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A detached ping command will not make Vibeshine identify a game. It is not using CPU or memory heuristics for this; the Windows activity code combines Playnite activity, tracked processes, and foreground/fullscreen detection:

https://github.com/Nonary/vibeshine/blob/vibe/src/platform/windows/game_activity.cpp

The app examples also describe detached commands as useful for lifecycle cases where a launcher exits but the real long-running process remains, such as Steam. An empty desktop app with no command is the better fit for your connect-first/manual-launch workflow:

https://github.com/Nonary/vibeshine/blob/vibe/docs/app_examples.md

For game-specific RTSS, Lossless Scaling, or frame-genera…

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