Fastest way to add the same mesh many times to builder? #846
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I have the following simple example, which illustrates my problem fairly well. But the mesh will always be the same for me, and I'm hoping there is some way to only give the mesh ones, both when it builds the model, but also when it runs the scene. (Essentially the idea is to run the same simulation many times with slightly different starting positions/rotations and just have all the different meshes not collide with each other, and only collide with a static background) |
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Replies: 1 comment
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I believe you are trying to simulate multiple environments in parallel. Instead of using one builder for everything, you can try using one builder for building the scene, and multiple other builders for the meshes only. Check out Rewarped. I am not one of the authors though, just an interested user. |
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I believe you are trying to simulate multiple environments in parallel. Instead of using one builder for everything, you can try using one builder for building the scene, and multiple other builders for the meshes only. Check out Rewarped. I am not one of the authors though, just an interested user.