 125 | + static equals(v1: Vector3, v2: Vector3): boolean; |
| 126 | + static floor(v: Vector3): Vector3; |
| 127 | + static lerp(a: Vector3, b: Vector3, t: number): Vector3; |
| 128 | + static magnitude(v: Vector3): number; |
| 129 | + static multiply(a: Vector3, b: Vector3): Vector3; |
| 130 | + static normalize(v: Vector3): Vector3; |
| 131 | + static rotateX(v: Vector3, a: number): Vector3; |
| 132 | + static rotateY(v: Vector3, a: number): Vector3; |
| 133 | + static rotateZ(v: Vector3, a: number): Vector3; |
| 134 | + static scale(v1: Vector3, scale: number): Vector3; |
| 135 | + static slerp(a: Vector3, b: Vector3, t: number): Vector3; |
| 136 | + static subtract(v1: Vector3, v2: Vector3): Vector3; |
| 137 | + static toString(v: Vector3, options?: { |
| 138 | + decimals?: number; |
| 139 | + delimiter?: string; |
| 140 | + }): string; |
| 141 | +} |
| 142 | + |
| 143 | +// (No @packageDocumentation comment for this package) |
| 144 | + |
| 145 | +``` |
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