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Original animations cannot be seen after retargeting due to euler rotation mode #22

@robeady

Description

@robeady

Scenario

  • scene has an armature with an associated animation action. this is the target
  • import a source armature which also has animations, and configure the retargeting plugin (bone mappings, rest alignment etc)
  • retargeting preview works
  • now check "disable drivers"
  • retargeting isn't seen any more, but original animation on target skeleton doesn't work any more

looking at the animation in the curve editor it seems like the keyframes are not impacted... they are just not being applied to the armature any more

interestingly, if there are bones not mapped in the plugin, those bones are animated. only the mapped bones don't get animated any more.

my guess is that somehow the plugin overwrites how blender normally applied animation keyframes to the target bones and "disable drivers" does not correctly undo this, but I don't know enough about blender to tell how to solve this problem.

the problem seems to persist after saving and reloading the file.

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