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[Runtime Bug]: RTX Skin has issues with partially Hardware/Software skinned mesh renderers #775

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@Safemilk

Description

@Safemilk

Describe the bug

RTX Skin shader functionality displays noticeable seams on meshes that are split up into hardware rendered/software rendered mesh strips like characters in Vampire.

How do you reproduce the bug?

Setup RTX skin on a skeletal mesh that is partially rendered with HW/SW rendering like in many Source games.

What is the expected behavior?

The runtime should attempt to blend out the creases/seams in the RTX skin rendering when reaching the edge of a mesh that has free floating normals/tangents

Version

1.0.0

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RTX Skin SSS ON
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RTX Skin SSS OFF
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    bugSomething isn't workingruntimeRTX Remix runtimetriage

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