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icon added (#56)
1 parent 09a9019 commit 779af33

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Lines changed: 107 additions & 8 deletions

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bin/media/MOOD_logo.ico

161 KB
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project/mood.aps

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project/mood.rc

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// Microsoft Visual C++ generated resource script.
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//
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#include "resource.h"
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#define APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 2 resource.
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//
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#include "winres.h"
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/////////////////////////////////////////////////////////////////////////////
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#undef APSTUDIO_READONLY_SYMBOLS
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/////////////////////////////////////////////////////////////////////////////
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// Espa�ol (Espa�a, alfabetizaci�n internacional) resources
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#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ESN)
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LANGUAGE LANG_SPANISH, SUBLANG_SPANISH_MODERN
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#pragma code_page(1252)
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#ifdef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// TEXTINCLUDE
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//
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1 TEXTINCLUDE
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BEGIN
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"resource.h\0"
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END
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2 TEXTINCLUDE
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BEGIN
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"#include ""winres.h""\r\n"
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"\0"
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END
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3 TEXTINCLUDE
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BEGIN
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"\r\n"
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"\0"
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END
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#endif // APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Icon
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//
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// Icon with lowest ID value placed first to ensure application icon
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// remains consistent on all systems.
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IDI_ICON1 ICON "E:\\Documentos\\Tareas\\A�O3\\Proyecto3\\mood\\bin\\media\\MOOD_logo.ico"
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#endif // Espa�ol (Espa�a, alfabetizaci�n internacional) resources
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/////////////////////////////////////////////////////////////////////////////
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#ifndef APSTUDIO_INVOKED
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/////////////////////////////////////////////////////////////////////////////
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//
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// Generated from the TEXTINCLUDE 3 resource.
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//
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/////////////////////////////////////////////////////////////////////////////
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#endif // not APSTUDIO_INVOKED
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project/mood.vcxproj

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<ClInclude Include="..\src\SpawnerFloorRandomEC.h" />
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<ClInclude Include="..\src\TankMeleeEnemyBehaviourEC.h" />
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<ClInclude Include="..\src\WeaponControllerIC.h" />
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<ClInclude Include="resource.h" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="mood.rc" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\bin\media\MOOD_logo.ico" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>16.0</VCProjectVersion>

project/mood.vcxproj.filters

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<ClCompile Include="..\src\DeadManagerEC.cpp" />
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<ClCompile Include="..\src\DestroyAfterSecsEC.cpp" />
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<ClCompile Include="..\src\EnemyBehaviourEC.cpp" />
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<ClCompile Include="..\src\EscapePressIC.cpp" />
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<ClCompile Include="..\src\ExitWithEscapeEC.cpp" />
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<ClCompile Include="..\src\GameMusicC.cpp" />
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<ClCompile Include="..\src\GuiRoundLabelC.cpp" />
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<ClCompile Include="..\src\GuiRankingLabelC.cpp" />
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<ClCompile Include="..\src\GunC.cpp" />
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<ClCompile Include="..\src\SpawnerFloorRandomEC.cpp" />
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<ClCompile Include="..\src\TankMeleeEnemyBehaviourEC.cpp" />
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<ClCompile Include="..\src\WeaponControllerIC.cpp" />
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<ClCompile Include="..\src\GunModelManagerEC.cpp" />
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<ClCompile Include="..\src\ExitWithEscapeEC.cpp">
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<ClCompile Include="..\src\EscapePressIC.cpp">
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<ClCompile Include="..\src\GameMusicC.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\src\AutomaticEC.h" />
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<ClInclude Include="..\src\DeadManagerEC.h" />
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<ClInclude Include="..\src\DestroyAfterSecsEC.h" />
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<ClInclude Include="..\src\EnemyBehaviourEC.h" />
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<ClInclude Include="..\src\EscapePressIC.h" />
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<ClInclude Include="..\src\ExitWithEscapeEC.h" />
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<ClInclude Include="..\src\GameMusicC.h" />
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<ClInclude Include="..\src\GuiRoundLabelC.h" />
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<ClInclude Include="..\src\GuiRankingLabelC.h" />
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<ClInclude Include="..\src\GunC.h" />
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<ClInclude Include="..\src\SpawnerFloorRandomEC.h" />
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<ClInclude Include="..\src\TankMeleeEnemyBehaviourEC.h" />
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<ClInclude Include="..\src\WeaponControllerIC.h" />
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<ClInclude Include="..\src\GunModelManagerEC.h" />
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<ClInclude Include="..\src\ExitWithEscapeEC.h">
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<ClInclude Include="..\src\EscapePressIC.h">
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<ClInclude Include="..\src\GameMusicC.h" />
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<ClInclude Include="resource.h" />
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="mood.rc" />
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</ItemGroup>
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<ItemGroup>
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<Image Include="..\bin\media\MOOD_logo.ico" />
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</ItemGroup>
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</Project>

project/resource.h

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//{{NO_DEPENDENCIES}}
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// Archivo de inclusión generado de Microsoft Visual C++.
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// Usado por mood.rc
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//
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#define IDI_ICON1 101
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 102
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#define _APS_NEXT_COMMAND_VALUE 40001
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#define _APS_NEXT_CONTROL_VALUE 1001
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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#endif

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