-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathserver.js
More file actions
661 lines (590 loc) · 21 KB
/
server.js
File metadata and controls
661 lines (590 loc) · 21 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
// ========================================
// Dependencies
// ========================================
const express = require("express");
const { Server } = require("socket.io");
const http = require("http");
const rateLimit = require("express-rate-limit");
const helmet = require("helmet");
require("dotenv").config();
const fs = require("fs");
const path = require("path");
const { RateLimiterMemory } = require('rate-limiter-flexible');
// ========================================
// Global Variables
// ========================================
const playerPoints = {
// Format: { 'roomCode': { 'deviceId': points } }
};
// ========================================
// Server Configuration
// ========================================
// Rate Limiter Setup
const limiter = rateLimit({
windowMs: 1 * 60 * 1000, // 1 Minute
max: 500, // Request limit per IP
});
const rateLimiter = new RateLimiterMemory({
points: 30, // Number of allowed events
duration: 10, // per 10 seconds
});
// Express Setup
const app = express();
const server = http.createServer(app);
// ========================================
// Middleware Configuration
// ========================================
app.use(limiter);
app.use(
helmet({
contentSecurityPolicy: {
directives: {
defaultSrc: ["'self'"], // Only resources from own domain
scriptSrc: ["'self'", "'unsafe-inline'"], // JavaScript sources
styleSrc: ["'self'", "'unsafe-inline'"], // CSS sources
imgSrc: ["'self'", "data:", "https:"], // Image sources
connectSrc: ["'self'", "wss:", "ws:"], // WebSocket connections
},
},
})
);
app.use(express.static("public"));
// ========================================
// Server Port and Environment
// ========================================
const PORT = process.env.PORT || 10000;
const NODE_ENV = process.env.NODE_ENV || "development";
// Socket.io Setup
const io = new Server(server, {
cors: {
origin: process.env.CORS_ORIGIN || "*",
methods: ["GET", "POST"],
},
});
// ========================================
// Error Handling
// ========================================
process.on("uncaughtException", (error) => {
console.error("Uncaught Exception:", error);
});
process.on("unhandledRejection", (error) => {
console.error("Unhandled Rejection:", error);
});
// ========================================
// Random Names Setup
// ========================================
let randomNames = [];
try {
const namesData = fs.readFileSync(
path.join(__dirname, "public/assets/data/random-names.json")
);
randomNames = JSON.parse(namesData).names;
} catch (error) {
console.error("Error loading random names:", error);
randomNames = ["Player"]; // Fallback
}
function getRandomName() {
return randomNames[Math.floor(Math.random() * randomNames.length)];
}
// ========================================
// Room Management
// ========================================
const rooms = {};
function generateRoomCode() {
return Math.random().toString(36).substring(2, 8).toUpperCase();
}
function cleanupRooms() {
for (const roomCode in rooms) {
const room = rooms[roomCode];
// If room is already scheduled for deletion, skip it
if(room.pendingDeletion) continue;
// Check if host is still connected
if (!io.sockets.adapter.rooms.get(roomCode)?.has(room.host)) {
deleteRoom(roomCode);
continue;
}
// Check if there are still players in the room
const connectedClients = io.sockets.adapter.rooms.get(roomCode)?.size || 0;
if (connectedClients === 0) {
deleteRoom(roomCode);
}
}
}
// Regular cleanup
setInterval(cleanupRooms, 30 * 60 * 1000); // Every 30 minutes
function deleteRoom(roomCode) {
console.log(`Deleting room ${roomCode}`);
io.to(roomCode).emit("room-closed");
if (playerPoints[roomCode]) {
delete playerPoints[roomCode];
console.log(`Points cache cleared for room ${roomCode}`);
}
delete rooms[roomCode];
}
// Validation for JS
function validateGamemaster(socket, roomCode) {
return rooms[roomCode] && rooms[roomCode].host === socket.id;
}
function validatePlayer(socket, roomCode) {
return rooms[roomCode] && rooms[roomCode].players[socket.id] && rooms[roomCode].host !== socket.id;
}
function startRoomTimer(roomCode) {
const INACTIVE_TIMEOUT = 2 * 60 * 60 * 1000; // 2 hours
setTimeout(() => {
if (rooms[roomCode]) {
const connectedClients =
io.sockets.adapter.rooms.get(roomCode)?.size || 0;
if (connectedClients === 0) {
deleteRoom(roomCode);
}
}
}, INACTIVE_TIMEOUT);
}
// ========================================
// Socket.IO Event Handlers
// ========================================
io.on("connection", (socket) => {
// Rate Limiting for all events
socket.use(async (_, next) => {
try {
await rateLimiter.consume(socket.id);
next();
} catch (error) {
next(new Error('Rate limit exceeded'));
}
});
// ----------------------------------------
// Room Creation and Joining
// ----------------------------------------
socket.on("create-room", (data) => {
try {
const { playerName, avatarId, deviceId, forceCreate } = data;
if (!playerName?.trim()) {
throw new Error("Invalid player name");
}
if (!deviceId) {
throw new Error("Device ID is required to create a room.");
}
// If user wants to create a new room, delete any old, pending-deletion room first.
if (forceCreate) {
for (const rCode in rooms) {
if (rooms[rCode].hostDeviceId === deviceId) {
console.log(`Force create: Deleting old room ${rCode} for deviceId ${deviceId}`);
if (rooms[rCode].deletionTimeout) {
clearTimeout(rooms[rCode].deletionTimeout);
}
deleteRoom(rCode);
break; // Found and deleted, no need to search further.
}
}
}
// --- Rejoin Logic (only if not forcing create) ---
if (!forceCreate) {
for (const rCode in rooms) {
const room = rooms[rCode];
if (room.hostDeviceId === deviceId && room.pendingDeletion) {
console.log(`Gamemaster with deviceId ${deviceId} is rejoining room ${rCode}`);
// Cancel deletion timer
clearTimeout(room.deletionTimeout);
room.deletionTimeout = null;
room.pendingDeletion = false;
// Find old host player object and remove it
let oldHostId = null;
for (const pId in room.players) {
if (room.players[pId].isHost) {
oldHostId = pId;
break;
}
}
if (oldHostId) {
delete room.players[oldHostId];
}
// Update host socket ID and add new player object
room.host = socket.id;
room.players[socket.id] = {
id: socket.id,
name: playerName.trim(),
points: 0,
isHost: true,
avatarId: avatarId,
deviceId: deviceId,
};
socket.join(rCode);
socket.emit("room-created", { roomCode: rCode });
io.to(rCode).emit('gamemaster-rejoined');
io.to(rCode).emit("player-list-update", room.players);
// Send current state to the rejoining host
socket.emit("notes-update", room.notes);
socket.emit("gamemaster-note-update", { text: room.gamemasterNote });
console.log(`Gamemaster ${playerName} successfully rejoined room ${rCode}`);
return; // Exit after rejoining
}
}
}
// --- Original Create Room Logic ---
const roomCode = generateRoomCode();
console.log(`Creating new room with code: ${roomCode} for deviceId: ${deviceId}`);
rooms[roomCode] = {
host: socket.id,
hostDeviceId: deviceId, // Store host device ID
players: {},
buzzerActive: true,
notes: {},
gamemasterNote: "",
createdAt: Date.now(),
timer: { active: false, endTime: null, duration: 0 },
lockedAnswers: new Set(),
pendingDeletion: false, // Initial state
deletionTimeout: null, // Initial state
};
// Add host to the players list
rooms[roomCode].players[socket.id] = {
id: socket.id,
name: playerName.trim(),
points: 0,
isHost: true,
avatarId: avatarId,
deviceId: deviceId,
};
socket.join(roomCode);
socket.emit("room-created", { roomCode });
startRoomTimer(roomCode); // This is the 2h inactivity timer
console.log(`Room ${roomCode} created by ${playerName}`);
} catch (error) {
socket.emit("room-error", error.message);
console.error("Room creation error:", error);
}
});
socket.on("join-room", (data) => {
try {
const roomCode = data.roomCode.replace(/\s/g, "");
console.log("Join attempt for room:", roomCode);
console.log("Available rooms:", Object.keys(rooms));
if (!roomCode) {
throw new Error("Invalid room code");
}
const room = rooms[roomCode];
if (!room || room.pendingDeletion) {
throw new Error("Room does not exist or is closing.");
}
const playerCount = Object.values(room.players).filter(p => !p.isHost).length;
if (playerCount >= 12) {
throw new Error("Room is full (max 12 players)");
}
const playerName = data.playerName?.trim()
? data.playerName.trim()
: getRandomName();
room.players[socket.id] = {
id: socket.id,
name: playerName,
points: playerPoints[roomCode]?.[data.deviceId] || 0,
isHost: false,
avatarId: data.avatarId,
deviceId: data.deviceId,
};
socket.emit("join-success", { roomCode: roomCode });
room.notes[socket.id] = {
text: "",
playerName: playerName,
locked: false,
};
socket.join(roomCode);
io.to(roomCode).emit("player-list-update", room.players);
socket.emit("gamemaster-note-update", { text: room.gamemasterNote });
io.to(room.host).emit("notes-update", room.notes);
console.log(`Player ${playerName} joined room ${roomCode}`);
} catch (error) {
socket.emit("room-error", error.message);
console.error("Join room error:", error);
}
});
// ----------------------------------------
// Answer Locking Handlers
// ----------------------------------------
socket.on("lock-player-answer", (data) => {
console.log("Received lock answer:", data);
try {
if (!validatePlayer(socket, data.roomCode)) {
socket.emit("room-error", "Unauthorized: Only players can lock their answers");
return;
}
const room = rooms[data.roomCode];
room.lockedAnswers.add(socket.id);
if (room.notes[socket.id]) {
room.notes[socket.id].locked = true;
}
io.to(data.roomCode).emit("player-answer-locked", { playerId: socket.id });
io.to(room.host).emit("notes-update", room.notes);
} catch (error) {
console.error("Lock answer error:", error);
}
});
socket.on("lock-all-answers", (data) => {
try {
if (!validateGamemaster(socket, data.roomCode)) {
socket.emit("room-error", "Unauthorized: Only gamemaster can lock all answers");
return;
}
const room = rooms[data.roomCode];
Object.keys(room.players).forEach((playerId) => {
if (playerId !== room.host) {
room.lockedAnswers.add(playerId);
if (room.notes[playerId]) {
room.notes[playerId].locked = true;
}
}
});
io.to(data.roomCode).emit("all-answers-locked");
io.to(room.host).emit("notes-update", room.notes);
} catch (error) {
console.error("Lock all answers error:", error);
}
});
socket.on("unlock-all-answers", (data) => {
try {
if (!validateGamemaster(socket, data.roomCode)) {
socket.emit("room-error", "Unauthorized: Only gamemaster can unlock answers");
return;
}
const room = rooms[data.roomCode];
room.lockedAnswers.clear();
Object.keys(room.notes).forEach((playerId) => {
if (room.notes[playerId]) {
room.notes[playerId].locked = false;
}
});
io.to(data.roomCode).emit("all-answers-unlocked");
io.to(room.host).emit("notes-update", room.notes);
} catch (error) {
console.error("Unlock all answers error:", error);
}
});
socket.on("clear-all-notes", (data) => {
try {
if (!validateGamemaster(socket, data.roomCode)) {
socket.emit("room-error", "Unauthorized: Only the gamemaster can clear all notes.");
return;
}
const room = rooms[data.roomCode];
if (room && room.notes) {
Object.keys(room.notes).forEach((playerId) => {
if (room.notes[playerId]) {
room.notes[playerId].text = "";
}
});
io.to(room.host).emit("notes-update", room.notes);
}
} catch (error) {
console.error("Clear all notes error:", error);
}
});
// ----------------------------------------
// Note Update Handlers
// ----------------------------------------
socket.on("update-note", (data) => {
console.log("Received note update:", data);
try {
if (!validatePlayer(socket, data.roomCode)) {
socket.emit("room-error", "Unauthorized: Only players can update notes");
return;
}
const room = rooms[data.roomCode];
const playerName = room.notes[socket.id].playerName;
room.notes[socket.id] = {
text: data.text,
playerName: playerName,
};
io.to(room.host).emit("notes-update", room.notes);
} catch (error) {
console.error("Note update error:", error);
}
});
socket.on("update-gamemaster-note", (data) => {
try {
if (!validateGamemaster(socket, data.roomCode)) {
socket.emit("room-error", "Unauthorized: Only gamemaster can update gamemaster notes");
return;
}
const room = rooms[data.roomCode];
room.gamemasterNote = data.text;
io.to(data.roomCode).emit("gamemaster-note-update", { text: data.text });
} catch (error) {
console.error("Gamemaster note update error:", error);
}
});
// ----------------------------------------
// Buzzer Handlers
// ----------------------------------------
socket.on("press-buzzer", (data) => {
console.log("Received buzzer press:", data);
try {
if (!validatePlayer(socket, data.roomCode)) {
socket.emit("room-error", "Unauthorized: Only players can press the buzzer");
return;
}
const room = rooms[data.roomCode];
if (room && room.buzzerActive) {
room.buzzerActive = false;
io.to(data.roomCode).emit("buzzer-pressed", {
playerId: socket.id,
playerName: room.players[socket.id].name,
});
}
} catch (error) {
console.error("Buzzer error:", error);
}
});
socket.on("release-buzzers", (data) => {
try {
if (!validateGamemaster(socket, data.roomCode)) {
socket.emit("room-error", "Unauthorized: Only gamemaster can release buzzers");
return;
}
const room = rooms[data.roomCode];
room.buzzerActive = true;
io.to(data.roomCode).emit("buzzers-released");
} catch (error) {
console.error("Release buzzers error:", error);
}
});
socket.on("lock-buzzers", (data) => {
try {
if (!validateGamemaster(socket, data.roomCode)) {
socket.emit("room-error", "Unauthorized: Only gamemaster can lock buzzers");
return;
}
const room = rooms[data.roomCode];
room.buzzerActive = false;
io.to(data.roomCode).emit("buzzers-locked");
} catch (error) {
console.error("Lock buzzers error:", error);
}
});
// ----------------------------------------
// Points and Timer Handlers
// ----------------------------------------
socket.on("update-points", (data) => {
try {
if (!validateGamemaster(socket, data.roomCode)) {
socket.emit("room-error", "Unauthorized: Only gamemaster can update points");
return;
}
const { roomCode, playerId, points } = data;
const room = rooms[roomCode];
if (room.players[playerId]) {
room.players[playerId].points += points;
const deviceId = room.players[playerId].deviceId;
if (deviceId) {
if (!playerPoints[roomCode]) {
playerPoints[roomCode] = {};
}
playerPoints[roomCode][deviceId] = room.players[playerId].points;
}
io.to(roomCode).emit("player-list-update", room.players);
}
} catch (error) {
console.error("Update points error:", error);
}
});
socket.on("start-timer", (data) => {
try {
if (!validateGamemaster(socket, data.roomCode)) {
socket.emit("room-error", "Unauthorized: Only gamemaster can start the timer");
return;
}
const { roomCode, duration } = data;
const room = rooms[roomCode];
io.to(roomCode).emit("timer-started", {
duration: duration,
});
} catch (error) {
console.error("Timer error:", error);
}
});
socket.on("reset-timer", (data) => {
try {
if (!validateGamemaster(socket, data.roomCode)) {
socket.emit("room-error", "Unauthorized: Only gamemaster can reset the timer");
return;
}
const { roomCode } = data;
const room = rooms[roomCode];
io.to(roomCode).emit("timer-reset");
} catch (error) {
console.error("Timer reset error:", error);
}
});
// ----------------------------------------
// Random Number Generator
// ----------------------------------------
socket.on("generate-number", (data) => {
try {
if (!validateGamemaster(socket, data.roomCode)) {
socket.emit("room-error", "Unauthorized: Only gamemaster can generate numbers");
return;
}
const room = rooms[data.roomCode];
const min = Math.ceil(data.min);
const max = Math.floor(data.max);
const randomNumber = Math.floor(Math.random() * (max - min + 1)) + min;
io.to(data.roomCode).emit("number-generated", { number: randomNumber, min: data.min, max: data.max });
} catch (error) {
console.error("Random number generation error:", error);
}
});
// ----------------------------------------
// Disconnection Handler
// ----------------------------------------
socket.on("disconnect", () => {
let roomCode = null;
let playerIsHost = false;
const socketId = socket.id;
// Find the room this socket was in
for (const code in rooms) {
if (rooms[code].players[socketId]) {
roomCode = code;
if (rooms[code].host === socketId) {
playerIsHost = true;
}
break;
}
}
if (!roomCode) {
console.log(`Disconnected client ${socketId} was not in any room.`);
return;
}
try {
const room = rooms[roomCode];
console.log(`Client ${socketId} disconnected from room ${roomCode}. Is host: ${playerIsHost}`);
// When the host disconnects
if (playerIsHost) {
// Only set timer if one isn't already running
if (!room.deletionTimeout) {
console.log(`Host of room ${roomCode} disconnected. Starting 5-minute deletion timer.`);
room.pendingDeletion = true;
io.to(roomCode).emit('gamemaster-disconnected');
room.deletionTimeout = setTimeout(() => {
console.log(`5-minute timer expired for room ${roomCode}. Deleting room.`);
deleteRoom(roomCode);
}, 300000); // 5 minutes
}
} else { // When a player disconnects
console.log(`Player ${room.players[socketId]?.name} left room ${roomCode}`);
delete room.notes[socketId];
delete room.players[socketId];
io.to(roomCode).emit("player-list-update", room.players);
if (room.host) { // Check if host still exists
io.to(room.host).emit("notes-update", room.notes);
}
}
} catch (error) {
console.error("Disconnect error:", error);
}
});
});
// ========================================
// Server Startup
// ========================================
server.listen(PORT, () => {
console.log(`Server running on port ${PORT} in ${NODE_ENV} mode`);
});