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act_str.txt
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1223 lines (1082 loc) · 25.3 KB
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-- Path of Building
--
-- Active Strength skill gems
-- Skill data (c) Grinding Gear Games
--
local skills, mod, flag, skill = ...
#skill AncestralCryPlayer
#set AncestralCryPlayer
#flags warcry area duration
#mods
#skillEnd
#skill AncestralCryShockwavePlayer
#set AncestralCryShockwavePlayer
#flags attack melee area
#mods
#skillEnd
#skill AncestralCryProjectilePlayer
#set AncestralCryProjectilePlayer
#flags attack projectile
#mods
#skillEnd
#skill AncestralWarriorTotemPlayer
#set AncestralWarriorTotemPlayer
#flags totem attack
#mods
#skillEnd
#skill SupportAncestralWarriorTotemPlayer
addFlags = {
totem = true,
},
#set SupportAncestralWarriorTotemPlayer
#flags
#baseMod mod("ActiveTotemLimit", "OVERRIDE", 10)
#mods
#skillEnd
#skill WolfArcticHowlPlayer
#set WolfArcticHowlPlayer
#flags warcry area duration
#mods
#skillEnd
#skill ArmourBreakerPlayer
#set ArmourBreakerPlayer
#flags attack area melee
#mods
#skillEnd
#skill ArtilleryBallistaPlayer
#set ArtilleryBallistaPlayer
#flags totem duration
#mods
#skillEnd
#skill ArtilleryBallistaProjectilePlayer Ballista Bolt
#set ArtilleryBallistaProjectilePlayer
#flags attack area projectile totem
#mods
#skillEnd
#skill AttritionPlayer
#set AttritionPlayer
#flags
statMap = {
["skill_attrition_presence_max_seconds"] = {
mod("Multiplier:AttritionMaxDamage", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}),
},
["skill_attrition_culling_strike_at_x_or_more_stacks"] = {
mod("Multiplier:AttritionCullSeconds", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}),
},
["skill_attrition_hit_damage_+%_final_vs_rare_or_unique_enemy_per_second_ever_in_presence_up_to_max"] = {
{mod("Damage", "MORE", nil, 0, KeywordFlag.Hit, { type = "GlobalEffect", effectType = "Buff"}, { type = "Multiplier", var = "EnemyPresenceSeconds", actor = "enemy", limitVar = "AttritionMaxDamage", div = 2, limitTotal = true }, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" })},
{mod("CullPercent", "MAX", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff"}, { type = "MultiplierThreshold", var = "EnemyPresenceSeconds", actor = "enemy", thresholdVar = "AttritionCullSeconds"}, { type = "ActorCondition", actor = "enemy", var = "RareOrUnique" }),
value = 10,}
},
},
#mods
#skillEnd
#skill BarkskinPlayer
#set BarkskinPlayer
#flags
#mods
#skillEnd
#skill BerserkPlayer
#set BerserkPlayer
#flags
statMap = {
["skill_base_life_loss_%_per_minute_per_rage_while_not_losing_rage_to_apply"] = {
mod("LifeDegenPercent", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }, { type = "Multiplier", var = "Rage" }),
div = 60,
},
["life_leech_from_physical_attack_damage_permyriad_per_rage"] = {
mod("PhysicalDamageLifeLeech", "BASE", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Buff" }, { type = "Multiplier", var = "RageEffect" }),
div = 100,
},
["skill_base_rage_effect_+%_to_apply"] = {
mod( "RageEffect", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" } ),
}
},
#mods
#skillEnd
#from item
#skill BlackPowderBlitzReservationPlayer
#set BlackPowderBlitzReservationPlayer
#flags
#mods
#skillEnd
#from item
#skill BlackPowderBlitzPlayer
#set BlackPowderBlitzPlayer
#flags hit area
#mods
#skillEnd
#skill BoneshatterPlayer
#set BoneshatterPlayer
#flags attack melee
#mods
#set BoneshatterShockwavePlayer
#flags attack melee area
statMap = {
["boneshatter_damage_+%_final_if_created_from_unique"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Unique" }),
},
},
#mods
#skillEnd
#skill BriarpatchPlayer
#set BriarpatchPlayer
#flags spell area duration
#mods
#skillEnd
#minionList HyenaMinion
#skill HyenaCacklePlayer
#set HyenaCacklePlayer
#flags minion
#mods
#skillEnd
#from item
#skill MetaCastOnBlockPlayer
#set MetaCastOnBlockPlayer
#flags
#mods
#skillEnd
#from item
#skill SupportMetaCastOnBlockPlayer
#set SupportMetaCastOnBlockPlayer
#flags
#mods
#skillEnd
#from item
#skill MetaCastOnMeleeKillPlayer
#set MetaCastOnMeleeKillPlayer
#flags
#mods
#skillEnd
#from item
#skill SupportMetaCastOnMeleeKillPlayer
#set SupportMetaCastOnMeleeKillPlayer
#flags
#mods
#skillEnd
#from item
#skill MetaCastOnMeleeStunPlayer
#set MetaCastOnMeleeStunPlayer
#flags
#mods
#skillEnd
#from item
#skill SupportMetaCastOnMeleeStunPlayer
#set SupportMetaCastOnMeleeStunPlayer
#flags
#mods
#skillEnd
#skill ClusterGrenadePlayer
#set ClusterGrenadePlayer
#flags attack area projectile duration
#mods
#set ClusterGrenadeMiniPlayer
#flags attack area projectile
#mods
#skillEnd
#from item
#skill CrossbowRequiemAmmoPlayer
#set CrossbowRequiemAmmoPlayer
#flags
#mods
#skillEnd
#from item
#skill CrossbowRequiemPlayer
#set CrossbowRequiemPlayer
#flags attack projectile area
#mods
#skillEnd
#from item
#skill StaffConsecratePlayer
#set StaffConsecratePlayer
#flags spell duration
#mods
#skillEnd
#skill WolfCrossSlashPlayer
#set WolfCrossSlashPlayer
#flags attack melee area
#mods
#set WolfCrossSlashMarkConsumedPlayer
#flags attack melee area
#mods
#skillEnd
#skill DefianceBannerReservationPlayer
#set DefianceBannerReservationPlayer
#flags
#mods
#skillEnd
#skill DefianceBannerPlayer
#set DefianceBannerPlayer
#flags duration
statMap = {
["base_skill_buff_armour_evasion_+%_final_to_apply"] = {
mod("Armour", "MORE", nil, 0, 0, { type = "Condition", var = "BannerPlanted" }, { type = "GlobalEffect", effectType = "Aura"}),
mod("Evasion", "MORE", nil, 0, 0, { type = "Condition", var = "BannerPlanted" }, { type = "GlobalEffect", effectType = "Aura"}),
},
["base_skill_buff_movement_speed_+%_to_apply"] = {
mod("MovementSpeed", "INC", nil, 0, 0, { type = "Condition", var = "BannerPlanted" }, { type = "GlobalEffect", effectType = "Aura"}),
},
},
#mods
#skillEnd
#skill WyvernDevourPlayer
#set WyvernDevourPlayer
#flags attack melee area
#mods
#skillEnd
#skill DreadBannerReservationPlayer
#set DreadBannerReservationPlayer
#flags
#mods
#skillEnd
#skill DreadBannerPlayer
#set DreadBannerPlayer
#flags duration
statMap = {
["base_skill_buff_flask_charge_per_min_to_apply"] = {
mod("FlaskChargesGenerated", "BASE", nil, 0, 0, { type = "Condition", var = "BannerPlanted" }, { type = "GlobalEffect", effectType = "Aura"}),
div = 60,
},
["base_skill_buff_stun_and_ailment_threshold_+%_final_to_apply"] = {
mod("AilmentThreshold", "MORE", nil, 0, 0, { type = "Condition", var = "BannerPlanted" }, { type = "GlobalEffect", effectType = "Aura"}),
mod("StunThreshold", "MORE", nil, 0, 0, { type = "Condition", var = "BannerPlanted" }, { type = "GlobalEffect", effectType = "Aura"}),
},
},
#mods
#skillEnd
#skill EarthquakePlayer
#set EarthquakePlayer
#flags attack melee area duration
statMap = {
["active_skill_base_area_of_effect_radius"] = {
skill("radius", nil),
},
["skill_jagged_ground_base_duration_ms"] = {
skill("duration", nil),
div = 1000,
},
},
#mods
#set EarthquakeAftershockPlayer
#flags attack melee area
statMap = {
["jagged_ground_effect_+%"] = {
mod("Damage", "MORE", nil, 0, 0),
},
["active_skill_base_tertiary_area_of_effect_radius"] = {
skill("radius", nil),
},
},
#baseMod skill("showAverage", true)
#mods
#skillEnd
#skill EarthshatterPlayer
#set EarthshatterPlayer
#flags attack area melee
#mods
#set EarthshatterSpikePlayer
#flags attack area melee duration
#mods
#skillEnd
#skill EmergencyReloadPlayer
#set EmergencyReloadPlayer
#flags duration
#mods
#skillEnd
#skill EntanglePlayer
#set EntanglePlayer
#flags spell area duration
#mods
#set EntangleVinePlayer
#flags spell duration
#mods
#skillEnd
#skill EternalRagePlayer
#set EternalRagePlayer
#flags
statMap = {
["ceaseless_rage_base_rage_regeneration_per_minute"] = {
mod("RageRegen", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "EternalRage" }),
flag("Condition:CanGainRage", { type = "GlobalEffect", effectType = "Buff", effectName = "Rage" }),
div = 60,
},
},
#mods
#skillEnd
#skill ExplosiveGrenadePlayer
#set ExplosiveGrenadePlayer
#flags attack area projectile
statMap = {
["base_skill_show_average_damage_instead_of_dps"] = {
},
},
#mods
#skillEnd
#skill MetaFeralInvocationPlayer
#set MetaFeralInvocationPlayer
#flags
#mods
#skillEnd
#skill SupportFeralInvocationPlayer
#set SupportFeralInvocationPlayer
#mods
#skillEnd
#skill FerociousRoarMetaPlayer
#set FerociousRoarMetaPlayer
#flags warcry area
#mods
#skillEnd
#skill SupportFerociousRoarPlayer
#set SupportFerociousRoarPlayer
#mods
#skillEnd
#skill WyvernFlameBreathPlayer
#set WyvernFlameBreathPlayer
#flags attack area duration
#mods
#skillEnd
#skill FlashGrenadePlayer
#set FlashGrenadePlayer
#flags attack area projectile
#mods
#skillEnd
#skill ForgeHammerPlayer
#set ForgeHammerPlayer
#flags attack area melee duration
#mods
#set ForgeHammerFissurePlayer
#flags attack area melee duration
#mods
#skillEnd
#skill FortifyingCryPlayer
#set FortifyingCryPlayer
#flags warcry area duration
#mods
#skillEnd
#skill FortifyingCryShockwavePlayer
#set FortifyingCryShockwavePlayer
#flags attack melee area shieldAttack
#mods
#skillEnd
#skill FuriousSlamPlayer
#set FuriousSlamPlayer
#flags attack melee area duration
#mods
#set FuriousSlamEnragedPlayer
#flags attack melee area duration
#mods
#skillEnd
#skill BearFuryOfTheMountainPlayer
#set BearFuryOfTheMountainPlayer
#flags attack melee area duration
#mods
#skillEnd
#skill ToxicGrenadePlayer
#set ToxicGrenadePlayer
#flags attack area projectile duration
#mods
#set ToxicGrenadeCloudPlayer
#flags attack area projectile duration
#mods
#set ToxicGrenadeCloudExplosionPlayer
#flags attack area projectile
#mods
#skillEnd
#from item
#skill GeminiSurgePlayer
#set GeminiSurgeColdPlayer
#flags attack area
#mods
#set GeminiSurgeFirePlayer
#flags attack area
#mods
#skillEnd
#skill HammerOfTheGodsPlayer
#set HammerOfTheGodsPlayer
#flags attack area melee duration
#mods
#skillEnd
#skill HeraldOfAshPlayer
#set HeraldOfAshPlayer
#flags
statMap = {
["herald_of_ash_overkill_threshold_%"] = {
mod("HeraldOfAshBuff", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Herald of Ash" }),
},
},
#mods
#set HeraldOfAshOnKillPlayer
#flags
#mods
#skillEnd
#skill HeraldOfBloodPlayer
#set HeraldOfBloodPlayer
#flags
statMap = {
["display_herald_of_blood_behaviour"] = {
flag("Condition:EnemiesExplode", { type = "GlobalEffect", effectType = "Buff", effectName = "Herald of Blood" } ),
},
},
#mods
#set HeraldOfBloodExplosionPlayer
#flags
#mods
#skillEnd
#skill InfernalCryPlayer
#set InfernalCryPlayer
#flags warcry area duration
#mods
#skillEnd
#skill InfernalCryCorpseExplosionPlayer
#set InfernalCryCorpseExplosionPlayer
#flags area hit
#mods
#skillEnd
#skill IronWardPlayer
#set IronWardPlayer
#flags
#mods
#skillEnd
#skill IronWardNovaPlayer
#set IronWardNovaPlayer
#flags hit area
#mods
#skillEnd
#skill LeapSlamPlayer
#set LeapSlamPlayer
#flags attack area melee
statMap = {
["active_skill_consume_enemy_fully_broken_armour_to_gain_hit_damage_stun_multiplier_+%"] = {
mod("EnemyHeavyStunBuildup", "MORE", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "ArmourFullyBroken" }),
},
},
#mods
#skillEnd
#skill ArmourPiercingBoltsAmmoPlayer
#set ArmourPiercingBoltsAmmoPlayer
#flags
#mods
#skillEnd
#skill ArmourPiercingBoltsPlayer
#set ArmourPiercingBoltsPlayer
#flags attack projectile
#mods
#skillEnd
#skill ExplosiveShotAmmoPlayer
#set ExplosiveShotAmmoPlayer
#flags
#mods
#skillEnd
#skill ExplosiveShotPlayer
#set ExplosiveShotPlayer
#flags attack projectile
#mods
#set ExplosiveShotExplosionPlayer
#flags attack projectile area
#mods
#skillEnd
#skill FragmentationRoundsAmmoPlayer
#set FragmentationRoundsAmmoPlayer
#flags
#mods
#skillEnd
#skill FragmentationRoundsPlayer
#set FragmentationRoundsPlayer
#flags attack projectile
#mods
#set FragmentationRoundsFreezeShatterPlayer
#flags attack projectile area
statMap = {
["frag_rounds_damage_+%_final_if_created_from_unique"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Unique" }),
},
},
#mods
#skillEnd
#skill GalvanicShardsAmmoPlayer
#set GalvanicShardsAmmoPlayer
#flags
#mods
#skillEnd
#skill GalvanicShardsPlayer
#set GalvanicShardsPlayer
#flags attack projectile
#mods
#set GalvanicShardsBeamPlayer
#flags attack projectile
#mods
#skillEnd
#skill GlacialBoltAmmoPlayer
#set GlacialBoltAmmoPlayer
#flags
#mods
#skillEnd
#skill GlacialBoltPlayer
#set GlacialBoltPlayer
#flags attack projectile
#mods
#set GlacialBoltWallPlayer
#flags attack area duration projectile
#mods
#skillEnd
#skill HailstormRoundsAmmoPlayer
#set HailstormRoundsAmmoPlayer
#flags
#mods
#skillEnd
#skill HailstormRoundsPlayer
#set HailstormRoundsPlayer
#flags attack projectile area
#mods
#skillEnd
#skill HighVelocityRoundsAmmoPlayer
#set HighVelocityRoundsAmmoPlayer
#flags
#mods
#skillEnd
#skill HighVelocityRoundsPlayer
#set HighVelocityRoundsPlayer
#flags attack projectile
#mods
#set HighVelocityRoundsArmourBrokenPlayer
#flags attack projectile
#mods
#skillEnd
#skill IceShardsAmmoPlayer
#set IceShardsAmmoPlayer
#flags
#mods
#skillEnd
#skill IceShardsPlayer
#set IceShardsPlayer
#flags attack projectile
#mods
#set IceShardsShardPlayer
#flags attack projectile area
#baseMod flag("CanCreateHazards")
#mods
#skillEnd
#skill IncendiaryShotAmmoPlayer
#set IncendiaryShotAmmoPlayer
#flags
#mods
#skillEnd
#skill IncendiaryShotPlayer
#set IncendiaryShotPlayer
#flags attack projectile
#mods
#skillEnd
#skill PermafrostBoltsAmmoPlayer
#set PermafrostBoltsAmmoPlayer
#flags
#mods
#skillEnd
#skill PermafrostBoltsPlayer
#set PermafrostBoltsPlayer
#flags attack projectile
#mods
#skillEnd
#skill PlasmaBlastAmmoPlayer
#set PlasmaBlastAmmoPlayer
#flags
#mods
#skillEnd
#skill PlasmaBlastPlayer
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.channelTimeMultiplier = 1
end,
#set PlasmaBlastPlayer
#flags attack projectile channelRelease
#mods
#set PlasmaBlastExplosionPlayer
#flags attack projectile area channelRelease
#mods
#skillEnd
#skill RapidShotAmmoPlayer
#set RapidShotAmmoPlayer
#flags
#mods
#skillEnd
#skill RapidShotPlayer
#set RapidShotPlayer
#flags attack projectile
#mods
#skillEnd
#skill ShockburstRoundsAmmoPlayer
#set ShockburstRoundsAmmoPlayer
#flags
#mods
#skillEnd
#skill ShockburstRoundsPlayer
#set ShockburstRoundsPlayer
#flags attack projectile
#mods
#set ShockburstRoundsExplosionPlayer
#flags attack projectile area
#mods
#skillEnd
#skill SiegeCascadeAmmoPlayer
#set SiegeCascadeAmmoPlayer
#flags
#mods
#skillEnd
#skill SiegeCascadePlayer
#set SiegeCascadePlayer
#flags attack projectile area
statMap = {
["siege_cascade_damage_+%_final_vs_immobilised_enemies"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Immobilised" }),
},
},
#mods
#set SiegeCascadeExplodePlayer
#flags attack projectile area
statMap = {
["siege_cascade_damage_+%_final_vs_immobilised_enemies"] = {
mod("Damage", "MORE", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Immobilised" }),
},
},
#mods
#skillEnd
#skill StormblastBoltsAmmoPlayer
#set StormblastBoltsAmmoPlayer
#flags
#mods
#skillEnd
#skill StormblastBoltsPlayer
#set StormblastBoltsPlayer
#flags attack projectile area
#mods
#set StormblastBoltsExplosionPlayer
#flags attack projectile area
#mods
#skillEnd
#skill LunarAssaultPlayer
#set LunarAssaultPlayer
#flags attack melee area
#mods
#skillEnd
#skill WolfLunarBlessingPlayer
#set WolfLunarBlessingPlayer
#flags duration area
#mods
#skillEnd
#skill WolfLunarBlessingBeamAttackPlayer
#set WolfLunarBlessingBeamAttackPlayer
#flags attack melee area
#mods
#skillEnd
#skill MagmaBarrierPlayer
#set MagmaBarrierPlayer
#flags
statMap = {
["skill_igneous_shield_grants_block_chance_+%"] = {
mod("BlockChance", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Magma Barrier" }),
},
},
#mods
#skillEnd
#skill MagmaSprayPlayer
#set MagmaSprayPlayer
#flags attack area melee shieldAttack
#mods
#skillEnd
#skill MoltenBlastPlayer
#set MoltenBlastPlayer
#flags attack area projectile
#mods
#set MoltenBlastSecondaryPlayer
#flags attack projectile
#mods
#skillEnd
#from item
#skill MoltenCrashPlayer
#set MoltenCrashPlayer
#flags attack melee area duration
#mods
#set MoltenCrashFissurePlayer
#flags attack melee area duration
#mods
#skillEnd
#skill MetaMortarCannonPlayer
#set MetaMortarCannonPlayer
#flags totem attack
#mods
#skillEnd
#skill SupportMortarCannonPlayer
addFlags = {
totem = true,
},
#set SupportMortarCannonPlayer
#flags
statMap = {
["support_grenade_ballista_damage_+%_final"] = {
mod("Damage", "MORE", nil),
},
["support_grenade_ballista_attack_speed_+%_final"] = {
mod("Speed", "MORE", nil, ModFlag.Attack),
},
},
#baseMod mod("ActiveTotemLimit", "BASE", 1)
#mods
#skillEnd
#skill OilBarragePlayer
#set OilBarragePlayer
#flags attack projectile area duration
#mods
#set OilBarrageOilPlayer
#flags attack area duration
#mods
#set OilBarrageEmpoweredPlayer
#flags attack projectile area duration
#mods
#skillEnd
#skill OilGrenadePlayer
#set OilGrenadePlayer
#flags attack area projectile duration
#mods
#set OilGrenadeOilGroundPlayer
#flags attack area projectile duration
statMap = {
["skill_base_oil_exposure_-_to_total_elemental_resistance"] = {
mod("FireExposure", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff" }),
mod("ColdExposure", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff" }),
mod("LightningExposure", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff" }),
mult = -1,
},
},
#mods
#skillEnd
#skill OverwhelmingPresencePlayer
#set OverwhelmingPresencePlayer
#flags
#mods
#skillEnd
#skill PerfectStrikePlayer
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = activeSkill.skillData.channelPercentOfAttackTime
activeSkill.skillData.channelTimeMultiplier = activeSkill.skillData.channelPercentOfAttackTime
end,
#set PerfectStrikePlayer
#flags attack area melee duration channelRelease
#mods
#set PerfectStrikeShockwavePlayer
#flags attack area melee duration channelRelease
#mods
#skillEnd
#skill WolfPouncePlayer
#set WolfPouncePlayer
#flags attack area melee
#mods
#skillEnd
#skill SupportCrossSlashPlayer
#set SupportCrossSlashPlayer
#mods
#skillEnd
#skill WolfPounceMarkPlayer
#set WolfPounceMarkPlayer
#flags duration
#mods
#skillEnd
#minionList WolfMinion
#skill WolfCrossSlashWolfPlayer
#set WolfCrossSlashWolfPlayer
#flags minion
#mods
#skillEnd
#skill BearRampagePlayer
#set BearRampagePlayer
#flags attack melee area
#mods
#skillEnd
#skill ResonatingShieldPlayer
#set ResonatingShieldPlayer
#flags attack area melee shieldAttack
#mods
#skillEnd
#skill RollingMagmaPlayer
#set RollingMagmaPlayer
#flags attack projectile area
#mods
#skillEnd
#skill RollingSlamPlayer
#set RollingSlamPlayer
#flags attack area melee
#mods
#set RollingSlamFirstSlamPlayer
#flags attack area melee
#mods
#set RollingSlamSecondSlamPlayer
#flags attack area melee
#mods
#skillEnd
#skill ScavengedPlatingPlayer
#set ScavengedPlatingPlayer
#flags duration
statMap = {
["scavenged_plating_armour_+%_final_per_stack"] = {
mod("Armour", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Scavenged Plating" }, { type = "Multiplier", var = "ScavengedPlatingStacks", limitVar = "ScavengedPlatingStacksLimit" }),
},
["scavenged_plating_maximum_stacks_display"] = {
mod("Multiplier:ScavengedPlatingStacksLimit", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff", effectName = "Scavenged Plating"}),
},
},
#mods
#skillEnd
#skill SeismicCryPlayer
#set SeismicCryPlayer
#flags warcry hit area
#mods
#skillEnd
#skill ShardScavengerPlayer
#set ShardScavengerPlayer
#flags
#mods
#skillEnd
#skill ShieldChargePlayer
preDamageFunc = function(activeSkill, output)
activeSkill.skillData.hitTimeMultiplier = 1
activeSkill.skillData.channelTimeMultiplier = 1
end,
#set ShieldChargePlayer
#flags attack area melee shieldAttack channelRelease
statMap = {
["shield_charge_hit_damage_stun_multiplier_when_fully_charged_+%_final"] = {
mod("EnemyHeavyStunBuildup", "MORE", nil),
},
["base_skill_show_average_damage_instead_of_dps"] = {
},
},
#mods
#set ShieldChargeFinalConePlayer
#flags attack area melee shieldAttack channelRelease
statMap = {
["shield_charge_hit_damage_stun_multiplier_when_fully_charged_+%_final"] = {
mod("EnemyHeavyStunBuildup", "MORE", nil),
},
["base_skill_show_average_damage_instead_of_dps"] = {
},
},
#baseMod skill("minChannelTime", 1.3)
#mods
#skillEnd
#skill ShieldWallPlayer
#set ShieldWallPlayer
#flags attack shieldAttack melee area
#mods
#skillEnd
#skill ShockwaveTotemPlayer
#set ShockwaveTotemPlayer
#flags totem
#mods
#skillEnd
#skill ShockwaveTotemQuakePlayer
#set ShockwaveTotemQuakePlayer
#flags totem attack area melee
#mods
#set ShockwaveTotemJaggedQuakePlayer
#flags totem attack area
#mods
#skillEnd
#skill SiegeBallistaPlayer