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GBFRDataTools.Entities

General game entities. The game uses reflection to expose many objects and fields that can be used across FSMs and other text based files.

Most have been dumped through gbfr.utility.modtools

Currently handles:

  • All scene hierarchy files in layout/ as Scene/SceneHierarchyFile.cs
  • All top level player files in system/player
  • Equip Preset files system/preset/*.msg as Preset/EquipPresetFile.cs
  • Quest BaseInfo files quest/<quest_id>/baseinfo.msg as Quest/BaseInfo.cs
  • Scenario files system/scenario as Scenario/*.cs
  • Serious Voice file system/table/voice/serious_voice.msg as Table/SeriousVoiceCheckDataFile.cs
  • Text files in system/table as TextDataFile.cs