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1 | 1 | # Changelog |
2 | 2 |
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| 3 | +## [v2.5.0](https://github.com/MrClock8163/Arma3ObjectBuilder/releases/tag/v2.5.0) (Blender 2.90 -> 4.3) |
| 4 | + |
| 5 | +### Added |
| 6 | + |
| 7 | +- import-export: |
| 8 | + - PAA texture import for textures compressed with DXT1 or DXT5 (S3TC BC1 and BC3) algorithms |
| 9 | + - new config data parser and unified handler module |
| 10 | +- scripts: |
| 11 | + - utility script to create empty "dummy" P3D file |
| 12 | + |
| 13 | +### Changed |
| 14 | + |
| 15 | +- import-export: |
| 16 | + - improved LZO1X decompression speeds |
| 17 | + - model.cfg import is now available without Arma 3 Tools as well (if native parsing is successful) |
| 18 | +- tools: |
| 19 | + - Vertex Mass Editing: |
| 20 | + - tools are now available in both Edit and Object modes |
| 21 | + - in Edit mode the functions operate on the selected parts only |
| 22 | + - in Object mode the functions operate on the entire mesh |
| 23 | + - Distribute Mass now supports volume weighted distribution (on closed components) |
| 24 | + - Mass From Density now supports volume weighted distribution (on closed components) |
| 25 | + - UI layout was reorganized |
| 26 | + - Bulk Renaming now shows warning signs at paths that point to files that do not exist |
| 27 | + - Hit Point Cloud: |
| 28 | + - exposed modifier settings were removed |
| 29 | + - internal process was simplified |
| 30 | + |
| 31 | +### Fixed |
| 32 | + |
| 33 | +- the Rigging tools only allowed 3 bones to be assigned to a vertex instead of the proper limit of 4 (Select Overdetermined, Prune Overdetermined, General Cleanup) |
| 34 | +- Bulk Renaming tool exposed the internal paths making it possible to break the feature until the next list refresh |
| 35 | +- Center of Mass operator was not accounting for world transformations |
| 36 | + |
3 | 37 | ## [v2.4.2](https://github.com/MrClock8163/Arma3ObjectBuilder/releases/tag/v2.4.2) (Blender 2.90 -> 4.2) |
4 | 38 |
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5 | 39 | CRITICAL HOTFIX |
@@ -97,7 +131,7 @@ CRITICAL HOTFIX |
97 | 131 | - LOD - Generic ruleset: |
98 | 132 | - warning for more than 2 UV channels on a LOD object |
99 | 133 | - LOD - Shadow ruleset: |
100 | | - - warning for unconventinal LOD indices (not 0, 10, 1000, 1010 or 1020) |
| 134 | + - warning for unconventional LOD indices (not 0, 10, 1000, 1010 or 1020) |
101 | 135 | - warning if LOD has `lodnoshadow = 1` named property |
102 | 136 | - LOD - Underground (VBS) ruleset |
103 | 137 | - LOD - Groundlayer (VBS) ruleset |
@@ -167,7 +201,7 @@ CRITICAL HOTFIX |
167 | 201 |
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168 | 202 | ### Changed |
169 | 203 |
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170 | | -- Blender 4.1 compatiblity: |
| 204 | +- Blender 4.1 compatibility: |
171 | 205 | - updated P3D import and export to be compatible with the new Blender API |
172 | 206 | - updated Validation tool to be compatible with the new Blender API |
173 | 207 | - common data: |
@@ -257,7 +291,7 @@ CRITICAL HOTFIX |
257 | 291 | - LOD resolution would be incorrectly exported for Shadow Volume - View Cargo |
258 | 292 | - fixed possible issue in P3D export when the material index of a face is out of the material range for some reason |
259 | 293 | - add-on installation would fail on non-windows systems |
260 | | -- ASC import would delete source file if an error occured during importing |
| 294 | +- ASC import would delete source file if an error occurred during importing |
261 | 295 | - User value would not be displayed correctly in the default Face Flag editing options |
262 | 296 |
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263 | 297 | ### Removed |
@@ -322,7 +356,7 @@ CRITICAL HOTFIX |
322 | 356 | ### Fixed |
323 | 357 |
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324 | 358 | - RTM export would not delete faulty outputs and raise an exception due to a missing module import |
325 | | -- P3D import would sometimes fail due to mismatching normals-loops count (on topoologically defective models) |
| 359 | +- P3D import would sometimes fail due to mismatching normals-loops count (on topologically defective models) |
326 | 360 | - ASCIIZ strings and characters were mistakenly decoded as UTF-8 (with no practical consequence) |
327 | 361 | - P3D output would become potentially faulty if non-manifold edges were marked as sharp |
328 | 362 |
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