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game.cpp
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63 lines (48 loc) · 1.15 KB
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#include "game.h"
/**
* @brief Game::Game
* Crée une partie
*/
Game::Game(int numero)
{
myPlayer = numero;
players[0] = new Player();
players[1] = new Player();
players[2] = new Player();
players[3] = new Player();
plateaux = new tilemap();
positions = new QList<concurrency::concurrent_queue<CartesianPosition>*>();
positions->append(new concurrency::concurrent_queue<CartesianPosition>());
positions->append(new concurrency::concurrent_queue<CartesianPosition>());
positions->append(new concurrency::concurrent_queue<CartesianPosition>());
positions->append(new concurrency::concurrent_queue<CartesianPosition>());
}
/**
* @brief move
* Déplace le joueur
* @param pos Code indiquant le type de décalage à appliquer
*/
void Game::move(int pos)
{
switch (pos){
case CartesianPosition::SAUT:
break;
case CartesianPosition::GCHE:
break;
case CartesianPosition::DRTE:
break;
default:
break;
}
pushMove(pos);
}
/**
* @brief use
* Utilise l'élément situé au niveau du joueur s'il y en a un
*/
void Game::use()
{
}
void Game::pushMove(int move)
{
}