General game entities. The game uses reflection to expose many objects and fields that can be used across FSMs and other text based files.
Most have been dumped through gbfr.utility.modtools
Currently handles:
- All scene hierarchy files in
layout/asScene/SceneHierarchyFile.cs - All top level player files in
system/player - Equip Preset files
system/preset/*.msgasPreset/EquipPresetFile.cs - Quest BaseInfo files
quest/<quest_id>/baseinfo.msgasQuest/BaseInfo.cs - Scenario files
system/scenarioasScenario/*.cs - Serious Voice file
system/table/voice/serious_voice.msgasTable/SeriousVoiceCheckDataFile.cs - Text files in
system/tableasTextDataFile.cs