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Description
Describe the bug
The game choked, FPS hit 1.
How do you reproduce the bug?
The bug appeared several times: when an object exploded behind the player, when loading into a level before all enchantments were fully loaded, and when graphical memory was exceeded through developer settings.
What is the expected behavior?
Stable frame rate support during changes in the game world
Version
latest for 03/18/2025
Logs
bridge32.log
bridge64.log
remix-dxvk.log
Crash dumps
NvRemixBridge.exe_20250319_003300.dmp
Media
No response