For example consider
<File Name="gameplay_keep" Segment="4" OutName="gameplay_keep_0x33490.c" RangeStart="0x33490" RangeEnd="0x33910">
<DList Name="gEffIceFragment1DL" Offset="0x33720"/>
<DList Name="gEffIceFragment2DL" Offset="0x33818"/>
</File>
This file has 8 bytes of padding at the end. Currently this causes it to emit an array containing the rest of gameplay_keep, that is between 0x33908 to 0x567B0, instead of only between 0x33908 and 0x33910. It should stop at RangeEnd.
For example consider
This file has 8 bytes of padding at the end. Currently this causes it to emit an array containing the rest of gameplay_keep, that is between
0x33908to0x567B0, instead of only between0x33908and0x33910. It should stop atRangeEnd.