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#define PT_GLASS_MIN_F 0.05// adds a bit of stability and bias
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// Spatial HAsh-ased Radiance Cache
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// Spatial HAsh-ased Radiance Cache ( SHARC )
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#defineSHARC_CAPACITY ( 1 << 22 )
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#define SHARC_SCENE_SCALE 50.0
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#define SHARC_DOWNSCALE 5
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#define SHARC_NORMAL_DITHER 0.003
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#define SHARC_POS_DITHER 0.001
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#define SHARC_ANTI_FIREFLY true
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#define SHARC_STALE_FRAME_NUM_MIN 32// new version uses 8 by default, old value offers more stability in voxels with low number of samples ( critical for glass )
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#define SHARC_SEPARATE_EMISSIVE 1
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// Blue noise
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#define BLUE_NOISE_SPATIAL_DIM 128// see StaticTexture::ScramblingRanking
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