A C++ source that could easily be ported is e.g. available as part of the Houdini Ocean Toolkit here:
https://github.com/eloop/hot
A nice property of this algorithm is that it outputs parameters that can be used to drive foam (shading) and spray (particles).
A C++ source that could easily be ported is e.g. available as part of the Houdini Ocean Toolkit here:
https://github.com/eloop/hot
A nice property of this algorithm is that it outputs parameters that can be used to drive foam (shading) and spray (particles).