Open
Description
Describe the bug
Taking a game capture when a mesh is being drawn by the remixApi will result in a crash in GameCapturer::captureMaterial
.
It seems like the material of the api mesh is being interpreted as a LegacyMaterial and does not contain a valid
colorTexture pointer. Thus, materialData.getColorTexture().getImageView()->image()
will access a nullptr and throw an assert:
The meshes I've tried this with had no albedo texture assigned (simple emissive prims and rayportal's)
Note:
I've created a PR with a band-aid fix preventing api meshes from being captured:
NVIDIAGameWorks/dxvk-remix#82
How do you reproduce the bug?
- Create a material, a mesh and then draw it via the remixApi (only tested on x86 through the bridge)
- Take a game capture
What is the expected behavior?
Turning off replacements should also turn off meshes drawn via the api OR they should not be interpreted as legacy meshes
Version
latest