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[Runtime Bug]: NRC runtime crashes when using RemixApi from Bridge #736

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@whisperglen

Description

@whisperglen

Describe the bug

In Return to Castle Wolfenstein (32bit) mod I'm using RemixAPI to send Lights to remix. With the latest NRC runtime there is a crash when starting the game.

exposeRemixApi = False does not crash anymore

Recompiling bridge-remix with updated remix.h/remix_c.h from dxvk-remix does not crash anymore, and I am able to send the lights to remix runtime. Not sure if other API functionality is OK, as I'm not using it

Note: I have tested with bridge-remix from release 0.6.0, and also latest from github actions (25/02/2025)
Logs attached from bridge-remix 0.6.0, as I can't get any logs with later bridge-version

How do you reproduce the bug?

Start the game, having exposeRemixApi = True, and call remixapi_InitializeLibrary.
A few seconds later, as the Window is created, there is a crash in runtime.

NvRemixBridge.log

NvRemixBridge.exe_20250306_170146.dmp

What is the expected behavior?

The runtime should not crash when remixAPI is used over the bridge

Version

dxvk-remix/actions/runs/13692493494

Logs

d3d9.log

Crash dumps

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    bugSomething isn't workingjiraA jira ticket existsruntimeRTX Remix runtime

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