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website/content/blog/2024-08-16-monogame-382.md

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title: MonoGame release 3.8.2
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date: "2024-08-16"
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excerpt: Several new changes have been made to the website in this proof of concept by changing to 11ty to allow for a more proper website design than the restrictions in place when using DocFX. In this post, I'd like to go over these changes with you and, hopefully, get some feedback from community members
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excerpt: Welcome to the MonoGame 3.8.2 release, the first of many from the MonoGame Foundaiton
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tags: releases
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author: MonoGame Foundation
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image: /images/blog/cover/monogame_foundation.png
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We are proud to announce the official release of **MonoGame 3.8.2**, the first of many releases we hope to start shipping more regularly with the formation of the [MonoGame Foundation](https://monogame.net/about/).
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::: tip In memoriam for Bill Reiss
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Due to the passing of a [dear friend to MonoGame Bill Reiss](https://monogame.net/blog/2024-08-12-inmemoriam/), the 3.8.2 release is commemorated for his achievements and past contributions. He lifelong dedication to promoting open source game development and championing technology education will be long remembered.
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Due to the passing of a [dear friend to MonoGame Bill Reiss](https://monogame.net/blog/2024-08-12-inmemoriam/), the 3.8.2 release is commemorated for his achievements and past contributions. His lifelong dedication to promoting open-source game development and championing technology education will be long remembered.
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We thank you Bill for everything you have given!
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:::
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This mainly a maintenance release [including all the fixes and changes](https://github.com/MonoGame/MonoGame/compare/v3.8.1_HOTFIX...434d100) since the last release (over 300 commits), this includes:
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This is mainly a maintenance release [including all the fixes and changes](https://github.com/MonoGame/MonoGame/compare/v3.8.1_HOTFIX...434d100) since the last release (over 300 commits), this includes:
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* Update to .NET 8, including the MGCB tool (now a local tool rather than global, allowing different projects to use different versions)
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* Removal of Windows UWP due to Microsoft shutting support for it (you can still use UWP if you remain on 3.8.1)
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#### Support for .NET 8 projects
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As MonoGame and the MGCB tool are now built natively with .NET 8, all the NEW project templates have also been updated to .NET 8. The end to end update will see performance improvements with the framework as well as the other language benefits from C# 12.
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As MonoGame and the MGCB tool are now built natively with .NET 8, all the NEW project templates have also been updated to .NET 8. The end-to-end update will see performance improvements with the framework as well as the other language benefits from C# 12.
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#### The MGCB tool is now Local
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![Release Schedule](images/schedule.gif)
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One of the promises we made was to accelerate both development and the shipping of releases and while we have been hard at work forming [Bounties](https://monogame.net/bounties/), pushing hard to get the [Documentation](https://docs.monogame.net/articles/index.html) updated and expanded, we admittedly have fallen short on getting more releases out. **THAT IS ALL ABOUT TO CHANGE**
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One of the promises we made was to accelerate both the development and shipping of releases and while we have been hard at work forming [Bounties](https://monogame.net/bounties/), pushing hard to get the [Documentation](https://docs.monogame.net/articles/index.html) updated and expanded, we admittedly have fallen short on getting more releases out. **THAT IS ALL ABOUT TO CHANGE**
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As has been hinted, following the shipping of the backlog that has built up in the development branch over the last 2 years (the 3.8.2 release), we are officially committing to the following:
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* New preview releases available via NuGet as new features become available.
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* New preview releases will be available via NuGet as new features become available.
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This will include all committed functionality in the `develop` branch that passes base testing, ideally on a BiMonthly schedule (approximately every two months), assuming there is change to push.
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This will include all committed functionality in the `develop` branch that passes base testing, ideally on a Bi-Monthly schedule (approximately every two months), assuming there are changes to push.
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* New full release every 6 months (or sooner if required).
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This will encompass a fully tested release shipped with the features built up over that time.
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Both schedules are subject to change to meet the demands of the community, if there is demand to ship sooner we will.
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Both schedules are subject to change to meet the demands of the community, if there is a demand to ship sooner we will.
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---
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## MonoGame community proud
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We all supremely proud of the community that envelopes the MonoGame Framework and welcome everyone to contribute however they can to make this the best open-source framework out there for shipping games.
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We are all supremely proud of the community that envelopes the MonoGame Framework and welcome everyone to contribute however they can to make this the best open-source framework out there for shipping games.
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Keep an eye out for [New Bounties](https://docs.monogame.net/roadmap/#monogame-bounty-schedule) as we develop them and get involved if you can, and feel free to **Let us know** if you feel we can do better or if you have a suggestion, either:
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