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Refactor CreateOptionsPanel for consistency
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-13
lines changed
  • articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/titlescene

1 file changed

+11
-13
lines changed

articles/tutorials/building_2d_games/20_implementing_ui_with_gum/snippets/titlescene/createoptionspanel.cs

Lines changed: 11 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,4 @@
1-
private void CreateOptionsPanel()
2-
{
1+
private void CreateOptionsPanel() {
32
_optionsPanel = new Panel();
43
_optionsPanel.Dock(Gum.Wireframe.Dock.Fill);
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_optionsPanel.IsVisible = false;
@@ -11,11 +10,11 @@ private void CreateOptionsPanel()
1110
optionsText.Text = "OPTIONS";
1211
_optionsPanel.AddChild(optionsText);
1312

14-
Label musicLabel = new Label();
15-
musicLabel.Text = "Music";
16-
musicLabel.X = 35;
17-
musicLabel.Y = 35;
18-
optionsPanel.AddChild(musicLabel);
13+
var musicLabel = new Label();
14+
musicLabel.Text = "Music";
15+
musicLabel.X = 35;
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musicLabel.Y = 35;
17+
optionsPanel.AddChild(musicLabel);
1918

2019
var musicSlider = new Slider();
2120
musicSlider.Anchor(Gum.Wireframe.Anchor.Top);
@@ -29,13 +28,12 @@ private void CreateOptionsPanel()
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musicSlider.ValueChangeCompleted += HandleMusicSliderValueChangeCompleted;
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_optionsPanel.AddChild(musicSlider);
3130

32-
Label soundEffectsLabel = new Label();
33-
soundEffectsLabel.Text = "Sound Effects";
34-
soundEffectsLabel.X = 20;
35-
soundEffectsLabel.Y = 80;
36-
optionsPanel.AddChild(soundEffectsLabel);
31+
var sfxLabel = new Label();
32+
sfxLabel.Text = "SFX";
33+
sfxLabel.X = 20;
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sfxLabel.Y = 80;
35+
optionsPanel.AddChild(sfxLabel);
3736

38-
3937
var sfxSlider = new Slider();
4038
sfxSlider.Anchor(Gum.Wireframe.Anchor.Top);
4139
sfxSlider.Visual.Y = 93;

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