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[Bug]: Falmer getting stuck in last SexLab animation after act is over. #580

@Tearoth

Description

@Tearoth

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  • I have verified that there are no duplicate issues.

Version

v4.0.4-beta

Provide Instructions on Reproducing the Problem

To reproduce:

SexLab AE
SexLab Animation Loader (SLAL)
Billyy's SLAL Animations (CreatureHumanoid)
SexLab Defeat (Can be initiated in any way. Result will be the same)

Simply initiate an act with a Falmer. On the last animation in the act, the falmer will stick in it's position, even after the act has ended, rendering the Falmer unable to do anything. This also occurs to Spiders, but it's been an issue even with FNIS for years. It's most likely a behavior issue, but i am not sure. I know that someone found a workaround with FNIS and the Spiders, by running "GenerateFNISForModders". Not sure how it works, but it's been discussed in this thread: https://www.loverslab.com/topic/98038-creatures-getting-stuck-in-ending-animation-after-scene/#comment-7196454

Provide Relevant Files

Pandora_Output.zip

Provide Visual Proof (optional)

Image

A Falmer, stuck in the last SexLab scene animation.

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