[FIX ATTEMPT] Missions not spawning anymore under very specific conditions
[FIXED] fn_loadInv not working for the bad guys
[FIXED] random missions not working if mission announcements were disabled
[FIXED] Missions stop spawning after a certain amount of time
[ADDED] Option to disable/enable mission announcements
[CHANGED] Exile_VEMF is now called Exile_VEMF_Reloaded because the original creator of VEMF is proceeding on VEMF
[ADDED] S.W.A.T. AI
[ADDED] Option to send kill messages only to the killer (@KillingRe)
[NEW] Option to control deletion of .50 cals when mission done
[IMPROVED] Respect reward system
[FIXED] Players getting respect if AI kill other AI
[NEW] Option to control distance between each mission
[CHANGED] Server-side folder is now called Exile_VEMF
[FIXED] fn_aiKilled.sqf: error Undefined variable in expression unit
[NEW] Player now get reputation for killing AI. Dynamically increases depending on kill distance
[FIXED] Unstable fn_random.sqf
[NEW] AI will now spawn in houses
[NEW] Mounted (bipod) .50 cals in/on houses if enabled
[ADDED] Option to enable/disable AI "Cop mode"
[CHANGED] fn_spawnAI.sqf to allow spawning in houses
[TWEAKED] fn_loadInv.sqf
[FIXED] fn_spawnAI.sqf: Suspending not allowed in this context, line 72
[NEW] Automatic removal of loot crate marker when player gets close
[ADDED] Option to enable/disable mission markers
[ADDED] Ability to put maxGlobalMissions on -1. Disables the mission limit
[ADDED] Exile default safe zones to mission blacklist positions
[ADDED] Option to enable/disable loot crate markers
[ADDED] Option to enable/disable loot crate parachute spawn
[ADDED] Option to enable/disable loot crate visual smoke/chemlights
[ADDED] Option to enable/disable loot crate spawn sound (once)
[ADDED] Logging of successfull removal/exploding of mines
[ADDED] Code changes to fn_missionTimer.sqf to allow ignoring of global mission count
[ADDED] Code changes to DLI mission to prevent removal of non-existing mission marker
[CHANGED] several config options from negative to positive
[CHANGED] Default debug mode from 2 to 0 (errors only)
[CHANGED] AI difficulty config now less lines
[CHANGED] AI Veteran and Harcore difficulty increased
[CHANGED] Mines are now switched off by default
[CHANGED] Default mine removal mode is now explode
[CHANGED] fn_loadLoot.sqf: now empties the crate instead of the mission itself
[FIXED] Error in expression fn_findPos.sqf
[FIXED] Error in expression fn_loadInv.sqf with specific set of config settings
[ADDED] Option to enable/disable the placement of a marker on the loot crate
[ADDED] Attempt to fix the floating crate problem
[ADDED] Fail-safety for fn_checkPlayerPresence.sqf
[ADDED] Fail-safety for fn_placeMines.sqf
[ADDED] Fail-safety for fn_spawnAI.sqf
[CHANGED] Default value of validateLoot from 1 to -1
[REMOVED] Option to enable/disable sound on the loot crate
[FIXED] Mines not removing or exploding
[FIXED] Structure error in fn_findPos.sqf
NOTE: VEMFclient code has been changed!
[ADDED] AI difficulty presets
[CHANGED] Default cleanMines setting changed from 2 to 1
[CHANGED] fn_broadCast.sqf for new broadcast system
[CHANGED] fn_loadLoot.sqf: fail-safety removed
[CHANGED] fn_spawnAI.sqf: implementation of AI difficulty presets
[CHANGED] Veteran AI difficulty lowered. Too close to aimbots
[FIXED] Duplicate spawns on locations
[FIXED] Player getting side ENEMY for attacking AI
[FIXED] Loot crate not falling down
[FIXED] Loot crate not making a sound
[FIXED] No loot in crate
[FIXED] AI not shooting at player
[NEW] VEMF ported to Exile :)