@@ -153,11 +153,11 @@ data byte = 255,252,240,240,192,192,192,0,
153153data byte = 255 ,63 ,15 ,15 ,3 ,3 ,3 ,0 ,
154154data byte = 0 ,192 ,192 ,192 ,240 ,240 ,252 ,255 ,
155155data byte = 0 ,3 ,3 ,3 ,15 ,15 ,63 ,255 ,
156- data byte = 255 , 252 , 240 , 240 , 192 , 192 , 192 , 0 ,
156+ data byte = 10 , 47 , 191 , 181 , 183 , 183 , 183 , 183 ,
157157data byte = 12 ,12 ,12 ,12 ,252 ,252 ,12 ,12 ,
158158data byte = 12 ,12 ,12 ,12 ,15 ,15 ,12 ,12 ,
159159data byte = 0 ,0 ,0 ,0 ,255 ,255 ,12 ,12 ,
160- data byte = 0 , 48 , 116 , 220 , 220 , 220 , 116 , 48 ,
160+ data byte = 128 , 224 , 248 , 248 , 120 , 120 , 120 , 120 ,
161161data byte = 5 ,21 ,31 ,31 ,126 ,126 ,126 ,126 ,
162162data byte = 85 ,85 ,255 ,239 ,238 ,238 ,238 ,238 ,
163163data byte = 64 ,80 ,208 ,212 ,244 ,244 ,244 ,244 ,
@@ -178,7 +178,7 @@ data byte = 16,48,184,236,236,236,184,48,
178178data byte = 106 ,106 ,106 ,106 ,255 ,255 ,0 ,0 ,
179179data byte = 170 ,170 ,170 ,170 ,255 ,255 ,0 ,0 ,
180180data byte = 0 ,0 ,0 ,0 ,0 ,32 ,32 ,128 ,
181- data byte = 0 , 32 , 236 , 184 , 184 , 184 , 236 , 32 ,
181+ data byte = 183 , 183 , 183 , 183 , 181 , 191 , 47 , 10 ,
182182data byte = 0 ,0 ,0 ,80 ,0 ,0 ,0 ,0 ,
183183data byte = 0 ,0 ,0 ,0 ,15 ,15 ,12 ,12 ,
184184data byte = 0 ,0 ,0 ,0 ,252 ,252 ,12 ,12 ,
@@ -188,7 +188,7 @@ data byte = 164,164,164,164,255,255,0,0,
188188data byte = 0 ,8 ,8 ,32 ,32 ,32 ,128 ,128 ,
189189data byte = 0 ,0 ,0 ,0 ,168 ,0 ,0 ,0 ,
190190data byte = 12 ,12 ,12 ,12 ,255 ,255 ,0 ,0 ,
191- data byte = 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0
191+ data byte = 120 , 120 , 120 , 120 , 248 , 248 , 224 , 128
192192
193193' DLI Colors
194194data background_color ()B.=$0 ,0 ,0
@@ -222,7 +222,7 @@ next i
222222ok =0
223223' Player and table selection variables
224224TableNumber =0
225- myName$=" SIMON " ' Default name will get this from App key when I learn how to do that
225+ myName$=" TESTER " ' Default name will get this from App key when I learn how to do that
226226gameover =0
227227shown =0
228228
293293 ENDIF
294294 if playerStatus (PlayerIndex )<>1
295295 @readGameState
296- if LastMovePlayed$<> PreviousLastMovePlayed $ then @DrawGameState
296+ @DrawGameState
297297 ENDIF
298298 @ReadKeyPresses
299299 if GameStatus (tablenumber )=4 then @ShowResults
@@ -790,7 +790,7 @@ PROC ReadGameState
790790 EXIT
791791 ENDIF
792792 loop
793- if LastMovePlayed$=PreviousLastMovePlayed $ then exit
793+ if LastMovePlayed$=PreviousLastMovePlayed $ and playerStatus ( PlayerIndex )= 1 then exit
794794 @NInput &dummy $ ' Read the Start of the Player Array
795795 INDEX =0
796796 do ' Loop reading key/value pairs until we reach the Start of the Player Array
@@ -941,7 +941,7 @@ PROC DrawGameState
941941 if PlayerStatus (PlayerIndex )=1
942942 @POS 1 ,24 : @PrintUpper & LastMovePlayed $[1 ,23 ]
943943 @Print &" , YOUR TURN NOW"
944- @POS 2 ,20 : @ Print & " DRAW "
944+ @printDrawButton 2 ,20
945945 @printFoldButton 37 ,20
946946 ENDIF
947947 @DrawBufferEnd
@@ -1123,8 +1123,8 @@ ENDPROC
11231123
11241124PROC PrintDrawButton _col _row
11251125 XXX =_col :YYY =_row
1126- @POS XXX,YYY :@PrintByte 247 :@PrintByte 248
1127- @POS XXX,YYY +1 :@PrintByte 249 :@PrintByte 250
1126+ @POS XXX,YYY :@PrintByte 220 :@PrintByte 224
1127+ @POS XXX,YYY +1 :@PrintByte 245 :@PrintByte 255
11281128ENDPROC
11291129
11301130PROC PrintFoldButton _col _row
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