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It has been a year since we announced that we received a very generous donation from Re-Logic and the formation of the MonoGame Foundation. A lot has happened.
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It has been a year since we announced that we received a very generous [donation from Re-Logic](https://x.com/MonoGameTeam/status/1724164491363967465) and the formation of the MonoGame Foundation. A lot has happened.
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### So far in the last year we:
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@@ -42,30 +42,7 @@ It has been a year since we announced that we received a very generous donation
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*[Switch the console runtime from BRUTE to NativeAOT \#8194](https://github.com/MonoGame/MonoGame/issues/8194)
*[A better 3D onboarding tutorial \#8318](https://github.com/MonoGame/MonoGame/issues/8318)
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*#### More bounties to come in the areas of:
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* Graphics
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* Optimise and fix DesktopVK
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* Why: it is still experimental and there is some unexpected flickers
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* Content
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* Native Texture Compression and Asset processing shared object
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* Why: enhance assets processing performance and reduce dependencies
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* Upgrade Shader Compiler to use [https://github.com/microsoft/ShaderConductor](https://github.com/microsoft/ShaderConductor) and [https://github.com/KhronosGroup/SPIRV-Cross](https://github.com/KhronosGroup/SPIRV-Cross)
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* Why: retiring mojoshader to allow future improvements on shaders
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* Audio
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* FAudio implementation for DesktopVK
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* Why: replace OpenAL-Soft which can’t be totally XAudio-accurate
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* Tutorials and content
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* Advanced 3D concepts (Some ideas I know this isn’t a planning doc)
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*[Detect GamePad/Keyboard events on Android](https://github.com/MonoGame/MonoGame/pull/8465)
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*#### Game Released (that we know of)
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*[Horticular](https://store.steampowered.com/app/1928540/Horticular/) by inDirection Games
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*[Breeze & Freeze](https://msiebenmann.itch.io/breeze-and-freeze) by msiebenmann
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*[Tic Tac Dough](https://ms00.itch.io/tic-tac-dough) by MS00
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*[Ninja Cat Remewstered](https://pixelshock.itch.io/ninja-cat-remewstered) by Pixel Shock
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### What's coming in the next year:
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*#### 3.8.3 Release
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* Smoother macOS installation support and Content Pipeline
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* Bump to use latest StbImageSharp
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* more????
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* The MonoGame.Framework.Native is going to be a principal focus. The plan is to allow the support of NativeAOT on all the platforms which support it.
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* Upgrading the Shader Compiler to support more modern shader models.
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* Improved Content pipeline (Mr H / Harry, details)
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* Automating XNB builds to make using MGCB or the content editor optional, and adding content more easily to projects
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* Full DX12 support on Windows / Xbox
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* Vulkan support to replace OpenGL (Tom to clarify)
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* Smoother macOS installation support and Content Pipeline
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* The MonoGame.Framework.Native is going to be a principal focus. The plan is to allow the support of NativeAOT on all the platforms which support it.
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* Effect compiler refactor to support modern tools and additional shader stages.
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* Improved Content pipeline (Mr H / Harry, details)
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* Automating XNB builds to make using MGCB or the content editor optional, and adding content more easily to projects
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* New DirectX 12 Desktop platform which shares code with Xbox (may replace DX11 at some point).
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* New Vulkan Desktop platform (it may replace OpenGL at some point).
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*#### More bounties:
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* Graphics
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* Optimise and fix DesktopVK
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* Content
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* Native Texture Compression and Asset processing shared object
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* Upgrade Shader Compiler to use [https://github.com/microsoft/ShaderConductor](https://github.com/microsoft/ShaderConductor) and [https://github.com/KhronosGroup/SPIRV-Cross](https://github.com/KhronosGroup/SPIRV-Cross)
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* Why: retiring mojoshader to allow future improvements on shaders
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* Audio
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* FAudio implementation for DesktopVK
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* Why: replace OpenAL-Soft which can’t be totally XAudio-accurate
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* Tutorials and content
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* Advanced 3D concepts (Some ideas I know this isn’t a planning doc)
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