Draft Status
Ready - team will start page creating immediately
Category
VR/AR and Rendering
Key Investigators
- Kyle Sunderland (Queen's University, Canada)
- Andras Lasso (Queen's University, Canada)
- Sylvain Bouix (ETS Montreal, Canada)
Project Description
Currently SlicerVirtualReality is compiled using an older version of OpenXR. This project aims to finalize the integration of the latest version of OpenXR, as well as adding requested features such as passthrough using Meta Quest headsets.
Objective
- Finalize required changes for updating SlicerVirtualReality to OpenXR
- Add support for passthrough and environmental occlusion to VR using the Meta Quest
Approach and Plan
- Fix remaining issues in the OpenXR update (Branch).
- Integrate PR containing VTK changes into the Slicer fork: (PR)
- Integrated changes into SlicerVirtualReality (Branch)
Progress and Next Steps
- Initial implementations can be found here: https://github.com/Sunderlandkyl/VTK/tree/openxr_passthrough_slicer-v9.6.2-2026-05-15-f49a1dbaf
Illustrations
No response
Background and References
Draft Status
Ready - team will start page creating immediately
Category
VR/AR and Rendering
Key Investigators
Project Description
Currently SlicerVirtualReality is compiled using an older version of OpenXR. This project aims to finalize the integration of the latest version of OpenXR, as well as adding requested features such as passthrough using Meta Quest headsets.
Objective
Approach and Plan
Progress and Next Steps
Illustrations
No response
Background and References