Description
I've currently been trying to figure out how to get 2D pixel shaders working in Monogame, and I can't seem to find a simple way to do it. I found this article: https://gmjosack.github.io/posts/my-first-2d-pixel-shaders-part-1/ which is ideal, it starts off with the bare minimum and slowly builds up, but sadly it doesn't seem to be working.
Having a simple tutorial like that, showing you how to make basic 2D shaders for either the entire screen or individual sprites would be very useful. I've searched quite a bit, and I can't find anything as simple as that article series. They're all either for 3D, or are bigger more complex examples.
After a bit more searching, I found an updated version of the tutorial that seems to work on the monogame forum: https://community.monogame.net/t/writing-your-own-2d-pixel-shader-in-monogame-for-absolute-beginners/10883
But still, I feel like this is a very useful and essential tutorial to make. Almost any 2D game beyond basic examples uses shaders/effects in some way, so having a nice tutorial showing how to get up and running with them would be great. I may try to make it myself, but I'm completely new to using shaders with monogame, so I might get something wrong. Hopefully there's someone here with more knowledge that could do a good job.