Hands-on Training Lab: NVIDIA Warp for Computational Physics, GTC 16-19 March 2026 #1261
Pinned
momo-van
announced in
Announcements
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
@shi-eric, @ns5678, and @momo-van will run a hands-on training lab at GTC San Jose, March 16–19, 2026, focused on Warp for Computational Physics.
How to use NVIDIA Warp to Build GPU-Accelerated Computational Physics Simulations
Discover how NVIDIA Warp enables the next generation of GPU-accelerated physics, geometry processing, and differentiable programming. This training lab introduces Warp’s core capabilities and modules, then moves into a hands-on notebook where participants build a high-performance physics solver entirely in Python. This is demonstrated through a practical computational fluid dynamics example based on a 2-D Navier–Stokes formulation. You'll leave with an understanding of what Warp is designed for, how its core building blocks work, and how it can be used alongside deep learning frameworks like PyTorch and JAX in modern computational engineering workflows.
We look forward to seeing the Warp community there. We will publish the material as open-source step-by-step tutorials, product examples, and a technical blog post after GTC.
Footage credit to Autodesk Research, developers of XLB, which supports NVIDIA Warp. [@mehdiataei, et al] are also Warp contributors.
Autodesk.Research.XLB.mp4
Beta Was this translation helpful? Give feedback.
All reactions