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articles/getting_started/content_pipeline/content_builder_project.md

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@@ -220,8 +220,6 @@ At build time, the "BuildContent" task will run and execute the Content Builder,
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> However, your game project will also need to be aware and update its strategy for loading the content to take the asset packs into account.
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> For more details, see the [Microsoft Documentation](https://devblogs.microsoft.com/dotnet/android-asset-packs-in-dotnet-android/).
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> Additionally, [some helper scripts are available to assist with the implementation here](https://gist.github.com/dellis1972/8a16abceb3b4b2222b38f8bee221534b).
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### iOS
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