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WGC capture method drops Ingame frames #178

Description

@realdavixx-tech

Bug Symptoms

@Nonary So i recently got an Odin 2 Portal, I stream at 1080p 120fps my host has a 13900k and rtx 3080 32gb Ram. When i started the stream in a more Demanding game i suddenly noticed very hard spikes every few seconds going from 120fps to 100 sometimes to 87 giving me bad microstutters. I played the game on my pc without stream active and it didnt have these drops stayed at 120 for 100% of the time.

I decided to try using Apollo and to my surprise stable 120fps. Then i went back to vibeshine and i was thinking one of the biggest differences between these 2 is the capture method. apollo uses Desktop duplication Api so i tested forcing that on in vibeshine and no more drops. i went back to wgc variable and had still the same drops. I then tested wgc constant and it was definetly better then variable it didnt drop hard but still drops like one frame every few seconds.

What could cause that ? is it my hardware ? or something else.

Expected Behavior

Frame drops ingame inhost when using WGC capture method

Windows Version

25H2

Logs (Optional but Recommended)

vibeshine_logs-20260416-013305.zip

Screenshot (Optional)


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