What it is: binds one RpgCharacter stat to a UnityEvent.
Use it for UI and NoCode when you need to display or react to Strength, Defense, FireResist, or a custom stat.
| Field | Purpose |
|---|---|
_character |
Source RpgCharacter; if empty, searches parents |
_statId |
Preset or custom ID |
_onValue |
Event with the current stat value |
_statId = Strength, _onValue -> SetText.SetFloat.
For conditions use RpgConditionAdapter.StatAtLeast / StatBelow.