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This creates a "flagged ESP" - an `.esp` file with the small master flag set in its header. The game will treat it as a light master.
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!!! note "ModType vs HeaderFlag"
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`ModType.Light` (used in ModKey) affects the file extension (`.esl`), while `HeaderFlag.Small` sets the internal header flag. Modern practice typically uses flagged ESPs (`.esp` files with the small master flag set).
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## Compacting
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`ModCompaction` is a static class that offers the ability to compact a mod to the given acceptable range for Small/Medium/Full masters.
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