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#include <cuda_runtime.h>
#include <mutex>
#include "Cache.h"
#include "CudaDeviceInterface.h"
#include "FFMPEGCommon.h"
#include "StableABICompat.h"
#include "ValidationUtils.h"
extern "C" {
#include <libavutil/hwcontext_cuda.h>
#include <libavutil/pixdesc.h>
}
namespace facebook::torchcodec {
namespace {
static bool g_cuda = register_device_interface(
DeviceInterfaceKey(kStableCUDA, /*variant=*/"ffmpeg"),
[](const StableDevice& device) { return new CudaDeviceInterface(device); });
// We reuse cuda contexts across VideoDeoder instances. This is because
// creating a cuda context is expensive. The cache mechanism is as follows:
// 1. There is a cache of size MAX_CONTEXTS_PER_GPU_IN_CACHE cuda contexts for
// each GPU.
// 2. When we destroy a SingleStreamDecoder instance we release the cuda context
// to
// the cache if the cache is not full.
// 3. When we create a SingleStreamDecoder instance we try to get a cuda context
// from
// the cache. If the cache is empty we create a new cuda context.
// Set to -1 to have an infinitely sized cache. Set it to 0 to disable caching.
// Set to a positive number to have a cache of that size.
const int MAX_CONTEXTS_PER_GPU_IN_CACHE = -1;
PerGpuCache<AVBufferRef, Deleterp<AVBufferRef, void, av_buffer_unref>>
g_cached_hw_device_ctxs(MAX_CUDA_GPUS, MAX_CONTEXTS_PER_GPU_IN_CACHE);
int get_flags_av_hardware_device_context_create() {
// 58.26.100 introduced the concept of reusing the existing cuda context
// which is much faster and lower memory than creating a new cuda context.
#if LIBAVUTIL_VERSION_INT >= AV_VERSION_INT(58, 26, 100)
return AV_CUDA_USE_CURRENT_CONTEXT;
#else
return 0;
#endif
}
UniqueAVBufferRef get_hardware_device_context(const StableDevice& device) {
enum AVHWDeviceType type = av_hwdevice_find_type_by_name("cuda");
STD_TORCH_CHECK(type != AV_HWDEVICE_TYPE_NONE, "Failed to find cuda device");
int device_index = get_device_index(device);
UniqueAVBufferRef hardware_device_ctx = g_cached_hw_device_ctxs.get(device);
if (hardware_device_ctx) {
return hardware_device_ctx;
}
// Create hardware device context
StableDeviceGuard device_guard(device.index());
// We set the device because we may be called from a different thread than
// the one that initialized the cuda context.
STD_TORCH_CHECK(
cudaSetDevice(device_index) == cudaSuccess, "Failed to set CUDA device");
AVBufferRef* hardware_device_ctx_raw = nullptr;
std::string device_ordinal = std::to_string(device_index);
int err = av_hwdevice_ctx_create(
&hardware_device_ctx_raw,
type,
device_ordinal.c_str(),
nullptr,
get_flags_av_hardware_device_context_create());
if (err < 0) {
/* clang-format off */
STD_TORCH_CHECK(
false,
"Failed to create specified HW device. This typically happens when ",
"your installed FFmpeg doesn't support CUDA (see ",
"https://github.com/pytorch/torchcodec#installing-cuda-enabled-torchcodec",
"). FFmpeg error: ", get_ffmpeg_error_string_from_error_code(err));
/* clang-format on */
}
return UniqueAVBufferRef(hardware_device_ctx_raw);
}
} // namespace
CudaDeviceInterface::CudaDeviceInterface(const StableDevice& device)
: DeviceInterface(device) {
STD_TORCH_CHECK(g_cuda, "CudaDeviceInterface was not registered!");
STD_TORCH_CHECK(
device_.type() == kStableCUDA, "Unsupported device: must be CUDA");
// Resolve unspecified device index (-1) to the actual current CUDA device.
device_.set_index(get_device_index(device_));
initialize_cuda_context_with_pytorch(device_);
hardware_device_ctx_ = get_hardware_device_context(device_);
}
CudaDeviceInterface::~CudaDeviceInterface() {
if (hardware_device_ctx_) {
g_cached_hw_device_ctxs.add_if_cache_has_capacity(
device_, std::move(hardware_device_ctx_));
}
}
void CudaDeviceInterface::initialize(
const SharedAVCodecContext& codec_context) {
codec_context_ = codec_context;
}
void CudaDeviceInterface::initialize_video_decoding(
const AVStream* av_stream,
const UniqueDecodingAVFormatContext& av_format_ctx,
[[maybe_unused]] const VideoStreamOptions& video_stream_options) {
STD_TORCH_CHECK(av_stream != nullptr, "avStream is null");
time_base_ = av_stream->time_base;
cpu_interface_ = create_device_interface(kStableCPU);
STD_TORCH_CHECK(
cpu_interface_ != nullptr, "Failed to create CPU device interface");
cpu_interface_->initialize(codec_context_);
cpu_interface_->initialize_video(
av_stream,
av_format_ctx,
VideoStreamOptions(),
{},
/*resizedOutputDims=*/std::nullopt);
}
void CudaDeviceInterface::initialize_color_conversion(
const VideoStreamOptions& video_stream_options,
[[maybe_unused]] const std::vector<std::unique_ptr<Transform>>& transforms,
[[maybe_unused]] const std::optional<FrameDims>& resized_output_dims) {
video_stream_options_ = video_stream_options;
}
void CudaDeviceInterface::register_hardware_device_with_codec(
AVCodecContext* codec_context) {
STD_TORCH_CHECK(
hardware_device_ctx_, "Hardware device context has not been initialized");
STD_TORCH_CHECK(codec_context != nullptr, "codecContext is null");
codec_context->hw_device_ctx = av_buffer_ref(hardware_device_ctx_.get());
}
UniqueAVFrame CudaDeviceInterface::maybe_convert_av_frame_to_nv12_or_rgb24(
const AVFrame& av_frame) {
// We need FFmpeg filters to handle those conversion cases which are not
// directly implemented in CUDA or CPU device interface (in case of a
// fallback).
// Input frame is on CPU, we will just pass it to CPU device interface, so
// skipping filters context as CPU device interface will handle everything for
// us.
if (av_frame.format != AV_PIX_FMT_CUDA) {
return UniqueAVFrame{};
}
auto hw_frames_ctx =
reinterpret_cast<AVHWFramesContext*>(av_frame.hw_frames_ctx->data);
STD_TORCH_CHECK(
hw_frames_ctx != nullptr,
"The AVFrame does not have a hw_frames_ctx. "
"That's unexpected, please report this to the TorchCodec repo.");
AVPixelFormat actual_format = hw_frames_ctx->sw_format;
// If the frame is already in NV12 format, we don't need to do anything.
if (actual_format == AV_PIX_FMT_NV12) {
return UniqueAVFrame{};
}
AVPixelFormat output_format;
std::stringstream filters;
unsigned version_int = avfilter_version();
if (version_int < AV_VERSION_INT(8, 0, 103)) {
// Color conversion support ('format=' option) was added to scale_cuda from
// n5.0. With the earlier version of ffmpeg we have no choice but use CPU
// filters. See:
// https://github.com/FFmpeg/FFmpeg/commit/62dc5df941f5e196164c151691e4274195523e95
output_format = AV_PIX_FMT_RGB24;
auto actual_format_name = av_get_pix_fmt_name(actual_format);
STD_TORCH_CHECK(
actual_format_name != nullptr,
"The actual format of a frame is unknown to FFmpeg. "
"That's unexpected, please report this to the TorchCodec repo.");
filters << "hwdownload,format=" << actual_format_name;
} else {
// Actual output color format will be set via filter options
output_format = AV_PIX_FMT_CUDA;
filters << "scale_cuda=format=nv12:interp_algo=bilinear";
}
enum AVPixelFormat frame_format =
static_cast<enum AVPixelFormat>(av_frame.format);
auto new_config = std::make_unique<FiltersConfig>(
av_frame.width,
av_frame.height,
frame_format,
av_frame.sample_aspect_ratio,
av_frame.width,
av_frame.height,
output_format,
filters.str(),
time_base_,
av_buffer_ref(av_frame.hw_frames_ctx));
if (!nv12_conversion_ || *nv12_conversion_config_ != *new_config) {
nv12_conversion_ =
std::make_unique<FilterGraph>(*new_config, video_stream_options_);
nv12_conversion_config_ = std::move(new_config);
}
auto filtered_av_frame = nv12_conversion_->convert(av_frame);
// If this check fails it means the frame wasn't
// reshaped to its expected dimensions by filtergraph.
STD_TORCH_CHECK(
(filtered_av_frame->width == nv12_conversion_config_->output_width) &&
(filtered_av_frame->height == nv12_conversion_config_->output_height),
"Expected frame from filter graph of ",
nv12_conversion_config_->output_width,
"x",
nv12_conversion_config_->output_height,
", got ",
filtered_av_frame->width,
"x",
filtered_av_frame->height);
return filtered_av_frame;
}
void CudaDeviceInterface::convert_av_frame_to_frame_output(
const AVFrame& input_av_frame,
FrameOutput& frame_output,
std::optional<torch::stable::Tensor> pre_allocated_output_tensor) {
validate_pre_allocated_tensor_shape(
pre_allocated_output_tensor,
FrameDims(input_av_frame.height, input_av_frame.width));
has_decoded_frame_ = true;
// All of our CUDA decoding assumes NV12 format. We handle non-NV12 formats by
// converting them to NV12.
UniqueAVFrame converted_av_frame =
maybe_convert_av_frame_to_nv12_or_rgb24(input_av_frame);
const AVFrame& av_frame =
converted_av_frame ? *converted_av_frame : input_av_frame;
if (av_frame.format != AV_PIX_FMT_CUDA) {
// The frame's format is AV_PIX_FMT_CUDA if and only if its content is on
// the GPU. In this branch, the frame is on the CPU. There are two possible
// reasons:
//
// 1. During maybeConvertAVFrameToNV12OrRGB24(), we had a non-NV12 format
// frame and we're on FFmpeg 4.4 or earlier. In such cases, we had to
// use CPU filters and we just converted the frame to RGB24.
// 2. This is what NVDEC gave us if it wasn't able to decode a frame, for
// whatever reason. Typically that happens if the video's encoder isn't
// supported by NVDEC.
//
// In both cases, we have a frame on the CPU. We send the frame back to the
// CUDA device when we're done.
enum AVPixelFormat frame_format =
static_cast<enum AVPixelFormat>(av_frame.format);
FrameOutput cpu_frame_output;
if (frame_format == AV_PIX_FMT_RGB24) {
// Reason 1 above. The frame is already in RGB24, we just need to convert
// it to a tensor.
cpu_frame_output.data = rgb_av_frame_to_tensor(av_frame);
} else {
// Reason 2 above. We need to do a full conversion which requires an
// actual CPU device.
cpu_interface_->convert_av_frame_to_frame_output(
av_frame, cpu_frame_output);
}
// Finally, we need to send the frame back to the GPU. Note that the
// pre-allocated tensor is on the GPU, so we can't send that to the CPU
// device interface. We copy it over here.
if (pre_allocated_output_tensor.has_value()) {
torch::stable::copy_(
pre_allocated_output_tensor.value(), cpu_frame_output.data);
frame_output.data = pre_allocated_output_tensor.value();
} else {
frame_output.data = torch::stable::to(cpu_frame_output.data, device_);
}
using_cpu_fallback_ = true;
return;
}
using_cpu_fallback_ = false;
// Above we checked that the AVFrame was on GPU, but that's not enough, we
// also need to check that the AVFrame is in AV_PIX_FMT_NV12 format (8 bits),
// because this is what our color conversion kernel expects. This SHOULD
// be enforced by our call to maybeConvertAVFrameToNV12OrRGB24() above.
STD_TORCH_CHECK(
av_frame.hw_frames_ctx != nullptr,
"The AVFrame does not have a hw_frames_ctx. This should never happen");
AVHWFramesContext* hw_frames_ctx =
reinterpret_cast<AVHWFramesContext*>(av_frame.hw_frames_ctx->data);
STD_TORCH_CHECK(
hw_frames_ctx != nullptr,
"The AVFrame does not have a valid hw_frames_ctx. This should never happen");
AVPixelFormat actual_format = hw_frames_ctx->sw_format;
STD_TORCH_CHECK(
actual_format == AV_PIX_FMT_NV12,
"The AVFrame is ",
(av_get_pix_fmt_name(actual_format) ? av_get_pix_fmt_name(actual_format)
: "unknown"),
", but we expected AV_PIX_FMT_NV12. "
"That's unexpected, please report this to the TorchCodec repo.");
// Figure out the NVDEC stream from the avFrame's hardware context.
// In reality, we know that this stream is hardcoded to be the default stream
// by FFmpeg:
// https://github.com/FFmpeg/FFmpeg/blob/66e40840d15b514f275ce3ce2a4bf72ec68c7311/libavutil/hwcontext_cuda.c#L387-L388
STD_TORCH_CHECK(
hw_frames_ctx->device_ctx != nullptr,
"The AVFrame's hw_frames_ctx does not have a device_ctx. ");
auto cuda_device_ctx =
static_cast<AVCUDADeviceContext*>(hw_frames_ctx->device_ctx->hwctx);
STD_TORCH_CHECK(cuda_device_ctx != nullptr, "The hardware context is null");
cudaStream_t nvdec_stream = // That's always the default stream. Sad.
cuda_device_ctx->stream;
frame_output.data = convert_yuv_frame_to_rgb(
av_frame,
device_,
nvdec_stream,
pre_allocated_output_tensor,
FrameDims(av_frame.height, av_frame.width),
/*isP016=*/false,
/*bitDepth=*/8,
cached_color_matrix_);
}
// inspired by https://github.com/FFmpeg/FFmpeg/commit/ad67ea9
// we have to do this because of an FFmpeg bug where hardware decoding is not
// appropriately set, so we just go off and find the matching codec for the CUDA
// device
std::optional<const AVCodec*> CudaDeviceInterface::find_codec(
const AVCodecID& codec_id,
bool is_decoder) {
void* i = nullptr;
const AVCodec* codec = nullptr;
while ((codec = av_codec_iterate(&i)) != nullptr) {
STD_TORCH_CHECK(
codec != nullptr,
"codec returned by av_codec_iterate should not be null");
if (is_decoder) {
if (codec->id != codec_id || !av_codec_is_decoder(codec)) {
continue;
}
} else {
if (codec->id != codec_id || !av_codec_is_encoder(codec)) {
continue;
}
}
const AVCodecHWConfig* config = nullptr;
for (int j = 0; (config = avcodec_get_hw_config(codec, j)) != nullptr;
++j) {
if (config->device_type == AV_HWDEVICE_TYPE_CUDA) {
return codec;
}
}
}
return std::nullopt;
}
std::string CudaDeviceInterface::get_details() {
// Note: for this interface specifically the fallback is only known after a
// frame has been decoded, not before: that's when FFmpeg decides to fallback,
// so we can't know earlier.
if (!has_decoded_frame_) {
return std::string(
"FFmpeg CUDA Device Interface. Fallback status unknown (no frames decoded).");
}
return std::string("FFmpeg CUDA Device Interface. Using ") +
(using_cpu_fallback_ ? "CPU fallback." : "NVDEC.");
}
// --------------------------------------------------------------------------
// Below are methods exclusive to video encoding:
// --------------------------------------------------------------------------
AVPixelFormat CudaDeviceInterface::get_encoding_pixel_format(
[[maybe_unused]] const AVCodec& av_codec,
const std::optional<std::string>& user_pixel_format) const {
STD_TORCH_CHECK(
!user_pixel_format.has_value(),
"Video encoding on GPU currently only supports the nv12 pixel format. "
"Do not set pixel_format to use nv12 by default.");
return CudaDeviceInterface::CUDA_ENCODING_PIXEL_FORMAT;
}
UniqueAVFrame CudaDeviceInterface::convert_tensor_to_av_frame_for_encoding(
const torch::stable::Tensor& tensor,
int frame_index,
AVCodecContext* codec_context) {
STD_TORCH_CHECK(
tensor.dim() == 3 && tensor.sizes()[0] == 3,
"Expected 3D RGB tensor (CHW format), got ",
tensor.dim(),
"D tensor");
STD_TORCH_CHECK(
tensor.device().type() == kStableCUDA,
"Expected tensor on CUDA device, got: ",
device_type_name(tensor.device().type()));
UniqueAVFrame av_frame(av_frame_alloc());
STD_TORCH_CHECK(av_frame != nullptr, "Failed to allocate AVFrame");
int height = static_cast<int>(tensor.sizes()[1]);
int width = static_cast<int>(tensor.sizes()[2]);
// TODO-VideoEncoder: (P1) Unify AVFrame creation with CPU method
av_frame->format = AV_PIX_FMT_CUDA;
av_frame->height = height;
av_frame->width = width;
av_frame->pts = frame_index;
// FFmpeg's av_hwframe_get_buffer is used to allocate memory on CUDA device.
// TODO-VideoEncoder: (P2) Consider using pytorch to allocate CUDA memory for
// efficiency
int ret =
av_hwframe_get_buffer(codec_context->hw_frames_ctx, av_frame.get(), 0);
STD_TORCH_CHECK(
ret >= 0,
"Failed to allocate hardware frame: ",
get_ffmpeg_error_string_from_error_code(ret));
STD_TORCH_CHECK(
av_frame != nullptr && av_frame->data[0] != nullptr,
"avFrame must be pre-allocated with CUDA memory");
// TODO VideoEncoder: Investigate ways to avoid this copy
torch::stable::Tensor hwc_frame =
torch::stable::contiguous(stable_permute(tensor, {1, 2, 0}));
float rgb_to_yuv_matrix[3][4];
compute_rgb_to_yuv_matrix(
codec_context->colorspace, codec_context->color_range, rgb_to_yuv_matrix);
cudaStream_t stream = get_current_cuda_stream(device_.index());
launch_rgb_to_nv12_kernel(
hwc_frame.const_data_ptr<uint8_t>(),
av_frame->data[0],
av_frame->data[1],
width,
height,
validate_int64_to_int(
hwc_frame.stride(0) * static_cast<int64_t>(hwc_frame.element_size()),
"rgbPitch"),
av_frame->linesize[0],
av_frame->linesize[1],
rgb_to_yuv_matrix,
stream);
av_frame->colorspace = codec_context->colorspace;
av_frame->color_range = codec_context->color_range;
return av_frame;
}
// Allocates and initializes AVHWFramesContext, and sets pixel format fields
// to enable encoding with CUDA device. The hw_frames_ctx field is needed by
// FFmpeg to allocate frames on GPU's memory.
void CudaDeviceInterface::setup_hardware_frame_context_for_encoding(
AVCodecContext* codec_context) {
STD_TORCH_CHECK(codec_context != nullptr, "codecContext is null");
STD_TORCH_CHECK(
hardware_device_ctx_, "Hardware device context has not been initialized");
AVBufferRef* hw_frames_ctx_ref =
av_hwframe_ctx_alloc(hardware_device_ctx_.get());
STD_TORCH_CHECK(
hw_frames_ctx_ref != nullptr,
"Failed to allocate hardware frames context for codec");
codec_context->sw_pix_fmt = CudaDeviceInterface::CUDA_ENCODING_PIXEL_FORMAT;
// Always set pixel format to support CUDA encoding.
codec_context->pix_fmt = AV_PIX_FMT_CUDA;
AVHWFramesContext* hw_frames_ctx =
reinterpret_cast<AVHWFramesContext*>(hw_frames_ctx_ref->data);
hw_frames_ctx->format = codec_context->pix_fmt;
hw_frames_ctx->sw_format = codec_context->sw_pix_fmt;
hw_frames_ctx->width = codec_context->width;
hw_frames_ctx->height = codec_context->height;
int ret = av_hwframe_ctx_init(hw_frames_ctx_ref);
if (ret < 0) {
av_buffer_unref(&hw_frames_ctx_ref);
STD_TORCH_CHECK(
false,
"Failed to initialize CUDA frames context for codec: ",
get_ffmpeg_error_string_from_error_code(ret));
}
codec_context->hw_frames_ctx = hw_frames_ctx_ref;
}
} // namespace facebook::torchcodec