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Gecko code pf->damage #12

@Athkore

Description

@Athkore

The frame when the game connects a hitbox, the character who gets hit have the pf->damage flag set for one frame before getting removed.
While the pf->damage flag is set, all inputs for a character are ignored leading to KNJ not activating if input that frame.
Allow for input to not be ignored when the pf->damage flag is set, if possible only when already in a combo, cause otherwise sidestep could be possible one more frame than currently.

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