Skip to content

zapd doesn't support texture array access #240

Description

@MegaMech

gSunTex is a 64x64 but OOT decomp is forced to split it into four odd sized resolutions in order to match.

In sunDL we need gSunTex[offset] but zapd is generating unique symbols instead.

A zapd hack or anything to allow this to work properly would be very much appreciated.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions