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Releases: Monitor221hz/Pandora-Behaviour-Engine-Plus

Pandora Behaviour Engine v2.0.0-alpha

01 Aug 14:05
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What's Changed

  • [Refactor]: Optimizations for FNIS animlist parsing. Performance improvements will vary by user machine. by @Monitor221hz in #256
  • [Refactor]: Reworked application backend to support partial JIT serialization of target behavior objects and allowing FNIS operations to run in the native layer instead of the xml layer before export. Should result in better performance scaling and launch times. by @Monitor221hz in #262

Full Changelog: v1.6.3-alpha...v2.0.0-alpha

Pandora Behaviour Engine v1.6.3-alpha

21 Jul 14:14
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What's Changed

  • [Fix]: Fnis animlist animations with no flags not being registered. by @Monitor221hz in #253
  • [Fix]: Catastrophic backtracking with animline regex on multiline comments leading to engine freezes. by @Monitor221hz in #254

Full Changelog: v1.6.2-alpha...v1.6.3-alpha

This version comes with an engine performance hit for extensive FNIS users. Results may vary.

Pandora Behaviour Engine v1.6.2-alpha

21 Jul 13:03
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What's Changed

!! There is a critical bug related to FNIS animlist parsing right now (see #251) so if you're having issues please roll back to 1.5.1 and wait for the hotfix. !!

Pandora Behaviour Engine v1.6.1-alpha

21 Jul 10:32
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What's Changed:

  • [Fix]: Engine running sometimes crashed on encountering maligned FNIS animlists (tentative).

Full Changelog: v1.6.0-alpha...v1.6.1-alpha

!! There is a critical bug related to FNIS animlist parsing right now (see #251) so if you're having issues please roll back to 1.5.1 and wait for the hotfix. !!

Pandora Behaviour Engine v1.6.0-alpha

20 Jul 14:37
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What's Changed

  • chore(version): add version up script by @SARDONYX-sard in #228
  • [Bug]: Switching configurations stops engine from preloading on next launch by @Monitor221hz in #230
  • [Fix]: Dragon riding not functional by @Monitor221hz in #232
  • [Chore]: Update FNIS Animlist with main branch. by @Monitor221hz in #233
  • [Feature]: Initial support for FNIS OFA (offset arm animation) type in animlists. Used by mods like Immersive Interactions and Animated Whistling. by @Monitor221hz in #249
  • [Fix]: Animdata and animsetdata single files not respecting custom output path arguments. by @Monitor221hz in #250
  • [Chore]: Updated to .NET 8.0 by @Monitor221hz

Please make sure .NET Runtime 8.0+ has been installed. May be unstable, roll back to previous version if needed.

!! There is a critical bug related to FNIS animlist parsing right now (see #251) so if you're having issues please roll back to 1.5.1 and wait for the hotfix. !!

Full Changelog: v1.5.1-alpha...v1.6.0-alpha

Pandora Behaviour Engine v1.5.1-alpha

05 Jun 10:04
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Full Changelog: v1.5.0-alpha...v1.5.1-alpha

Pandora Behaviour Engine v1.5.0-alpha

05 Jun 08:55
f40e5af
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What's Changed

  • [Chore]: Github Actions for stale issues (issues inactive for 30 days or longer). by @Monitor144hz in #207
  • Move to the correct CI dir by @SARDONYX-sard in #215
  • [Feature]: Search mod names, with imprinted text box. by @Monitor144hz in #222
  • [Fix]: Falmer magic casting and feet blending by @Monitor144hz in #225
  • [Fix]: First person dlc content missing in output, including crossbows by @Monitor144hz in #223
  • [Feature]: Animsetdata QoL changes and TTTL compatibility patch (requires original mod) by @Monitor144hz in #217
  • [Fix]: Boar FNIS animations not playing by @Monitor144hz in #171
  • [Fix]: Selected engine configuration not persisting through multiple launches by @Monitor144hz in #227

Full Changelog: v1.4.3-alpha...v1.5.0-alpha

Pandora Behaviour Engine v1.4.3-alpha

25 Apr 18:05
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What's Changed

  • [Fix]: Revert to match based string operations instead of length based to prevent element value concat errors. by @Monitor144hz in #205
  • [Fix]: Crashing and other instability issues in-game from replace text patches triggering deletion of parent node (whoops). Highly recommended to update.

Full Changelog: v1.4.2-alpha...v1.4.3-alpha

Pandora Behaviour Engine v1.4.2-alpha

21 Apr 12:32
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What's Changed

  • [Fix]: String value error on vector4 edits leading to engine failure with mods like DMCO and TDM 360 Horse Archery by @Monitor144hz in #199
  • UNSTABLE: IF THIS VERSION DOESN'T WORK ROLL BACK TO v.1.3.0-alpha

Full Changelog: v1.4.1-alpha...v1.4.2-alpha

Pandora Behaviour Engine v1.4.1-alpha

21 Apr 10:53
88a62cc
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What's Changed

  • [Fix] String parsing errors crashing engine on some mod patches (Dynamic Grip, Dragon Priest Fix, DMCO, etc.) by @Monitor144hz in #197

  • There may be more replacements reporting as "failed" in the log, this is normal as the error checking code for text is currently being rewritten.

Full Changelog: v1.4.0-alpha...v1.4.1-alpha