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Streamline SDK 2.10.3 Release
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README.md

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# Streamline (SL) - Version 2.10.0
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# Streamline (SL) - Version 2.10.3
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Streamline is an open-sourced cross-IHV solution that simplifies integration of the latest NVIDIA and other independent hardware vendors' super resolution technologies into applications and games. This framework allows developers to easily implement one single integration and enable multiple super-resolution technologies and other graphics effects supported by the hardware vendor.
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changelog.txt

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======== Release 2.10.3 Entries ========
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* Fixed a bug in `sl.dlss_g` which could lead to a crash during
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transitions between frame generation states.
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======== Release 2.10.0 Entries ========
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* Added support for two additional DLSS Super Resolution Transformer

docs/ProgrammingGuide.md

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Streamline - SL
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=======================
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1 SETTING UP

docs/ProgrammingGuideDLSS.md

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>The focus of this guide is on using Streamline to integrate DLSS into an application. For more information about DLSS itself, please visit the [NVIDIA Developer DLSS Page](https://developer.nvidia.com/rtx/dlss)
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>For information on user interface considerations when using the DLSS plugin, please see the ["RTX UI Developer Guidelines.pdf"](<RTX UI Developer Guidelines.pdf>) document included with this SDK.
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### 1.0 INITIALIZE AND SHUTDOWN

docs/ProgrammingGuideDLSS_G.md

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NVIDIA DLSS Frame Generation (“DLSS-FG” or “DLSS-G”) is an AI based technology that infers frames based on rendered frames coming from a game engine or rendering pipeline. This document explains how to integrate DLSS-G into a renderer.
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### 0.0 Integration checklist

docs/ProgrammingGuideDLSS_RR.md

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>The focus of this guide is on using Streamline to integrate DLSS Ray Reconstruction (DLSS-RR) into an application. For more information about DLSS-RR itself, please visit the [NVIDIA Developer DLSS Page](https://developer.nvidia.com/rtx/dlss)
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>For information on user interface considerations when using the DLSS-RR plugin, please see the ["RTX UI Developer Guidelines.pdf"](<RTX UI Developer Guidelines.pdf>) document included in the DLSS SDK.
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### 1.0 INITIALIZE AND SHUTDOWN

docs/ProgrammingGuideDeepDVC.md

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| Intensity | Controls how strong or subtle the filter effect will be on an image. | A low intensity will keep the images closer to the original, while a high intensity will make the filter effect more pronounced. A zero value will result in the original image. | [0, 1] |
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| Saturation Boost | Enhances the colors in your image, making them more vibrant and eye-catching. | This setting will only be active if you've turned up the Intensity. Once active, you'll see colors pop up more, making the image look more lively. | [0, 1] |
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### 1.0 CHECK IF DEEPDVC IS SUPPORTED

docs/ProgrammingGuideDirectSR.md

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> - Records into existing command-lists, giving applications finer work-scheduling power.
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> - Support for full RGBA scaling with `sl::DLSSOptions::alphaUpscalingEnabled`.
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### 1.0 CHECK IF DIRECTSR IS SUPPORTED

docs/ProgrammingGuideManualHooking.md

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Streamline - Manual Hooking
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The automated global hooking is a great way to quickly enable SL features in any application. However, this can lead to unnecessary overhead caused by the entire API redirection through SL proxies and problems with tools and 3rd party libraries which do not expect to receive SL proxies as inputs.

docs/ProgrammingGuideNIS.md

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>The focus of this guide is on using Streamline to integrate the NVIDIA Image Scaling (NIS) SDK into an application. For more information about NIS itself, please visit the [NVIDIA Image Scaling SDK Github Page](https://github.com/NVIDIAGameWorks/NVIDIAImageScaling)
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>For information on user interface considerations when using the NIS plugin, please see the ["RTX UI Developer Guidelines.pdf"](<RTX UI Developer Guidelines.pdf>) document included with this SDK.
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### Introduction

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