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Support terrain heightmap in WaterMaterial. #21

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@Neopallium

Having access to a terrain heightmap would allow:

  1. Nicer waves on shorelines/beaches.
  2. Breaking waves (Surfing?).
  3. Water color based on depth. (Done via DepthPass support). Water depth color is relative to the viewer, so needs the view depth texture.
  4. Waves breaking against cliff faces.

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