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InGameLlmChatServiceEditModeTests.cs
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325 lines (258 loc) · 11.3 KB
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using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using CoreAI;
using CoreAI.Ai;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
namespace CoreAI.Tests.EditMode
{
/// <summary>
/// EditMode coverage for <see cref="InGameLlmChatService"/> history stitching,
/// clearing, and message limits.
/// </summary>
[TestFixture]
public sealed class InGameLlmChatServiceEditModeTests
{
[SetUp]
public void SetUp()
{
// InGameLlmChatService prepends UniversalSystemPromptPrefix (matches AiPromptComposer layer 1).
CoreAISettings.ResetOverrides();
CoreAISettings.UniversalSystemPromptPrefix = "";
}
[TearDown]
public void TearDown()
{
CoreAISettings.ResetOverrides();
}
#region SendPlayerMessageAsync Tests
[Test]
public async Task SendPlayerMessageAsync_EmptyMessage_ReturnsError()
{
StubLlmClient llm = new("response");
StubPromptProvider prompts = new("You are a test bot.");
InGameLlmChatService service = new(llm, prompts, 24);
LlmCompletionResult result = await service.SendPlayerMessageAsync("");
Assert.IsFalse(result.Ok);
Assert.AreEqual("empty message", result.Error);
Assert.AreEqual(0, llm.CallCount, "LLM should not be called for empty message");
}
[Test]
public async Task SendPlayerMessageAsync_WhitespaceMessage_ReturnsError()
{
StubLlmClient llm = new("response");
StubPromptProvider prompts = new("You are a test bot.");
InGameLlmChatService service = new(llm, prompts);
LlmCompletionResult result = await service.SendPlayerMessageAsync(" ");
Assert.IsFalse(result.Ok);
}
[Test]
public async Task SendPlayerMessageAsync_ValidMessage_CallsLlm()
{
StubLlmClient llm = new("Hello, player!");
StubPromptProvider prompts = new("You are a test bot.");
InGameLlmChatService service = new(llm, prompts);
LlmCompletionResult result = await service.SendPlayerMessageAsync("Hi");
Assert.IsTrue(result.Ok);
Assert.AreEqual("Hello, player!", result.Content);
Assert.AreEqual(1, llm.CallCount);
}
[Test]
public async Task SendPlayerMessageAsync_TracksHistoryPairCount()
{
StubLlmClient llm = new("reply");
StubPromptProvider prompts = new("system");
InGameLlmChatService service = new(llm, prompts);
Assert.AreEqual(0, service.HistoryPairCount);
await service.SendPlayerMessageAsync("msg1");
Assert.AreEqual(1, service.HistoryPairCount);
await service.SendPlayerMessageAsync("msg2");
Assert.AreEqual(2, service.HistoryPairCount);
}
[Test]
public async Task SendPlayerMessageAsync_IncludesHistoryInRequest()
{
StubLlmClient llm = new("reply");
StubPromptProvider prompts = new("system");
InGameLlmChatService service = new(llm, prompts);
await service.SendPlayerMessageAsync("first");
await service.SendPlayerMessageAsync("second");
// Второй запрос должен содержать историю (2 предыдущих + 1 новый = 3 сообщения)
Assert.AreEqual(3, llm.LastChatHistoryCount);
}
#endregion
#region ClearHistory Tests
[Test]
public async Task ClearHistory_ResetsHistoryPairCount()
{
StubLlmClient llm = new("reply");
StubPromptProvider prompts = new("system");
InGameLlmChatService service = new(llm, prompts);
await service.SendPlayerMessageAsync("msg1");
await service.SendPlayerMessageAsync("msg2");
Assert.AreEqual(2, service.HistoryPairCount);
service.ClearHistory();
Assert.AreEqual(0, service.HistoryPairCount);
}
[Test]
public async Task ClearHistory_NextRequestHasNoHistory()
{
StubLlmClient llm = new("reply");
StubPromptProvider prompts = new("system");
InGameLlmChatService service = new(llm, prompts);
await service.SendPlayerMessageAsync("msg1");
service.ClearHistory();
await service.SendPlayerMessageAsync("msg2");
// После clear — только 1 сообщение (новый user message)
Assert.AreEqual(1, llm.LastChatHistoryCount);
}
#endregion
#region MaxMessages Trimming Tests
[Test]
public async Task HistoryTrimming_TrimsOldestPairsWhenOverLimit()
{
StubLlmClient llm = new("reply");
StubPromptProvider prompts = new("system");
// maxMessages=4 → максимум 2 пары (user+assistant)
InGameLlmChatService service = new(llm, prompts, 4);
await service.SendPlayerMessageAsync("msg1");
await service.SendPlayerMessageAsync("msg2");
await service.SendPlayerMessageAsync("msg3"); // должна вытеснить msg1
Assert.AreEqual(2, service.HistoryPairCount, "Should keep only 2 pairs after trimming");
}
#endregion
#region Rate Limiter Tests
[Test]
public async Task RateLimit_ExceededInWindow_ReturnsRateLimitedError()
{
StubLlmClient llm = new("reply");
StubPromptProvider prompts = new("system");
// Лимит 2 запроса в окне 60 секунд
InGameLlmChatService service = new(llm, prompts, 24,
2,
60);
LlmCompletionResult r1 = await service.SendPlayerMessageAsync("msg1");
LlmCompletionResult r2 = await service.SendPlayerMessageAsync("msg2");
LlmCompletionResult r3 = await service.SendPlayerMessageAsync("msg3");
Assert.IsTrue(r1.Ok);
Assert.IsTrue(r2.Ok);
Assert.IsFalse(r3.Ok, "Третий запрос должен быть отклонён rate limiter'ом");
StringAssert.StartsWith("rate_limited", r3.Error,
"Ошибка должна содержать 'rate_limited' префикс");
Assert.AreEqual(2, llm.CallCount,
"LLM не должен вызываться при срабатывании rate limiter'а");
}
[Test]
public async Task RateLimit_ZeroLimit_DisablesLimiter()
{
StubLlmClient llm = new("reply");
StubPromptProvider prompts = new("system");
InGameLlmChatService service = new(llm, prompts, 24,
0,
60);
for (int i = 0; i < 20; i++)
{
LlmCompletionResult r = await service.SendPlayerMessageAsync("msg" + i);
Assert.IsTrue(r.Ok, $"Запрос {i} должен пройти, когда лимит = 0");
}
Assert.AreEqual(20, llm.CallCount);
}
[Test]
public async Task RateLimit_RejectedRequest_DoesNotAddToHistory()
{
StubLlmClient llm = new("reply");
StubPromptProvider prompts = new("system");
InGameLlmChatService service = new(llm, prompts, 24,
1,
60);
await service.SendPlayerMessageAsync("first");
Assert.AreEqual(1, service.HistoryPairCount);
LlmCompletionResult rejected = await service.SendPlayerMessageAsync("second");
Assert.IsFalse(rejected.Ok);
// История не должна расти, т.к. второй запрос отклонён
Assert.AreEqual(1, service.HistoryPairCount,
"Отклонённый rate limiter'ом запрос не должен попадать в историю");
}
[Test]
public async Task RateLimit_ShortWindow_SlidesAndUnblocks()
{
StubLlmClient llm = new("reply");
StubPromptProvider prompts = new("system");
// 1 запрос в окне 1 секунда — слишком жёстко, но для теста скользящего окна достаточно
InGameLlmChatService service = new(llm, prompts, 24,
1,
1);
LlmCompletionResult first = await service.SendPlayerMessageAsync("msg1");
LlmCompletionResult blocked = await service.SendPlayerMessageAsync("msg2");
Assert.IsTrue(first.Ok);
Assert.IsFalse(blocked.Ok);
// Ждём больше окна, чтобы timestamp выпал из sliding window
await Task.Delay(1200);
LlmCompletionResult allowed = await service.SendPlayerMessageAsync("msg3");
Assert.IsTrue(allowed.Ok, "После истечения окна запрос снова проходит");
}
#endregion
#region System Prompt Tests
[Test]
public async Task SystemPrompt_UsesProviderPrompt()
{
StubLlmClient llm = new("reply");
StubPromptProvider prompts = new("Custom system prompt");
InGameLlmChatService service = new(llm, prompts);
await service.SendPlayerMessageAsync("hello");
Assert.AreEqual("Custom system prompt", llm.LastSystemPrompt);
}
[Test]
public async Task SystemPrompt_FallsBackToDefault_WhenProviderReturnsNull()
{
StubLlmClient llm = new("reply");
StubPromptProvider prompts = new(null);
InGameLlmChatService service = new(llm, prompts);
await service.SendPlayerMessageAsync("hello");
Assert.AreEqual("You are a helpful in-game assistant.", llm.LastSystemPrompt);
}
#endregion
#region Test Helpers
private sealed class StubLlmClient : ILlmClient
{
private readonly string _response;
public int CallCount;
public string LastSystemPrompt;
public int LastChatHistoryCount;
public StubLlmClient(string response)
{
_response = response;
}
public Task<LlmCompletionResult> CompleteAsync(
LlmCompletionRequest request,
CancellationToken cancellationToken = default)
{
CallCount++;
LastSystemPrompt = request.SystemPrompt;
LastChatHistoryCount = request.ChatHistory?.Count ?? 0;
return Task.FromResult(new LlmCompletionResult
{
Ok = true,
Content = _response
});
}
}
private sealed class StubPromptProvider : IAgentSystemPromptProvider
{
private readonly string _prompt;
public StubPromptProvider(string prompt)
{
_prompt = prompt;
}
public bool TryGetSystemPrompt(string roleId, out string prompt)
{
prompt = _prompt;
return !string.IsNullOrWhiteSpace(_prompt);
}
}
#endregion
}
}