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server.js
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1165 lines (1048 loc) · 37.9 KB
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const express = require('express');
const http = require('http');
const socketIO = require('socket.io');
const path = require('path');
const session = require('express-session');
const SQLiteStore = require('connect-sqlite3')(session);
const bcrypt = require('bcrypt');
const db = require('./server/database.js'); // 데이터베이스 설정 가져오기
const { EloRatingSystem, GameStatsManager } = require('./server/gameStats.js');
const app = express();
const server = http.createServer(app);
const io = socketIO(server);
// 미들웨어 설정
app.use(express.static(path.join(__dirname, 'public')));
app.use(express.json()); // JSON 요청 본문 파싱
app.use(express.urlencoded({ extended: true })); // URL-encoded 요청 본문 파싱
// 세션 설정
app.use(session({
store: new SQLiteStore({
db: 'database.sqlite',
dir: './'
}),
secret: 'your-secret-key', // 실제 프로덕션에서는 더 복잡한 키를 사용하세요.
resave: false,
saveUninitialized: false,
cookie: {
maxAge: 1000 * 60 * 60 * 24 // 24시간
}
}));
// API 라우트
// 회원가입
app.post('/api/register', async (req, res) => {
const { username, nickname, password } = req.body;
if (!username || !nickname || !password) {
return res.status(400).json({ message: '모든 필드를 입력해주세요.' });
}
// 사용자 이름 유효성 검사 (영어만)
const usernameRegex = /^[a-zA-Z]+$/;
if (!usernameRegex.test(username)) {
return res.status(400).json({ message: '사용자 이름은 영어로만 작성해주세요.' });
}
// 비밀번호 유효성 검사 (8자 이상, 영어, 숫자, 특수문자)
const passwordRegex = /^(?=.*[a-zA-Z])(?=.*[0-9])(?=.*[!@#$%^&*]).{8,}$/;
if (!passwordRegex.test(password)) {
return res.status(400).json({ message: '비밀번호는 8자 이상이며, 영어, 숫자, 특수문자를 모두 포함해야 합니다.' });
}
try {
const hashedPassword = await bcrypt.hash(password, 10);
const sql = 'INSERT INTO users (username, nickname, password) VALUES (?, ?, ?)';
db.run(sql, [username, nickname, hashedPassword], function (err) {
if (err) {
if (err.code === 'SQLITE_CONSTRAINT') {
return res.status(409).json({ message: '이미 존재하는 사용자 이름입니다.' });
}
return res.status(500).json({ message: '서버 오류가 발생했습니다.' });
}
res.status(201).json({ message: '회원가입이 성공적으로 완료되었습니다.', userId: this.lastID });
});
} catch (error) {
res.status(500).json({ message: '비밀번호 해싱 중 오류가 발생했습니다.' });
}
});
// 로그인
app.post('/api/login', (req, res) => {
const { username, password } = req.body;
if (!username || !password) {
return res.status(400).json({ message: '사용자 이름과 비밀번호를 모두 입력해주세요.' });
}
const sql = 'SELECT * FROM users WHERE username = ?';
db.get(sql, [username], async (err, user) => {
if (err) {
return res.status(500).json({ message: '서버 오류가 발생했습니다.' });
}
if (!user) {
return res.status(401).json({ message: '사용자 이름 또는 비밀번호가 올바르지 않습니다.' });
}
const match = await bcrypt.compare(password, user.password);
if (match) {
// 세션에 사용자 정보 저장
req.session.userId = user.id;
req.session.username = user.username;
req.session.nickname = user.nickname;
res.status(200).json({ message: '로그인 성공', user: { id: user.id, username: user.username, nickname: user.nickname } });
} else {
res.status(401).json({ message: '사용자 이름 또는 비밀번호가 올바르지 않습니다.' });
}
});
});
// 로그아웃
app.post('/api/logout', (req, res) => {
req.session.destroy(err => {
if (err) {
return res.status(500).json({ message: '로그아웃 실패' });
}
res.clearCookie('connect.sid'); // 세션 쿠키 삭제
res.status(200).json({ message: '로그아웃 성공' });
});
});
// 로그인 상태 확인
app.get('/api/auth/status', (req, res) => {
if (req.session.userId) {
res.status(200).json({
isLoggedIn: true,
user: {
id: req.session.userId,
username: req.session.username,
nickname: req.session.nickname
}
});
} else {
res.status(200).json({ isLoggedIn: false });
}
});
// 통계 API 엔드포인트들
// 플레이어 통계 조회
app.get('/api/stats/player/:userId', async (req, res) => {
try {
const userId = parseInt(req.params.userId);
const stats = await GameStatsManager.getPlayerStats(userId);
if (!stats) {
return res.status(404).json({ message: '사용자를 찾을 수 없습니다.' });
}
// ELO 등급 정보 추가
const ratingTier = EloRatingSystem.getRatingTier(stats.elo_rating);
res.json({
...stats,
rating_tier: ratingTier,
win_rate: stats.games_played > 0 ? Math.round((stats.wins / stats.games_played) * 100) : 0
});
} catch (error) {
console.error('플레이어 통계 조회 실패:', error);
res.status(500).json({ message: '서버 오류가 발생했습니다.' });
}
});
// 내 통계 조회 (로그인된 사용자)
app.get('/api/stats/me', async (req, res) => {
if (!req.session.userId) {
return res.status(401).json({ message: '로그인이 필요합니다.' });
}
try {
const stats = await GameStatsManager.getPlayerStats(req.session.userId);
const ratingTier = EloRatingSystem.getRatingTier(stats.elo_rating);
res.json({
...stats,
rating_tier: ratingTier,
win_rate: stats.games_played > 0 ? Math.round((stats.wins / stats.games_played) * 100) : 0
});
} catch (error) {
console.error('내 통계 조회 실패:', error);
res.status(500).json({ message: '서버 오류가 발생했습니다.' });
}
});
// 게임 히스토리 조회
app.get('/api/stats/history', async (req, res) => {
if (!req.session.userId) {
return res.status(401).json({ message: '로그인이 필요합니다.' });
}
try {
const limit = parseInt(req.query.limit) || 20;
const offset = parseInt(req.query.offset) || 0;
const history = await GameStatsManager.getGameHistory(req.session.userId, limit, offset);
// 각 게임에 대한 추가 정보 계산
const enrichedHistory = history.map(game => {
const isWhitePlayer = game.white_player_id === req.session.userId;
const playerResult = game.winner === 'draw' ? 'draw' :
(isWhitePlayer && game.winner === 'white') ||
(!isWhitePlayer && game.winner === 'black') ? 'win' : 'loss';
return {
...game,
player_color: isWhitePlayer ? 'white' : 'black',
player_result: playerResult,
opponent_name: isWhitePlayer ? game.black_nickname : game.white_nickname,
player_elo_before: isWhitePlayer ? game.white_elo_before : game.black_elo_before,
player_elo_after: isWhitePlayer ? game.white_elo_after : game.black_elo_after,
elo_change: isWhitePlayer ?
(game.white_elo_after - game.white_elo_before) :
(game.black_elo_after - game.black_elo_before)
};
});
res.json(enrichedHistory);
} catch (error) {
console.error('게임 히스토리 조회 실패:', error);
res.status(500).json({ message: '서버 오류가 발생했습니다.' });
}
});
// 리더보드 조회
app.get('/api/stats/leaderboard', async (req, res) => {
try {
const limit = parseInt(req.query.limit) || 50;
const leaderboard = await GameStatsManager.getLeaderboard(limit);
// 각 플레이어에 등급 정보 추가
const enrichedLeaderboard = leaderboard.map((player, index) => ({
...player,
rank: index + 1,
rating_tier: EloRatingSystem.getRatingTier(player.elo_rating)
}));
res.json(enrichedLeaderboard);
} catch (error) {
console.error('리더보드 조회 실패:', error);
res.status(500).json({ message: '서버 오류가 발생했습니다.' });
}
});
// 사용자 업적 조회
app.get('/api/stats/achievements', async (req, res) => {
if (!req.session.userId) {
return res.status(401).json({ message: '로그인이 필요합니다.' });
}
try {
const achievements = await GameStatsManager.getUserAchievements(req.session.userId);
res.json(achievements);
} catch (error) {
console.error('업적 조회 실패:', error);
res.status(500).json({ message: '서버 오류가 발생했습니다.' });
}
});
// 체스 게임 클래스
class ChessGame {
constructor() {
this.games = {};
this.spectators = {};
this.gameStats = {};
this.setupSocketEvents();
}
setupSocketEvents() {
io.on('connection', (socket) => {
console.log('사용자 연결:', socket.id);
this.handleGetRoomList(socket);
socket.on('getRoomList', () => this.handleGetRoomList(socket));
socket.on('getSpectateList', () => this.handleGetSpectateList(socket));
socket.on('createRoom', (data) => this.handleCreateRoom(socket, data));
socket.on('joinRoom', (data) => this.handleJoinRoom(socket, data));
socket.on('spectateRoom', (data) => this.handleSpectateRoom(socket, data));
socket.on('movePiece', (data) => this.handleMovePiece(socket, data));
socket.on('restartGame', (roomId) => this.handleRestartGame(socket, roomId));
socket.on('leaveRoom', (roomId) => this.handleLeaveRoom(socket, roomId));
socket.on('leaveSpectate', (roomId) => this.handleLeaveSpectate(socket, roomId));
socket.on('sendChatMessage', (data) => this.handleChatMessage(socket, data));
socket.on('sendSpectatorMessage', (data) => this.handleSpectatorMessage(socket, data));
socket.on('disconnect', () => this.handleDisconnect(socket));
});
}
getRoomListData() {
const roomList = [];
for (const roomId in this.games) {
const room = this.games[roomId];
if (room.status === 'waiting') {
roomList.push({
id: roomId,
creator: room.creatorName || '익명',
createdAt: room.createdAt
});
}
}
return roomList;
}
broadcastRoomList() {
io.emit('roomList', this.getRoomListData());
}
handleGetRoomList(socket) {
socket.emit('roomList', this.getRoomListData());
}
handleGetSpectateList(socket) {
const spectateList = [];
for (const roomId in this.games) {
const room = this.games[roomId];
if (room.status === 'playing') {
const spectatorCount = this.spectators[roomId] ? Object.keys(this.spectators[roomId]).length : 0;
spectateList.push({
id: roomId,
whitePlayer: room.playerNames.white || '익명',
blackPlayer: room.playerNames.black || '익명',
spectatorCount: spectatorCount,
moveCount: room.moveHistory ? room.moveHistory.length : 0,
createdAt: room.createdAt
});
}
}
spectateList.sort((a, b) => {
if (b.spectatorCount !== a.spectatorCount) {
return b.spectatorCount - a.spectatorCount;
}
return b.moveCount - a.moveCount;
});
socket.emit('spectateList', spectateList);
}
handleCreateRoom(socket, data) {
const { roomId, playerName } = data;
if (this.games[roomId]) {
socket.emit('error', '이미 존재하는 방 아이디입니다.');
return;
}
socket.join(roomId);
this.games[roomId] = this.createNewRoom(socket.id, playerName);
socket.emit('roomCreated', { roomId, color: 'white', chatHistory: [] });
console.log(`방 생성: ${roomId}`);
this.broadcastRoomList();
}
handleJoinRoom(socket, data) {
const { roomId, playerName } = data;
const room = this.games[roomId];
if (!room) {
socket.emit('error', '존재하지 않는 방입니다.');
return;
}
if (room.players.black) {
socket.emit('error', '방이 가득 찼습니다.');
return;
}
socket.join(roomId);
room.players.black = socket.id;
room.playerNames.black = playerName || '익명';
room.status = 'playing';
console.log(`${socket.id}가 ${roomId}에 참가함`);
socket.emit('roomJoined', {
roomId,
color: 'black',
board: room.board,
opponentName: room.playerNames.white,
chatHistory: room.chatHistory || []
});
io.to(room.players.white).emit('opponentJoined', {
opponentName: playerName || '익명'
});
this.broadcastRoomList();
io.emit('spectateListUpdated');
setTimeout(async () => {
io.to(roomId).emit('gameStart', {
board: room.board,
turn: room.currentTurn,
whitePlayer: room.playerNames.white,
blackPlayer: room.playerNames.black
});
if (this.spectators[roomId]) {
for (const spectatorId in this.spectators[roomId]) {
io.to(spectatorId).emit('spectateGameStart', {
board: room.board,
turn: room.currentTurn,
whitePlayer: room.playerNames.white,
blackPlayer: room.playerNames.black
});
}
}
try {
const getPlayerIds = `SELECT id, nickname FROM users WHERE nickname IN (?, ?)`;
db.all(getPlayerIds, [room.playerNames.white, room.playerNames.black], async (err, players) => {
if (!err && players.length === 2) {
const whitePlayer = players.find(p => p.nickname === room.playerNames.white);
const blackPlayer = players.find(p => p.nickname === room.playerNames.black);
if (whitePlayer && blackPlayer) {
const gameId = await GameStatsManager.recordGameStart(
roomId, whitePlayer.id, blackPlayer.id,
room.playerNames.white, room.playerNames.black
);
this.gameStats[roomId] = {
gameId: gameId,
whitePlayerId: whitePlayer.id,
blackPlayerId: blackPlayer.id,
startTime: Date.now(),
moveCount: 0,
moves: []
};
}
}
});
} catch (error) {
console.error('게임 시작 통계 기록 실패:', error);
}
}, 1000);
}
handleSpectateRoom(socket, data) {
const { roomId, spectatorName } = data;
const room = this.games[roomId];
if (!room) {
socket.emit('error', '존재하지 않는 방입니다.');
return;
}
if (room.status !== 'playing') {
socket.emit('error', '진행 중인 게임이 아닙니다.');
return;
}
if (room.players.white === socket.id || room.players.black === socket.id) {
socket.emit('error', '플레이어는 관전할 수 없습니다.');
return;
}
socket.join(roomId);
if (!this.spectators[roomId]) {
this.spectators[roomId] = {};
}
this.spectators[roomId][socket.id] = {
name: spectatorName || '익명',
joinedAt: new Date().toISOString()
};
console.log(`${socket.id}가 ${roomId}를 관전 시작`);
socket.emit('spectateJoined', {
roomId,
board: room.board,
turn: room.currentTurn,
whitePlayer: room.playerNames.white,
blackPlayer: room.playerNames.black,
moveHistory: room.moveHistory || [],
spectatorChatHistory: room.spectatorChatHistory || []
});
const spectatorCount = Object.keys(this.spectators[roomId]).length;
io.to(roomId).emit('spectatorJoined', {
spectatorName: spectatorName || '익명',
spectatorCount: spectatorCount
});
io.emit('spectateListUpdated');
}
handleMovePiece(socket, data) {
const { roomId, from, to, color } = data;
const room = this.games[roomId];
if (!room || room.currentTurn !== color) {
socket.emit('error', room ? '당신의 턴이 아닙니다.' : '존재하지 않는 방입니다.');
return;
}
const moveResult = ChessRules.isValidMove(room.board, from, to, color, room.moveHistory, room.castlingRights);
if (moveResult.valid) {
const gameResult = this.processMove(room, from, to, moveResult);
if (gameResult.gameEnded) {
this.endGame(roomId, gameResult);
} else {
this.continueTurn(roomId, room);
}
} else {
socket.emit('error', '유효하지 않은 이동입니다.');
}
}
handleRestartGame(socket, roomId) {
const room = this.games[roomId];
if (!room) return;
room.board = ChessRules.initializeBoard();
room.currentTurn = 'white';
room.status = 'playing';
room.moveHistory = [];
room.castlingRights = {
white: { kingSide: true, queenSide: true },
black: { kingSide: true, queenSide: true }
};
io.to(room.players.white).emit('gameRestarted', {
board: room.board,
turn: room.currentTurn
});
if (room.players.black) {
io.to(room.players.black).emit('gameRestarted', {
board: room.board,
turn: room.currentTurn
});
}
if (this.spectators[roomId]) {
for (const spectatorId in this.spectators[roomId]) {
io.to(spectatorId).emit('spectatorBoardUpdate', {
board: room.board,
turn: room.currentTurn
});
}
}
}
handleLeaveRoom(socket, roomId) {
if (!roomId || !this.games[roomId]) return;
const room = this.games[roomId];
const isWhitePlayer = room.players.white === socket.id;
const isBlackPlayer = room.players.black === socket.id;
if (isWhitePlayer || isBlackPlayer) {
socket.leave(roomId);
if (isWhitePlayer && room.players.black) {
room.players.white = room.players.black;
room.playerNames.white = room.playerNames.black;
room.players.black = null;
room.playerNames.black = null;
room.status = 'waiting';
io.to(room.players.white).emit('becomeHost', {
color: 'white',
message: '상대방이 나가서 방장이 되었습니다.'
});
} else {
if (this.spectators[roomId]) {
for (const spectatorId in this.spectators[roomId]) {
io.to(spectatorId).emit('gameEnded', { reason: '플레이어가 나갔습니다.' });
}
delete this.spectators[roomId];
}
delete this.games[roomId];
io.to(roomId).emit('playerLeft');
}
this.broadcastRoomList();
io.emit('spectateListUpdated');
}
}
handleLeaveSpectate(socket, roomId) {
if (!roomId || !this.spectators[roomId] || !this.spectators[roomId][socket.id]) return;
socket.leave(roomId);
delete this.spectators[roomId][socket.id];
if (Object.keys(this.spectators[roomId]).length === 0) {
delete this.spectators[roomId];
}
console.log(`${socket.id}가 ${roomId} 관전 종료`);
const spectatorCount = this.spectators[roomId] ? Object.keys(this.spectators[roomId]).length : 0;
io.to(roomId).emit('spectatorLeft', { spectatorCount });
io.emit('spectateListUpdated');
}
handleDisconnect(socket) {
console.log('사용자 연결 해제:', socket.id);
for (const roomId in this.games) {
const room = this.games[roomId];
if (room.players.white === socket.id || room.players.black === socket.id) {
this.handleLeaveRoom(socket, roomId);
break;
}
}
for (const roomId in this.spectators) {
if (this.spectators[roomId][socket.id]) {
this.handleLeaveSpectate(socket, roomId);
break;
}
}
}
handleChatMessage(socket, data) {
const { roomId, message, playerName } = data;
const room = this.games[roomId];
if (!room) {
socket.emit('error', '존재하지 않는 방입니다.');
return;
}
if (!message || message.trim().length === 0) {
socket.emit('error', '메시지를 입력해주세요.');
return;
}
if (message.length > 200) {
socket.emit('error', '메시지가 너무 깁니다. (최대 200자)');
return;
}
const isWhitePlayer = room.players.white === socket.id;
const isBlackPlayer = room.players.black === socket.id;
if (!isWhitePlayer && !isBlackPlayer) {
socket.emit('error', '이 방에 참여하지 않은 사용자입니다.');
return;
}
const chatMessage = {
id: Date.now(),
message: message.trim(),
playerName: playerName || '익명',
playerColor: isWhitePlayer ? 'white' : 'black',
timestamp: new Date().toISOString(),
socketId: socket.id,
type: 'player'
};
if (!room.chatHistory) room.chatHistory = [];
room.chatHistory.push(chatMessage);
if (room.chatHistory.length > 100) {
room.chatHistory.shift();
}
io.to(room.players.white).emit('chatMessage', chatMessage);
if (room.players.black) {
io.to(room.players.black).emit('chatMessage', chatMessage);
}
console.log(`[플레이어 채팅] ${roomId} - ${playerName}: ${message}`);
}
handleSpectatorMessage(socket, data) {
const { roomId, message, spectatorName } = data;
const room = this.games[roomId];
if (!room) {
socket.emit('error', '존재하지 않는 방입니다.');
return;
}
if (!this.spectators[roomId] || !this.spectators[roomId][socket.id]) {
socket.emit('error', '관전자가 아닙니다.');
return;
}
if (!message || message.trim().length === 0) {
socket.emit('error', '메시지를 입력해주세요.');
return;
}
if (message.length > 200) {
socket.emit('error', '메시지가 너무 깁니다. (최대 200자)');
return;
}
const spectatorMessage = {
id: Date.now(),
message: message.trim(),
spectatorName: spectatorName || '익명',
timestamp: new Date().toISOString(),
socketId: socket.id,
type: 'spectator'
};
if (!room.spectatorChatHistory) room.spectatorChatHistory = [];
room.spectatorChatHistory.push(spectatorMessage);
if (room.spectatorChatHistory.length > 100) {
room.spectatorChatHistory.shift();
}
if (this.spectators[roomId]) {
for (const spectatorId in this.spectators[roomId]) {
io.to(spectatorId).emit('spectatorChatMessage', spectatorMessage);
}
}
console.log(`[관전자 채팅] ${roomId} - ${spectatorName}: ${message}`);
}
createNewRoom(socketId, playerName) {
return {
board: ChessRules.initializeBoard(),
players: { white: socketId, black: null },
playerNames: { white: playerName || '익명', black: null },
currentTurn: 'white',
status: 'waiting',
creatorName: playerName || '익명',
createdAt: new Date().toISOString(),
moveHistory: [],
chatHistory: [],
spectatorChatHistory: [],
castlingRights: {
white: { kingSide: true, queenSide: true },
black: { kingSide: true, queenSide: true }
}
};
}
processMove(room, from, to, moveResult) {
const [fromRow, fromCol] = from;
const [toRow, toCol] = to;
const targetPiece = room.board[toRow][toCol];
const movingPiece = room.board[fromRow][fromCol];
let gameEnded = false;
let winner = null;
let message = '';
if (targetPiece && targetPiece.type === 'king') {
gameEnded = true;
winner = movingPiece.color;
message = `${targetPiece.color === 'white' ? '백' : '흑'} 왕이 잡혔습니다!`;
}
const moveDetails = ChessRules.movePiece(room.board, from, to, moveResult);
if (!room.moveHistory) room.moveHistory = [];
room.moveHistory.push({
piece: movingPiece.type,
color: movingPiece.color,
from: from,
to: to,
capture: targetPiece !== null,
special: moveDetails.special
});
this.updateCastlingRights(room, from, movingPiece);
if (this.gameStats[room.roomId || Object.keys(this.games).find(id => this.games[id] === room)]) {
const roomId = room.roomId || Object.keys(this.games).find(id => this.games[id] === room);
this.gameStats[roomId].moveCount++;
const moveNotation = this.generateMoveNotation(movingPiece, from, to, targetPiece, moveDetails);
this.gameStats[roomId].moves.push(moveNotation);
}
return { gameEnded, winner, message, moveDetails };
}
async endGame(roomId, gameResult) {
const room = this.games[roomId];
room.status = 'finished';
io.to(room.players.white).emit('boardUpdate', {
board: room.board,
turn: room.currentTurn,
status: 'checkmate',
moveDetails: gameResult.moveDetails
});
if (room.players.black) {
io.to(room.players.black).emit('boardUpdate', {
board: room.board,
turn: room.currentTurn,
status: 'checkmate',
moveDetails: gameResult.moveDetails
});
}
if (this.spectators[roomId]) {
for (const spectatorId in this.spectators[roomId]) {
io.to(spectatorId).emit('spectatorBoardUpdate', {
board: room.board,
turn: room.currentTurn,
status: 'checkmate',
moveDetails: gameResult.moveDetails
});
}
}
await this.recordGameEnd(roomId, gameResult.winner, 'checkmate');
io.to(room.players.white).emit('gameOver', {
winner: gameResult.winner,
message: gameResult.message
});
if (room.players.black) {
io.to(room.players.black).emit('gameOver', {
winner: gameResult.winner,
message: gameResult.message
});
}
if (this.spectators[roomId]) {
for (const spectatorId in this.spectators[roomId]) {
io.to(spectatorId).emit('gameEnded', {
reason: `${gameResult.winner === 'white' ? '백' : '흑'}이 승리했습니다! ${gameResult.message}`
});
}
}
}
continueTurn(roomId, room) {
room.currentTurn = room.currentTurn === 'white' ? 'black' : 'white';
const moveDetails = {
from: room.moveHistory[room.moveHistory.length - 1].from,
to: room.moveHistory[room.moveHistory.length - 1].to,
piece: room.moveHistory[room.moveHistory.length - 1].piece,
capture: room.moveHistory[room.moveHistory.length - 1].capture || false,
special: room.moveHistory[room.moveHistory.length - 1].special
};
io.to(room.players.white).emit('boardUpdate', {
board: room.board,
turn: room.currentTurn,
moveDetails: moveDetails
});
if (room.players.black) {
io.to(room.players.black).emit('boardUpdate', {
board: room.board,
turn: room.currentTurn,
moveDetails: moveDetails
});
}
if (this.spectators[roomId]) {
for (const spectatorId in this.spectators[roomId]) {
io.to(spectatorId).emit('spectatorBoardUpdate', {
board: room.board,
turn: room.currentTurn,
moveDetails: moveDetails
});
}
}
}
updateCastlingRights(room, from, piece) {
const [row, col] = from;
if (piece.type === 'king') {
if (piece.color === 'white') {
room.castlingRights.white.kingSide = false;
room.castlingRights.white.queenSide = false;
} else {
room.castlingRights.black.kingSide = false;
room.castlingRights.black.queenSide = false;
}
} else if (piece.type === 'rook') {
if (piece.color === 'white') {
if (row === 7 && col === 0) room.castlingRights.white.queenSide = false;
if (row === 7 && col === 7) room.castlingRights.white.kingSide = false;
} else {
if (row === 0 && col === 0) room.castlingRights.black.queenSide = false;
if (row === 0 && col === 7) room.castlingRights.black.kingSide = false;
}
}
}
async recordGameEnd(roomId, winner, resultType) {
try {
const gameStats = this.gameStats[roomId];
if (!gameStats) return;
const gameDuration = Math.floor((Date.now() - gameStats.startTime) / 1000);
const movesPgn = this.generatePGN(gameStats.moves);
await GameStatsManager.recordGameEnd(
roomId, winner, resultType,
gameStats.moveCount, gameDuration, movesPgn
);
if (gameStats.whitePlayerId) {
const achievements = await GameStatsManager.checkAndAwardAchievements(gameStats.whitePlayerId);
if (achievements.length > 0) {
const room = this.games[roomId];
if (room && room.players.white) {
io.to(room.players.white).emit('achievementsEarned', achievements);
}
}
}
if (gameStats.blackPlayerId) {
const achievements = await GameStatsManager.checkAndAwardAchievements(gameStats.blackPlayerId);
if (achievements.length > 0) {
const room = this.games[roomId];
if (room && room.players.black) {
io.to(room.players.black).emit('achievementsEarned', achievements);
}
}
}
delete this.gameStats[roomId];
} catch (error) {
console.error('게임 종료 통계 기록 실패:', error);
}
}
generatePGN(moves) {
if (!moves || moves.length === 0) return '';
let pgn = '';
for (let i = 0; i < moves.length; i += 2) {
const moveNumber = Math.floor(i / 2) + 1;
pgn += `${moveNumber}. ${moves[i]}`;
if (moves[i + 1]) {
pgn += ` ${moves[i + 1]}`;
}
pgn += ' ';
}
return pgn.trim();
}
generateMoveNotation(piece, from, to, capturedPiece, moveDetails) {
const [fromRow, fromCol] = from;
const [toRow, toCol] = to;
const files = ['a', 'b', 'c', 'd', 'e', 'f', 'g', 'h'];
const ranks = ['8', '7', '6', '5', '4', '3', '2', '1'];
const fromSquare = files[fromCol] + ranks[fromRow];
const toSquare = files[toCol] + ranks[toRow];
let notation = '';
if (piece.type !== 'pawn') {
notation += piece.type.charAt(0).toUpperCase();
}
if (moveDetails.special === 'castling') {
return toCol > fromCol ? 'O-O' : 'O-O-O';
}
if (capturedPiece) {
if (piece.type === 'pawn') {
notation += files[fromCol];
}
notation += 'x';
}
notation += toSquare;
if (moveDetails.special === 'en_passant') {
notation += ' e.p.';
}
return notation;
}
}
// 체스 규칙 클래스
class ChessRules {
// 초기 체스판 설정
static initializeBoard() {
const board = Array(8).fill(null).map(() => Array(8).fill(null));
// 검정말 배치
const blackPieces = ['rook', 'knight', 'bishop', 'queen', 'king', 'bishop', 'knight', 'rook'];
for (let col = 0; col < 8; col++) {
board[0][col] = { type: blackPieces[col], color: 'black' };
board[1][col] = { type: 'pawn', color: 'black' };
}
// 흰말 배치
const whitePieces = ['rook', 'knight', 'bishop', 'queen', 'king', 'bishop', 'knight', 'rook'];
for (let col = 0; col < 8; col++) {
board[7][col] = { type: whitePieces[col], color: 'white' };
board[6][col] = { type: 'pawn', color: 'white' };
}
return board;
}
// 유효한 이동인지 검증
static isValidMove(board, from, to, color, moveHistory = [], castlingRights = {}) {
const [fromRow, fromCol] = from;
const [toRow, toCol] = to;
if (!this.isValidPosition(fromRow, fromCol) || !this.isValidPosition(toRow, toCol)) {
return { valid: false };
}
const piece = board[fromRow][fromCol];
if (!piece || piece.color !== color) {
return { valid: false };
}
const targetPiece = board[toRow][toCol];
if (targetPiece && targetPiece.color === color) {
return { valid: false };
}
return this.validatePieceMove(board, from, to, piece, moveHistory, castlingRights);
}
// 말별 이동 검증
static validatePieceMove(board, from, to, piece, moveHistory, castlingRights) {
switch (piece.type) {
case 'pawn':
return this.validatePawnMove(board, from, to, piece.color, moveHistory);
case 'rook':
return this.validateRookMove(board, from, to);
case 'knight':
return this.validateKnightMove(from, to);
case 'bishop':
return this.validateBishopMove(board, from, to);
case 'queen':
return this.validateQueenMove(board, from, to);
case 'king':
return this.validateKingMove(board, from, to, castlingRights);
default:
return { valid: false };
}
}
// 폰 이동 검증
static validatePawnMove(board, from, to, color, moveHistory) {
const [fromRow, fromCol] = from;
const [toRow, toCol] = to;
const direction = color === 'white' ? -1 : 1;
const startRow = color === 'white' ? 6 : 1;
const rowDiff = toRow - fromRow;
const colDiff = Math.abs(toCol - fromCol);
// 전진 이동
if (colDiff === 0) {
if (rowDiff === direction && !board[toRow][toCol]) {
return { valid: true };
}
if (rowDiff === 2 * direction && fromRow === startRow && !board[toRow][toCol] && !board[fromRow + direction][fromCol]) {
return { valid: true, special: 'double_move' };
}
}
// 대각선 공격
if (colDiff === 1 && rowDiff === direction) {
if (board[toRow][toCol] && board[toRow][toCol].color !== color) {
return { valid: true };
}
// 앙파상
if (this.canEnPassant(board, from, to, color, moveHistory)) {
return { valid: true, special: 'en_passant' };
}
}
return { valid: false };
}
// 룩 이동 검증
static validateRookMove(board, from, to) {
const [fromRow, fromCol] = from;
const [toRow, toCol] = to;
if (fromRow !== toRow && fromCol !== toCol) {
return { valid: false };
}
return this.isPathClear(board, from, to) ? { valid: true } : { valid: false };
}
// 나이트 이동 검증
static validateKnightMove(from, to) {
const [fromRow, fromCol] = from;
const [toRow, toCol] = to;
const rowDiff = Math.abs(toRow - fromRow);
const colDiff = Math.abs(toCol - fromCol);
return (rowDiff === 2 && colDiff === 1) || (rowDiff === 1 && colDiff === 2) ?
{ valid: true } : { valid: false };
}