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* Fix demoui smoother buttons being unreactive (#1842)
* Fix demoui smoother buttons being unreactive
* Fix wrong budget group
* Refactor
Improve code readability
* Server side second auto record command (#1855)
* working
* fix
* delay game_end to end of round
* not every comp game should necessarily be recorded
* rainfix
* Fix spec_next/prev not skipping dead players (#1856)
Fix a case where in server demos, spec_next/spec_prev does not correctly skip dead players.
* DebugDrawLine grenade trails for spectators and practicing (#1852)
* working using debugdralines
* clamp and float and stuff
* Fix env_sun being hidden when under the centre of view (#1839)
* Changing cl_neo_squad_hud_avatar_size updates star texture sizes immediately, also cl_neo_hud_centre convars (#1829)
* init
* also solve the woldpos marker centre sizes not updating automatically
* le epic linux fail
* maybe inline breaking it
* center -> centre, GetFloat, f
* HLTV Changes for a smoother demo watching experience (#1845)
* init
* cl_observercrosshair is only for roaming observer crosshair
* makes most of the new spectate commands work in hltv
* fix beacons too
* view offsets, userid to entindex properly
* neobotmanager ignore sourcetv, fix rest spectate commands
* crosshair assert when spectating dead players
* float, call spectateChecks function
* gpGlobals->maxClients
* nits plus quick fixes plus viewmodel is really dark in stvdemos which i only now noticed
* don't move lighting origin of weapons attached to players
* should probably define this string somewhere else at this point
* revert changes to hud_crosshair trying to be smart about cl_observercrosshair
* Update src/game/shared/neo/neo_gamerules.cpp
Co-authored-by: DESTROYGIRL <toddlodyte44@outlook.com>
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Co-authored-by: DESTROYGIRL <toddlodyte44@outlook.com>
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Co-authored-by: Rainyan <Rainyan@users.noreply.github.com>
Co-authored-by: DESTROYGIRL <toddlodyte44@outlook.com>
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