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Description
Description of issue
Certain clothing sprites that are worn in the uniform slot have their sprites not render correctly when placed into a storage item like a backpack. This makes them difficult to remove and in some events, impossible as they cannot be detected properly, leading to a large chunk of space taken up by an item that cannot be removed. This only seems to occur when the uniform item has things attached to it. Normal baggy pants would render fine in a container, but would fail to render if a suit jacket was attached to it.
Difference between expected and actual behavior
Seeing how the sprites render when equipped in the Uniform slot, and in the two hand slots, I feel like the sprites should also render when placed into a backpack or other storage item.
Steps to reproduce
(How I did it)
- I equipped baggy pants with a suit jacket and a necklace attached in my character loadout. (Depending on the role. Jobs with have loadout items in the suit slot tend to attach the items automatically, while ones that don't will have them equipped separately in different slots.)
- I unequipped the uniform and placed it in my backpack (which in this scenario was tailbags, but also worked when placed in a red toolbox.)
- The sprite would not render when in the container.
Specific information for locating
/obj/item/clothing/pants/baggy
/obj/item/clothing/suit/jacket
"Sorry, the following is not valid: baggy-pants.0x200c028
usage: Delete mob|obj|turf" (When trying to admin delete the item with a missing sprite in a container)
Length of time in which bug has been known to occur
At least since the 1st of November, 2025.
Client version, Server revision & Game ID
Client Version: 516
Server Revision: 871324d5b3d9824e9889ec06e55944651656f3ae - main - 2025-11-01
Game ID: cCm-dpqC
Current map: Tradepost Mollusc
Issue bingo
- Issue could be reproduced at least once
- Issue could be reproduced by different players
- Issue could be reproduced in multiple rounds
- Issue happened in a recent (less than 7 days ago) round
- Couldn't find an existing issue about this