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Tools

Tools is the broadest utility area of the package: inventory, movement, pooling, dialogue, input, time, manager helpers, and scene-level utility components.

Recommended entry points

Submodule index

Submodule What it covers Docs
Components Counters, health, loot, typewriter, attack helpers Components/README.md
Dialogue Dialogue controller, data, and UI binding Dialogue/README.md
Input Mouse, swipe, multi-key, and click-related helpers Input/README.md
Inventory Inventory runtime, pickups, drops, and UI binding Inventory/README.md
InteractableObject Click/hover interactions and 2D or 3D physics events InteractableObject/README.md
Managers Bootstrap, event manager, singleton patterns Managers/README.md
Move Player movement, follow, camera, cursor, movement toolkit Move/README.md
Physics Explosions, impulse zones, and magnetic fields Physics/README.md
Random Weighted random selection and chance-oriented helpers Random/README.md
Spawner Spawners, despawners, and pool workflows Spawner/README.md
Text Text and time formatting helpers for UI Text/README.md
Time Timers, timer objects, and milestone-style workflows Time/README.md
View Visual state and billboard-style presentation helpers View/README.md
Debug FPS and error logging helpers Debug/README.md
Draw Drawing and visual debug helpers Draw/README.md
FakeLeaderboard Mock leaderboard UI helpers FakeLeaderboard/README.md
Other Miscellaneous helpers and integrations Other/README.md

Runtime, Editor, and Deprecated Areas

  • Runtime: user-facing scene/runtime components live under Assets/Neoxider/Scripts/Tools/* and are split by asmdef-backed submodule.
  • Editor tools: windows and inspectors live under Assets/Neoxider/Editor/Tools/* and must not be referenced by runtime asmdefs.
  • Deprecated / compatibility: old AttackSystem and AiNavigation remain for compatibility. New projects should use Rpg and NPC.

For the full Russian index, see ../../Docs/Tools/README.md.