forked from PathOfBuildingCommunity/PathOfBuilding-PoE2
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathact_dex.txt
More file actions
761 lines (696 loc) · 17.9 KB
/
act_dex.txt
File metadata and controls
761 lines (696 loc) · 17.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
-- Path of Building
--
-- Active Dexterity skill gems
-- Skill data (c) Grinding Gear Games
--
local skills, mod, flag, skill = ...
#skill AlchemistsBoonPlayer
#set AlchemistsBoonPlayer
#flags area aura
statMap = {
["skill_alchemists_boon_generate_x_charges_for_any_flask_per_minute"] = {
mod("FlaskChargesGenerated", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura", effectName = "Alchemists Boon" }),
div = 60,
},
--["recovery_from_flasks_applies_to_allies_in_presence_%"] = {
-- how to apply this in calc perform?
--mod("FlasksApplyToMinionPercent", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
--},
},
#baseMod skill("radius", 60)
#mods
#skillEnd
#skill BarragePlayer
#set BarragePlayer
#flags spell duration buff
statMap = {
--["empower_barrage_maximum_cooldown_ms"] = {
-- how to implement max cooldown?
--mod("Cooldown", "MAX", nil),
--div = 1000,
--},
["empower_barrage_base_number_of_barrage_repeats"] = {
-- need to implement BarrageRepeats
mod("BarrageRepeats", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Barrage" }),
flag("SequentialProjectiles", { type = "GlobalEffect", effectType = "Buff", effectName = "Barrage" }),
},
["empower_barrage_number_of_barrage_repeats_per_frenzy_charge"] = {
mod("BarrageRepeats", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Barrage" }, { type = "Multiplier", var = "RemovableFrenzyCharge"}),
},
["empower_barrage_cooldown_%of_attack_time"] = {
-- how to set attack time for this cooldown?
},
["empower_barrage_damage_-%_final_with_repeated_projectiles"] = {
mod("BarrageRepeatDamage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Barrage" }),
mult = -1
},
["quality_display_barrage_is_gem"] = {
-- Display only
},
},
#mods
#skillEnd
#skill BloodHuntPlayer
#set BloodHuntPlayer
#flags attack melee area
#mods
#set BloodHuntExplosionPlayer
#flags attack melee area
#mods
#skillEnd
#skill BloodhoundsMarkPlayer
#set BloodhoundsMarkPlayer
#flags
#mods
#skillEnd
#skill BloodhoundsMarkExplosionPlayer
#set BloodhoundsMarkExplosionPlayer
#flags nonWeaponAttack area
#mods
#skillEnd
#skill CombatFrenzyPlayer
#set CombatFrenzyPlayer
#flags buff
statMap = {
["skill_combat_frenzy_x_ms_cooldown"] = {
mod("CombatFrenzyCooldown", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Combat Frenzy" }),
div = 1000,
},
},
#mods
#skillEnd
#minionList
#skill SummonBeastPlayer
#set SummonBeastPlayer
#flags spell minion summonBeast duration permanentMinion
#baseMod mod("MinionModifier", "LIST", { mod = mod("Damage", "MORE", 25) }), --Server side damage mod added in 0.3
#mods
#skillEnd
#skill CullTheWeakPlayer
#set CullTheWeakPlayer
#flags attack melee area
#mods
#skillEnd
#skill DetonatingArrowPlayer
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:DetonatingArrowStage")
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "Multiplier:DetonatingArrowStage")
end,
#set DetonatingArrowPlayer
#flags attack projectile channelRelease
statMap = {
["detonating_arrow_all_damage_%_to_gain_as_fire_per_stage"] = {
mod("DamageGainAsFire", "BASE", nil, 0, 0, { type = "Multiplier", var = "DetonatingArrowStage" }),
},
["detonating_arrow_max_number_of_stages"] = {
mod("Multiplier:DetonatingArrowMaxStages", "BASE", nil),
},
},
#mods
#set DetonatingArrowExplosionPlayer
#flags attack area channelRelease projectile
statMap = {
["detonating_arrow_max_number_of_stages"] = {
mod("Multiplier:DetonatingArrowMaxStages", "BASE", nil),
},
},
#mods
#skillEnd
#skill DisengagePlayer
#set DisengagePlayer
#flags attack area melee
#mods
#set DisengageShockwavePlayer
#flags attack area melee
#mods
#skillEnd
#skill ElectrocutingArrowPlayer
#set ElectrocutingArrowPlayer
#flags attack projectile duration
statMap = {
["quality_display_base_skill_effect_duration_is_gem"] = {
-- Display only
},
},
#mods
#skillEnd
#skill ElementalSunderingPlayer
#set ElementalSunderingPlayer
#flags
#mods
#set ElementalSunderingColdPlayer
#flags attack area
statMap = {
["elemental_sundering_damage_+%_final_if_created_from_unique"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Unique" }),
},
},
#mods
#set ElementalSunderingFirePlayer
#flags attack area
#mods
#set ElementalSunderingLightningPlayer
#flags attack area
#mods
#skillEnd
#skill EscapeShotPlayer
#set EscapeShotPlayer
#flags attack projectile area
#mods
#skillEnd
#skill EscapeShotIceFragmentPlayer
#set EscapeShotIceFragmentPlayer
#flags attack projectile area
#mods
#skillEnd
#skill ExplosiveSpearPlayer
#set ExplosiveSpearPlayer
#flags attack projectile
#mods
#set ExplosiveSpearExplodePlayer
#flags attack area projectile
#mods
#set ExplosiveSpearInfusedExplodePlayer
#flags attack area duration projectile
#mods
#skillEnd
#skill FangsOfFrostPlayer
#set FangsOfFrostPlayer
#flags attack melee area
#mods
#set FangsOfFrostBurstPlayer
#flags attack melee area duration
#mods
#skillEnd
#skill FreezingSalvoPlayer
#set FreezingSalvoPlayer
#flags attack projectile area
#mods
#skillEnd
#skill GasArrowPlayer
#set GasArrowPlayer
#flags attack projectile area
#mods
#set GasArrowGasDegenPlayer
#flags attack area duration projectile
#mods
#set GasArrowGasExplosionPlayer
#flags attack area projectile
#mods
#skillEnd
#skill GlacialLancePlayer
#set GlacialLancePlayer
#flags attack projectile duration
#mods
#set GlacialLanceWallsPlayer
#flags attack projectile duration area
#mods
#skillEnd
#skill HeraldOfPlaguePlayer
#set HeraldOfPlaguePlayer
#flags
statMap = {
["herald_of_agony_poison_spread_on_kill_radius_base_magnitude_to_grant"] = {
mod("PoisonProlifRange", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Herald of Plague" }),
},
},
#mods
#skillEnd
#skill HeraldOfThunderPlayer
#set HeraldOfThunderPlayer
#flags
statMap = {
["herald_of_thunder_storm_max_hits"] = {
mod("HeraldOfThunderHits", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Herald of Thunder" }),
},
},
#mods
#set HeraldOfThunderOnKillPlayer
#flags attack
#mods
#skillEnd
#skill IceShotPlayer
#set IceShotPlayer
#flags attack projectile
#mods
#set IceShotShardPlayer
#flags attack projectile
#mods
#skillEnd
#skill IceTippedArrowsPlayer
#set IceTippedArrowsPlayer
#flags duration
#mods
#skillEnd
#skill IceTippedArrowsIceFragmentPlayer
#set IceTippedArrowsIceFragmentPlayer
#flags attack projectile area
#mods
#skillEnd
#skill LightningArrowPlayer
#set LightningArrowPlayer
#flags attack projectile
#mods
#set LightningArrowArcPlayer
#flags attack projectile
#mods
#skillEnd
#skill LightningRodPlayer
#set LightningRodPlayer
#flags attack projectile area
#mods
#skillEnd
#skill LightningSpearPlayer
#set LightningSpearPlayer
#flags attack projectile
statMap = {
["lightning_spear_damage_+%_final_when_charged"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "MultiplierThreshold", var = "RemovableFrenzyCharge", threshold = 1 }),
},
["lightning_spear_additional_number_to_split_when_charged"] = {
mod("SplitCount", "BASE", nil, 0, 0, { type = "MultiplierThreshold", var = "RemovableFrenzyCharge", threshold = 1 }),
},
["lightning_burst_display"] = {
-- Display Only
},
},
#mods
#set LightningSpearSecondaryProjectilePlayer
#flags attack projectile
#mods
#skillEnd
#skill MagneticSalvoPlayer
#set MagneticSalvoPlayer
#flags attack projectile
#mods
#set MagneticSalvoEmpoweredPlayer
#flags attack projectile
#mods
#skillEnd
#skill MetaMirageArcherPlayer
#set MetaMirageArcherPlayer
#flags
#mods
#skillEnd
#skill SupportMirageArcherPlayer
#set SupportMirageArcherPlayer
statMap = {
["support_lingering_mirage_damage_+%_final"] = {
mod("Damage", "MORE", nil),
},
},
#mods
#skillEnd
#skill MirageArcherSpawnPlayer
#set MirageArcherSpawnPlayer
#flags
#mods
#skillEnd
#from item
#skill PhantasmalArrowPlayer
#set PhantasmalArrowPlayer
#flags attack projectile duration
#mods
#set PhantasmalArrowExplosionPlayer
#flags attack projectile area duration
#mods
#skillEnd
#skill PlagueBearerPlayer
#set PlagueBearerPlayer
#flags
statMap = {
["plague_bearer_maximum_stored_poison_damage"] = {
mod("PlagueBearerMaxDamage", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Plague Bearer" }),
},
},
#mods
#skillEnd
#skill PlagueBearerNovaPlayer
#set PlagueBearerNovaPlayer
#flags area
#mods
#skillEnd
#skill PoisonBurstArrowPlayer
#set PoisonBurstArrowPlayer
#flags attack projectile
#mods
#set PoisonBurstArrowCloudPlayer
#flags attack projectile area
#mods
#skillEnd
#skill PrimalStrikesPlayer
#set PrimalStrikesPlayer
#flags attack melee area
#mods
#set PrimalStrikesStagWavePlayer
#flags attack melee area
#mods
#set PrimalStrikesFinalPlayer
#flags attack melee area
#mods
#skillEnd
#skill RainOfArrowsPlayer
#set RainOfArrowsPlayer
#flags attack projectile area
statMap = {
["rain_of_arrows_projectile_count_multiplier_per_frenzy_charge"] = {
mod("ProjectileNumber", "MORE", nil, 0, 0, { type = "Multiplier", var = "RemovableFrenzyCharge" }),
},
["rain_of_arrows_delay_per_arrow"] = {
skill("hitTimeOverride", nil),
div = 1000,
},
["rain_hit_delay_ms"] = {
skill("maxHitRatePerEnemy", nil),
div = 1000,
},
},
#mods
#skillEnd
#skill RakePlayer
#set RakePlayer
#flags attack melee area
statMap = {
["base_dash_additional_damage_from_distance_+%_final"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "DistanceRamp", ramp = {{0,0},{50,1}} }),
},
["quality_display_spear_puncture_is_gem"] = {
-- Display only
},
},
#mods
#skillEnd
#skill RapidAssaultPlayer
#set RapidAssaultPlayer
#flags attack melee area
#mods
#set RapidAssaultFinalHitPlayer
#flags attack melee area
#mods
#set RapidAssaultDetonation
#flags attack area
#mods
#skillEnd
#minionList SummonedRhoa
#skill RhoaMountPlayer
#set RhoaMountPlayer
#flags minion
#mods
#skillEnd
#from item
#skill ShatteringSpitePlayer
#set ShatteringSpitePlayer
#flags attack area
#mods
#skillEnd
#skill ShockchainArrowPlayer
#set ShockchainArrowPlayer
#flags attack projectile
#mods
#set ShockchainArrowExplosionPlayer
#flags attack projectile
#mods
#skillEnd
#skill SnipePlayer
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = activeSkill.skillData.channelPercentOfAttackTime
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillData.channelPercentOfAttackTime
end,
#set SnipePlayer
#flags attack projectile channelRelease
#mods
#set SnipeExplosionPlayer
#flags attack projectile area
#mods
#set SnipeFrozenExplosionPlayer
#flags attack projectile area
statMap = {
["snipe_damage_+%_final_if_created_from_unique"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Unique" }),
},
},
#mods
#skillEnd
#skill SnipersMarkPlayer
#set SnipersMarkPlayer
#flags duration
statMap = {
["enemy_additional_critical_strike_multiplier_against_self"] = {
mod("SelfCritMultiplier", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
},
#baseMod skill("debuff", true)
#mods
#skillEnd
#skill SpearOfSolarisPlayer
#set SpearOfSolarisImpactPlayer
#flags attack projectile area
#mods
#set SpearOfSolarisPulsePlayer
#flags attack projectile area
statMap = {
["solaris_spear_pulse_delay_ms"] = {
skill("hitTimeOverride", nil),
div = 1000,
},
["solaris_spear_number_of_pulses"] = {
-- Display only
},
},
#mods
#set SpearOfSolarisGroundPlayer
#flags attack projectile area
#baseMod mod("EnemyIgniteChance", "BASE", 100)
#mods
#skillEnd
#skill SpearfieldPlayer
#set SpearfieldPlayer
#flags attack area melee duration
#mods
#set SpearfieldHazardPlayer
#flags attack area
statMap = {
["spearfield_spear_damage_+%_final_after_half_seconds"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "Condition", var = "SpearOlderThanHalfSecond" }),
},
["base_skill_show_average_damage_instead_of_dps"] = {
},
},
#mods
#skillEnd
#skill SpiralVolleyPlayer
#set SpiralVolleyPlayer
#flags attack projectile
statMap = {
["spiral_volley_damage_+%_final_when_frenzy_charges_consumed"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "MultiplierThreshold", var = "RemovableFrenzyCharge", threshold = 1 }),
},
["spiral_volley_damage_+%_final_per_frenzy_charge_consumed"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "RemovableFrenzyCharge" }),
},
["spiral_volley_X_chains_per_frenzy_charge_consumed"] = {
mod("ChainCountMax", "BASE", nil, 0, 0, { type = "Multiplier", var = "RemovableFrenzyCharge" }),
},
},
#mods
#skillEnd
#skill StormLancePlayer
#set StormLancePlayer
#flags projectile attack
#mods
#set StormLanceInfusedPlayer
#flags projectile attack duration
statMap = {
["overcharged_spear_base_frequency_ms"] = {
skill("hitTimeOverride", nil),
div = 1000,
},
},
#mods
#set StormLanceBeamPlayer
#flags projectile attack duration
statMap = {
["overcharged_spear_base_frequency_ms"] = {
skill("hitTimeOverride", nil),
div = 1000,
},
},
#mods
#set StormLanceDetonatedBeamPlayer
#flags projectile attack
#mods
#skillEnd
#skill StormcallerArrowPlayer
#set StormcallerArrowPlayer
#flags attack projectile
#mods
#set StormcallerArrowBoltPlayer
#flags attack projectile area
#mods
#skillEnd
#skill TameBeastPlayer
#set TameBeastPlayer
#flags
#mods
#skillEnd
#skill ThunderousLeapPlayer
#set ThunderousLeapPlayer
#flags attack area melee
#mods
#skillEnd
#skill TornadoShotPlayer
#set TornadoShotPlayer
#flags attack projectile area
#mods
#set TornadoShotNovaPlayer
#flags attack projectile area duration
#baseMod skill("dotIsArea", true)
#mods
#skillEnd
#skill ToxicDomainPlayer
#set ToxicDomainPlayer
#flags
#mods
#set ToxicDomainPustuleExplosion
#flags attack area duration
#mods
#skillEnd
#skill ToxicGrowthPlayer
#set ToxicGrowthPlayer
#flags attack projectile area
#mods
#set ToxicGrowthBurstPlayer
#flags attack projectile area
#mods
#skillEnd
#skill TrailOfCaltropsPlayer
#set TrailOfCaltropsPlayer
#flags
#mods
#skillEnd
#skill TriggeredTrailOfCaltropsPlayer
#set TriggeredTrailOfCaltropsPlayer
#flags attack projectile duration
#mods
#skillEnd
#skill TwisterPlayer
#set TwisterPlayer
#flags attack area duration projectile
statMap = {
["twister_gain_%_elemental_damage_of_corresponding_type"] = {
mod("SkillDamageGainAsCold", "BASE", nil, 0, 0, { type = "Condition", var = "TwisterCold"}),
mod("SkillDamageGainAsFire", "BASE", nil, 0, 0, { type = "Condition", var = "TwisterFire"}),
mod("SkillDamageGainAsLightning", "BASE", nil, 0, 0, { type = "Condition", var = "TwisterLightning"}),
},
["twister_damage_+%_final_per_whirling_slash_stage"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "WhirlwindStages" }),
},
},
#mods
#skillEnd
#skill VineArrowPlayer
#set VineArrowPlayer
#flags attack projectile
#mods
#set VineArrowFlowerPlayer
#flags attack projectile duration
statMap = {
["active_skill_base_slow_debuff_movement_speed_+%_final"] = {
mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff", effectName = "Vine Arrow"}),
},
},
#mods
#skillEnd
#skill VoltaicMarkPlayer
#set VoltaicMarkPlayer
#flags spell
statMap = {
["thaumaturgist_mark_hit_damage_electrocute_multiplier_+%"] = {
mod("ElectrocuteBuildup", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
},
["thaumaturgist_mark_damage_buff_damage_%_to_gain_as_lightning"] = {
mod("DamageGainAsLightning", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
},
},
#mods
#skillEnd
#skill WhirlingSlashPlayer
#set WhirlingSlashPlayer
#flags attack area melee
statMap = {
["sandstorm_swipe_storm_damage_+%_final_per_stage"] = {
-- Display Only
},
},
#mods
#set WhirlingSlashSandstormPlayer
#flags attack area melee
statMap = {
["sandstorm_swipe_storm_damage_+%_final_per_stage"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "WhirlwindStageAfterFirst", limit = 2 })
},
["sandstorm_swipe_storm_radius_+_per_stage"] = {
mod("radiusExtra", "MORE", nil, 0, 0, { type = "Multiplier", var = "WhirlwindStageAfterFirst", limit = 2 })
},
["sandstorm_swipe_max_stages"] = {
-- Display Only
},
},
#mods
#skillEnd
#skill WhirlwindLancePlayer
#set WhirlwindLancePlayer
#flags attack projectile
#mods
#set WhirlwindLanceStormPlayer
#flags attack duration melee area
statMap = {
["sandstorm_swipe_storm_damage_+%_final_per_stage"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "WhirlwindStageAfterFirst", limit = 3 })
},
["sandstorm_swipe_storm_radius_+_per_stage"] = {
mod("radiusExtra", "MORE", nil, 0, 0, { type = "Multiplier", var = "WhirlwindStageAfterFirst", limit = 3 })
},
["sandstorm_swipe_max_stages"] = {
-- Display Only
},
},
#mods
#skillEnd
#skill WindDancerPlayer
#set WindDancerPlayer
#flags
statMap = {
["wind_dancer_evasion_rating_+%_final_per_stage"] = {
mod("Evasion", "MORE", nil, 0, 0, { type = "Multiplier", var = "WindDancerStacks", limitVar = "WindDancerStacksLimit" }, { type = "GlobalEffect", effectType = "Buff", effectName = "Wind Dancer"}),
},
["wind_dancer_maximum_number_of_stages"] = {
mod("Multiplier:WindDancerStacksLimit", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Wind Dancer"}),
},
},
#mods
#skillEnd
#skill TriggeredWindDancerPlayer
#set TriggeredWindDancerPlayer
#flags attack area melee
statMap = {
["wind_dancer_damage_+%_final_per_stage"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "Multiplier", var = "WindDancerStacks", limitVar = "WindDancerStacksLimit" }),
},
["wind_dancer_area_of_effect_+%_final_per_stage"] = {
mod("AreaOfEffect", "MORE", nil, 0, 0, { type = "Multiplier", var = "WindDancerStacks", limitVar = "WindDancerStacksLimit" }),
},
["wind_dancer_knockback_+%_final_per_stage"] = {
mod("EnemyKnockbackDistance", "MORE", nil, 0, 0, { type = "Multiplier", var = "WindDancerStacks", limitVar = "WindDancerStacksLimit" }),
},
},
#mods
#skillEnd
#skill WindSerpentsFuryPlayer
#set WindSerpentsFuryPlayer
#flags attack area melee
#mods
#set WindSerpentsFurySnakePlayer
#flags attack area melee
#mods
#skillEnd