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65 lines (51 loc) · 1.58 KB
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[package]
name = "bevy_water"
version = "0.18.1"
edition = "2021"
authors = ["Robert G. Jakabosky <rjakabosky+neopallium@neoawareness.com>"]
license = "MIT OR Apache-2.0"
description = "Dynamic ocean material for Bevy."
keywords = ["water", "ocean", "waves", "bevy"]
repository = "https://github.com/Neopallium/bevy_water"
homepage = "https://github.com/Neopallium/bevy_water"
exclude = [
"examples/*",
"showcase.webp",
"assets/models/*",
"assets/textures/*",
"assets/environment_maps/*",
]
[features]
default = ["webgl2", "embed_shaders", "depth_prepass", "image_utils"]
# Enable Bevy Easings support.
easings = ["bevy_easings"]
# Embed the shaders at compile-time.
embed_shaders = []
# file/embed watcher
file_watcher = ["bevy/file_watcher", "bevy/embedded_watcher"]
# Enable inspector in examples.
inspector = ["bevy-inspector-egui"]
# Enable debug lines in examples.
debug = []
# Enable bevy atmosphere support in the examples.
atmosphere = []
# Enable Screen Space Reflections support.
ssr = ["depth_prepass"]
# Enable DepthPrepass in examples.
depth_prepass = []
# Include ImageUtils
image_utils = ["bevy/jpeg", "bevy/bevy_log"]
# Select WebGL2 or WebGPU support.
# Use webgl2 for native builds (non-wasm).
webgl2 = ["bevy/webgl2"]
webgpu = ["bevy/webgpu"]
[dependencies]
bevy = { version = "0.18.0", default-features = false, features = [
"bevy_asset",
"bevy_render",
"bevy_pbr",
] }
bevy_easings = { version = "0.18", optional = true }
bevy-inspector-egui = { version = "0.36", optional = true }
[dev-dependencies]
bevy = { version = "0.18.0", features = ["3d", "free_camera"] }