Welcome to Pandora Behaviour Engine+ Discussions! #34
Replies: 19 comments 30 replies
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when ever i run pandora and press depoly, it asks to delete a bunch of behavior files |
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after i run pandora the mod manager asks to delete a bunch of skeleton.hkx files from character assests of vamipre lords and beasts do i revert the changer or delete the files? |
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Testing in VR, but I see those dll files and it worries me. Should I expect it to work? Also is there a readme file anywhere? When it says launched in 0.62 seconds 14000 animations added, does that mean its done? |
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I'm using XP32, and I was told there was a patch for it on here, but I'm having trouble find it. Is there one? |
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Hello, I was only curious since there is no clear instruction/information about this or I simply couldn't find it. |
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Thankyou so much for making this! I hate Nemesis, always have. took me over a year to actually see it work in my mod list, took forever to figure out that something as common as Devious Devices was stopping it from working, then I had to go through each mod one by one to determine what I needed to get rid of to use it. Today Nemesis decided to take a massive dump on my load order again and refused to run, half the time I have to run it like 10 times until it 'eventually' works - It's a damn guessing game using that piece of garbage. Frustrated after about the 50'th time running it and even after disabling any mods I just installed and rebooted my machine still without any luck with this NEMESIS garbage - NEMESIS IS MY NEMESIS (its name is ironic), I looked around and was shocked when I read someone mentioning Pandora on a reddit. I installed it, ran it, It JUST WORKS. I absolutely love everyone contributing to this project, please keep up the good work. Saviours! everyone working on this thing and helping with it, ABSOLUTE HERO'S. I'm sure it has issues regarding something, but for me it just worked. I just started modding again recently, so my mod list isn't overly complicated, but it's far from simple also. I can BREATH again, it's as effortless as the old days with using FNIS. THANKYOU THANKYOU THANKYOU! |
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Is there a read me I can reference? Hey peeps, this might be related to the mod but I don't know for sure. My skeletons are "A posing" and not attacking, but they will die and fall apart if I hit them, every other NPC seems to be working fine, I've had a few floating (and flying up and away instead of walking) mammoths occasionally though. to complicate things I installed a skeleton mod (https://www.nexusmods.com/skyrimspecialedition/mods/52845). I don't have it anymore and have started a new game, but I'm wondering if installing it and uninstalling it while using pandora may have something to do with it. If anyone has advice I would be grateful. I've heard Bethesda reuses the draugr anims for skeletons, is this true? Also in my data/meshes/actors/ folder, should there be a folder named skeleton? That mod put a file in there called testskeleton.hkx which I think may be the issue. While troubleshooting I have deleted the folder as well as verified my files on steam, which didn't seem to help. Also if we do need that folder, should it have behaviors, animations, character, and character assets folders within it? THANK YOU for reading all that and thank you for any help. |
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It says that conflicts are rare, and you can drag and drop to overwrite. But what if there is a conflict, will it report that information? |
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It seems to not work with CGO stripped, which worked fine for Nemesis. More details: the check box pops up when I install CGO stripped, and it looks like the original mod to Nemesis and Pandora, I can check the box and run the engine, but with Pandora, I am not getting those effects in game. Mainly, I can't continue to attack while jumping. |
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i can't believe it... you're... dragonborn! it actually works, been trying fnis and nemesis, but something always goes wrong, i don't know anything about modding, scrippting, programing, just made this account to thank Monitor144hz and SARDONYX-sard, i will be the first to give kudos and endorse on nexus. |
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So ive been wondering, whats the animation limit for Pandora? Is there any .ini file to increase it just like Nemesis? |
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I'm having an issue, installed it, added as an exe in MO2, created an output folder for it as it was instructed, ticked all the mod boxes,it created 41k animations, the output mod is active BUT when I load into the game no animations are loading (I'm used to watch the counter go up while using other engines) and my character is just T or more like A posing. What am I missing or screwed up? I'm ticking the 3 true directional movement mods, the xpmse patch and the pandora base options. I'm using a wabbajack-ed version of skyrim 1.5.97 |
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Thanks for Pandora, I used Nemesis and FNIS but I always had unexpected errors due to the 100k animations I have, I thank you very much as soon as I have a stable job I will support as I can, but first I have an observation, the animations for ZAZ 8+ do not seem to work, any |
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Hello, sorry for so many messages, but I found the solution for ZAZ 8+ to work, at least a procedure for it to work with Pandora for the moment until it is natively compatible. #56 Tomorrow I will publish a pdf with the procedure and the patch. in addition to a brief explanation of how it is done. |
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This mod is great, can you post it on the n network, this site is not used to finding something |
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Hi, I'm here again. Can you add a Gender Specific Animations? The Princess Horse Riding mod requires it. |
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Pandora works mostly great so far as a successor to both fnis and nemesis. I'm so glad I can play with cool mco animations and a certain lab's creature animations at the same time.
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you must be some wizard in a secret lair doing some crazy stuff with programing magic or something like that, at least is what comes in my mind, great job! |
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Good day! First time trying Pandora, it runs outside of MO2 with no problem (except it only has Pandora and the Skeleton as options. Trying to run it in MO2 results in a crash every time. I reinstalled the Desktop framework to be sure, didn't help. Launched from MO2 the window opens with no mods in it, spinning wheel for a second, crash to desktop. I looked on Google but I couldn't find anything beyond some conversations about Vortex issues. Anyone care to weigh in? |
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