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It is Unclear How to Add a Reversed Trajectory Sequence (Version 2.0.3) #39

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@RichardJFoster

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@RichardJFoster

I'm hoping this is just me doing something silly and not understanding, however....

The team I work with recently started using MeepMeep to visualize things when the physical bot is unavailable. At first, they were really excited about it, but have since run into a roadblock. Specifically they want/need to include a trajectory where the bot reverses. While the TrajectorySequenceBuilder exposes an addTrajectory call, there appears to be no way to access a TrajectoryBuilder to build the trajectory to add.

Working with a MeepMeep fork, I tweaked the DriveShim.kt so it could provide a TrajectoryBuilder (delegating to the RoadRunner TrajectoryBuilder providing the applicable velocity and acceleration constraints in the same way the trajectorySequenceBuilder call was doing). I was then able to use that successfully to generate a reverse trajectory to pass to the TrajectorySequenceBuilder and the visualized path was sane. Unfortunately, when used in that way, the addTrajectory processing does not appear to be correctly setting the post-trajectory position to the end of that trajectory, and the first call on trajectorySequenceBuilder after adding the reversed trajectory snaps back to the position where the robot was before the addTrajectory call was made.

Since a picture is worth a thousand words, you can find a short video demonstrating the specific challenge here.

Any suggestions for how to resolve this gratefully received. Once it's all working, I'll be happy to generate a PR if applicable.

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