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Description
I hope this message finds you well. I am a college student currently working on an undergraduate research project that involves utilizing Unity and Blender software. I am reaching out to you as I have encountered some challenges and would greatly appreciate your guidance.
In our project, we are developing an integrated system, and one of the key functionalities involves transferring human body movements from a video to a skeletal structure. We are using this plugin developed by you, and since our final platform is built on Unity, we need to replicate everything from Blender, including this plugin, in Unity.
For various aspects in Blender, such as bone binding, I have successfully used Python code files (bpy package) that can be directly invoked in Unity. However, I am encountering persistent errors with the plugin. The code segment responsible for calling the plugin works flawlessly in Blender but generates errors in Unity. The specific error messages are: [anim-retarget-addon] set source armature to Armature, [anim-retarget-addon] cleared IK controls, [anim-retarget-addon] cleared drivers.
I am truly in need of your expertise and assistance in resolving this issue. Any guidance or suggestions you can provide would be immensely valuable to our project. If possible, could you please share any insights or solutions you may have regarding this error?
Thank you very much for considering my request, and I sincerely hope to hear back from you soon. Your help would be greatly appreciated.
Best regards