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| 1 | +--- |
| 2 | +title: A Year in Review |
| 3 | +date: "2024-12-01" |
| 4 | +excerpt: Details about the educational release of Old School Adventure |
| 5 | +tags: foundation, source, educational |
| 6 | +author: MonoGame Foundation |
| 7 | +image: /images/blog/cover/monogame_foundation.png |
| 8 | +ogImage: /images/blog/cover/monogame_foundation.png |
| 9 | +--- |
| 10 | + |
| 11 | +# What a year it's been! |
| 12 | + |
| 13 | +It has been a year since we announced that we received a very generous donation from Re-Logic and the formation of the MonoGame Foundation. A lot has happened. |
| 14 | + |
| 15 | +### So far in the last year we: |
| 16 | + |
| 17 | +* Now have recurring Patreon subscriptions of $788/month |
| 18 | +* Refreshed the website, with more focus on the creators and their titles \- Thanks Chris (ArisTurtle) |
| 19 | +* Overhauled the documentation site and increased the content by more than 500%, with even more to come |
| 20 | +* Released 3.8.2 |
| 21 | + |
| 22 | +* #### Appointed to the board |
| 23 | + |
| 24 | + * President \- Dean Ellis |
| 25 | + * Chairman \- Marko Jeremic |
| 26 | + * Secretary \- Simon Jackson |
| 27 | + * Banking \- Tom Spilman |
| 28 | + * Member \- Thomas Altenburger |
| 29 | + * Treasurer \- Dominique Louis |
| 30 | + * Please read our [Board Meeting notes](https://monogame.net/blog/meeting) |
| 31 | +* Regular board meetings with full transparency, keeping the community involved in the plans and actions for MonoGame to take it into the next decade. |
| 32 | + |
| 33 | +* #### Completed Bounties |
| 34 | + |
| 35 | + * [Package up ffmpeg and ffprobe](https://github.com/MonoGame/MonoGame/issues/8241) |
| 36 | + * [Upgrade MonoGame to use BasisUniversal for cross-platform Texture Compression](https://github.com/MonoGame/MonoGame/issues/8419) |
| 37 | + * [A shared base for public and console repos](https://github.com/MonoGame/MonoGame/issues/8242) |
| 38 | + * [Implement the Direct3D 12 / GDK/GDKX backend \#8195](https://github.com/MonoGame/MonoGame/issues/8195) |
| 39 | + |
| 40 | +* #### In Progress Bounties |
| 41 | + |
| 42 | + * [Switch the console runtime from BRUTE to NativeAOT \#8194](https://github.com/MonoGame/MonoGame/issues/8194) |
| 43 | + * [A better 2D onboarding tutorial \#8317](https://github.com/MonoGame/MonoGame/issues/8317) |
| 44 | + * [A better 3D onboarding tutorial \#8318](https://github.com/MonoGame/MonoGame/issues/8318) |
| 45 | + |
| 46 | +* #### More bounties to come in the areas of: |
| 47 | + |
| 48 | + * Graphics |
| 49 | + * Optimise and fix DesktopVK |
| 50 | + * Why: it is still experimental and there is some unexpected flickers |
| 51 | + * Content |
| 52 | + * Native Texture Compression and Asset processing shared object |
| 53 | + * Why: enhance assets processing performance and reduce dependencies |
| 54 | + * Upgrade Shader Compiler to use [https://github.com/microsoft/ShaderConductor](https://github.com/microsoft/ShaderConductor) and [https://github.com/KhronosGroup/SPIRV-Cross](https://github.com/KhronosGroup/SPIRV-Cross) |
| 55 | + * Why: retiring mojoshader to allow future improvements on shaders |
| 56 | + * Audio |
| 57 | + * FAudio implementation for DesktopVK |
| 58 | + * Why: replace OpenAL-Soft which can’t be totally XAudio-accurate |
| 59 | + * Tutorials and content |
| 60 | + * Advanced 3D concepts (Some ideas I know this isn’t a planning doc) |
| 61 | + * Custom Effects |
| 62 | + * Culling |
| 63 | + * Shadows |
| 64 | + * Post Processing |
| 65 | + * Scene Management? |
| 66 | + * Deferred Rendering |
| 67 | + * More starter kits for 2D and 3D |
| 68 | + * More shader guidance/samples |
| 69 | + |
| 70 | +* #### Bug Fixes |
| 71 | + |
| 72 | + * Re-enabled the Unit Tests for PR’s. |
| 73 | + * [Upgrade Mac Editor to net8.0-macos. Upgrade Eto.Forms](https://github.com/MonoGame/MonoGame/pull/8505) |
| 74 | + * Fix Issues with OpenAL Panning on DekstopGL and Mobile [https://github.com/MonoGame/MonoGame/pull/8480](https://github.com/MonoGame/MonoGame/pull/8480) and [https://github.com/MonoGame/MonoGame/pull/8466](https://github.com/MonoGame/MonoGame/pull/8466) |
| 75 | + * [Detect GamePad/Keyboard events on Android](https://github.com/MonoGame/MonoGame/pull/8465) |
| 76 | + * [Remove string allocations when calling GamePad.GetCapabilities](https://github.com/MonoGame/MonoGame/pull/8453) |
| 77 | + |
| 78 | +### What is coming in the next year: |
| 79 | + |
| 80 | +* #### 3.8.3 Release |
| 81 | + |
| 82 | + * Smoother macOS installation support and Content Pipeline |
| 83 | + * Bump to use latest StbImageSharp |
| 84 | + * more???? |
| 85 | +* The MonoGame.Framework.Native is going to be a principal focus. The plan is to allow the support of NativeAOT on all the platforms which support it. |
| 86 | +* Upgrading the Shader Compiler to support more modern shader models. |
| 87 | +* Improved Content pipeline (Mr H / Harry, details) |
| 88 | + * Automating XNB builds to make using MGCB or the content editor optional, and adding content more easily to projects |
| 89 | +* Full DX12 support on Windows / Xbox |
| 90 | +* Vulkan support to replace OpenGL (Tom to clarify) |
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