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opt iOS opengl es logic #102

opt iOS opengl es logic

opt iOS opengl es logic #102

Workflow file for this run

name: CMake
on:
push:
branches: [ "main", "develop"]
pull_request:
branches: [ "main" ]
jobs:
test-build:
name: "build"
runs-on: macos-latest
# The CMake configure and build commands are platform agnostic and should work equally well on Windows or Mac.
# You can convert this to a matrix build if you need cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
strategy:
fail-fast: false
matrix:
config:
- {
build_type: "Debug",
}
steps:
- uses: actions/checkout@v3
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{ matrix.config.build_type }}
- name: Test
working-directory: ${{github.workspace}}/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C ${{env.BUILD_TYPE}} --verbose