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events.c
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/*
** EPITECH PROJECT, 2022
** events
** File description:
** events
*/
#include <SFML/Graphics.h>
#include "header.h"
void click_play(games *game)
{
if (game->event.mouseButton.x > 403 && game->event.mouseButton.x < 572 &&
game->event.mouseButton.y > 404 && game->event.mouseButton.y < 482) {
game->level = 1;
}
}
void duck_detection(games *game, chara *charac)
{
sfVector2f position = sfSprite_getPosition(charac->sprite);
if (game->event.mouseButton.x > position.x &&
game->event.mouseButton.x < position.x + 110 &&
game->event.mouseButton.y > position.y &&
game->event.mouseButton.y < position.y + 110) {
game->score += 500;
set_score(game);
repos_charac(charac, game);
charac->bounce = 0;
game->ko += 1;
}
}
void pause_game(games *game)
{
if (game->pause == 1 && game->event.key.code == sfKeyP)
game->pause = 0;
else if (game->event.key.code == sfKeyP)
game->pause = 1;
}
void analyse_events(games *game, chara *charac)
{
if (game->event.type == sfEvtClosed)
sfRenderWindow_close(game->window);
if (game->event.type == sfEvtMouseButtonPressed && game->level != 0 &&
game->pause == 0)
duck_detection(game, charac);
if (game->event.type == sfEvtMouseButtonPressed && game->level == 0)
click_play(game);
if (game->event.type == sfEvtKeyPressed && game->level != 0)
pause_game(game);
}