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How to Force Tech Unlock of MJ? #2027

@ieuze

Description

@ieuze

MechJeb Version

2.15.1.0-1487

KSP Version

1.12.4.3187

Description

Have a few mods. MJ now just unlocks on first launch with only an pod, with full features, in career mode with no tech unlocks. Doesn't have mods like MJ for all or specific mechjeb patches.

Replication Case

Tried:
Reinstall MJ, Reinstall MJ dev version, writing a force cfg under Gamedata in format of
MechJebLocalSettings{MechJebModuleCustomWindowEditor { unlockTechs = flightControl }, deleting module manager cache and tech tree, check parts upgrade setting, manually override MechJebNoCommandPod.cfg (i.e., deleting the cfg and attach ar202 manually, still unlock features that should not be unlocked), adding @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:Final in my cfg, etc. For testing, to prevent it is due to global setting/per save setting, after each attempt I delete both the global setting for MJ and the module manager cache to let both rebuild, before starting a new save with default medium diff career mode, cheat to advflightcontrol but don't unlock all tech, put part and a command pod and launch, and see all functions are available (which shouldn't be, as should be properly gated behind techs).

KSP.log

https://drive.google.com/file/d/1iq4tsp7LSNOqxzEL2Gc0ZZACkaUDBjDG/view?usp=sharing

NOTE: The latest development release of MechJeb can be downloaded from jenkins ( https://tinyurl.com/hgckqmk ).

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